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Cgl's Re-Imagined Marauder!

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#61 CDLord HHGD

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Posted 17 September 2015 - 09:22 AM

View PostBishop Steiner, on 17 September 2015 - 07:40 AM, said:

didn't even notice the enlarged gun pods, eh? Guess I need to go bigger.

Now now, I've got the artistic talent of a salted slug so don't fret if I didn't notice....

#62 Agent 0 Fortune

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Posted 17 September 2015 - 09:43 AM

No point in fawning over the concept art, you know when the modelers get a hold of it, it is getting the same PPC and AC5 game assets that fit on the locust. So all those cool looking bigass guns are going to be about a quarter of the size of these images.

#63 LordMelvin

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Posted 17 September 2015 - 11:41 AM

I'm torn. I've come to like Alex's design more in the days since the town hall reveal. CGI's design feels more like an homage to the original Marauder, which I image PGI was wary of having a design too close to the original and getting ban hammered by HG.

Alex's design is more streamlined in that the AC and arms are closer to the body, and the body overall is more horizontal, which presents less of a target overall. The AC in the RT leaves you at risk of losing 3/4 of your firepower with a single torso loss. The streamlined nature of the mech could make it easier to disarm since firing center mass (at or just below the cockpit) gives you a decent chance at hitting the body, arms and legs of the mech.

However CGI's design does have REALLY low slung arms which would be a nightmare to try and draw a shot with in combat. The torsos slope up from the front to the back, meaning that when you approach a hill or go behind cover your torso may be exposed even if your cockpit is hidden, and that AC is sticking way out in the open (although it also has a better position for firing from behind cover, as well as being able to track with the arms).

Of course neither design can shield with its arms, and the thought of trying to field an XL in those side torsos makes my heart weep. I can only look at CGI's design and have flash backs of the King Crab and trying to track on up/down hills.

#64 Chados

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Posted 17 September 2015 - 12:48 PM

I actually prefer PGI's take, it's a nice modernization that fits in with the other MWO 'mechs. It's a Marauder, recognizably so, but with non sequiturs like the AC5 that looks like an AC50 properly emplaced in a side torso where it belongs. And it looks like the progenitor of the Mad Cat and larger half-sibling of a K2 Catapult, as it ought to. After all, Mad Cats are a much nastier mishmash of the Marauder and Catapult.

I like PGI's better, but this one looks not bad. And this is from someone who piloted EGA Marauders in Kesmai's MPBT back in the '90s.

#65 Bishop Steiner

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Posted 17 September 2015 - 01:16 PM

View PostAgent 0 Fortune, on 17 September 2015 - 09:43 AM, said:

No point in fawning over the concept art, you know when the modelers get a hold of it, it is getting the same PPC and AC5 game assets that fit on the locust. So all those cool looking bigass guns are going to be about a quarter of the size of these images.

oh like the Mauler.... which looks better than the concept art?

#66 Juodas Varnas

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Posted 17 September 2015 - 01:17 PM

View PostBishop Steiner, on 17 September 2015 - 01:16 PM, said:

oh like the Mauler.... which looks better than the concept art?

Apart from the square pegs crammed into round barrels nonsense going around with its arms?
Ugh... I think i facepalmed so hard when i saw it, i broke my nose

#67 Bishop Steiner

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Posted 17 September 2015 - 01:24 PM

View PostJuodas Varnas, on 17 September 2015 - 01:17 PM, said:

Apart from the square pegs crammed into round barrels nonsense going around with its arms?
Ugh... I think i facepalmed so hard when i saw it, i broke my nose

at least the arms themselves look good, especially with lovely PPCs crammed in.

#68 0bsidion

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Posted 17 September 2015 - 01:45 PM

View PostBishop Steiner, on 17 September 2015 - 01:24 PM, said:

at least the arms themselves look good, especially with lovely PPCs crammed in.

I agree, we dodged the gun-nubs-instead-of-arms bullet there. That same bullet hit the poor Mad Dog with a vengeance. Just look at it and realize how good the Mauler has it. Poor nubby MDD, so sad.

#69 ArchSight

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Posted 17 September 2015 - 03:00 PM

nope, still like the one Alex made more. Although, I never liked the old marauder/gaulg look alike.

#70 Dassh

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Posted 17 September 2015 - 07:50 PM

Well, I'm okay with the ST ballistic mount (that's on the sheet anyways and it is a nice step away from Macross).
I do understand that it has to be different enough from the original design aswell.

But my problems (from least important to most):

1. The design should be much more blocky and "oldish". I mean it's a superstreamlined clan mech practically while - based on even lore - Marauder would be one of the oldest design among all the MWo mechs. So make it less "soap-like".

2. The hips should be under the engine - so under the back of the torso and not under the center of it. I think it's an important aspect of the Marauder but nothing to be sued about.

3. What bothers me the most. The cockpit. This is the cockpit of a Locust kinda. Marauder has a very unique cockpit, a closed one in the nose of CT - kind of like what we have on Shadowhawk. Practically just a "screen" in the front of nose.
Imho it's an important and classic feature of a Marauder and since the Macross battlepod doesn't have a cockpit at all, it has nothing to do with legal issues.
So come on :)

Otherwise I'm happy or at least can live with other design choices.

#71 Aethon

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Posted 17 September 2015 - 08:51 PM

View Postmartian, on 16 September 2015 - 12:02 PM, said:

Ladies and Gentlemen! Trothkin!

As you have noticed, guys from PGI have offered their re-imagined Marauder for sale. It's very nice, sure. Alexander Iglesias did a good job, as usual.
But the right torso gun or slanted PPC pods were not everybody's cup of tea.

However, CGL has just released "their" brand new re-imagined Marauder. Similar and yet not identical, drawn by Anthony Scroggins, another great BattleTech painter.

So check "this" Marauder! Dorsal Gun! Massive straight-edged arms!

The Marauder used by the aces of the BattleTech Universe has just arrived!


Posted Image


And color picture:
Posted Image


If the one PGI was selling looked like this, they would get my money. The pseudo-crab thing they are selling does not interest me.

#72 Mechwarrior Buddah

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Posted 17 September 2015 - 08:54 PM

View Post0bsidion, on 16 September 2015 - 12:39 PM, said:

The original was clearly plagiarized


actually they were given permission to use it then said permission was pulled so thats not what you call stealing.

cant wait to see what it looks like when you rip out thew act and put n a 20

Edited by Mechwarrior Buddah, 17 September 2015 - 08:59 PM.


#73 Vellron2005

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Posted 18 September 2015 - 12:37 AM

View Postmartian, on 16 September 2015 - 12:02 PM, said:

Ladies and Gentlemen! Trothkin!

As you have noticed, guys from PGI have offered their re-imagined Marauder for sale. It's very nice, sure. Alexander Iglesias did a good job, as usual.
But the right torso gun or slanted PPC pods were not everybody's cup of tea.

However, CGL has just released "their" brand new re-imagined Marauder. Similar and yet not identical, drawn by Anthony Scroggins, another great BattleTech painter.

So check "this" Marauder! Dorsal Gun! Massive straight-edged arms!

The Marauder used by the aces of the BattleTech Universe has just arrived!


Posted Image


And color picture:
Posted Image



I like the MWO alex version alot better...

Its just sleeker, sexier and meaner-looking. The cockpit is better placed, the "torso/head" area is wider and more triangular.. The arms could use some small work, and I wish for a variant with two energy torso tubes (PPC's moved from the arms up to the torsos, and the arms filled with lasers) or another ballistic torso cannon, so there are two, one on each side torso.. that would make it look like some truly wicked horns..

View PostTennex, on 14 September 2015 - 11:13 AM, said:


Posted Image

Edited by Vellron2005, 18 September 2015 - 12:40 AM.


#74 crashlogic

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Posted 18 September 2015 - 12:47 AM

sadly I liked the resseen marauder. This still looks too robotech

#75 CDLord HHGD

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Posted 18 September 2015 - 04:33 AM

You know what would be cool and allow the Marauder to have a unique ability?

Quote

Posted Image

See the gimbal the gun is placed on? IF PGI were to modify their concept with something like it, we could have a mech, the only mech, with a torso mounted weapon with the movement of an arm (follows the arm reticule instead of the torso). This might be a little complex for some, but I think it would be a really neat way to step outside the box.... :D

#76 SgtMagor

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Posted 18 September 2015 - 06:18 AM

quote, See the gimbal the gun is placed on? IF PGI were to modify their concept with something like it, we could have a mech, the only mech, with a torso mounted weapon with the movement of an arm (follows the arm reticule instead of the torso). This might be a little complex for some, but I think it would be a really neat way to step outside the box.... :D quote.

also have the ability to lock on any target you want, more or less an AI controlled turret, will track target until LOS is lost, mech is destroyed, or you switch targets.

#77 Naduk

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Posted 18 September 2015 - 06:22 AM

i like alex's design more than i like law suits

#78 Strum Wealh

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Posted 18 September 2015 - 06:45 AM

View Postcdlord, on 18 September 2015 - 04:33 AM, said:

You know what would be cool and allow the Marauder to have a unique ability?

See the gimbal the gun is placed on? IF PGI were to modify their concept with something like it, we could have a mech, the only mech, with a torso mounted weapon with the movement of an arm (follows the arm reticule instead of the torso). This might be a little complex for some, but I think it would be a really neat way to step outside the box.... :D

Lorewise, the chin assembly on the Locust would have worked similarly. ;)

"The Locust paused once, the medium laser slung from its chin turret pivoting down and around to seek out the launch site of a stinging swarm of SRMs." - The Price of Glory, ch. 08

"Through the waving tufts of long grass she sees the Locust standing above the bodies of the patrol she whacked. She raises her rifle, cracks a single shot into the left arm-mounted machine gun. Maybe she can break something, though that's a secondary concern.
The 'Mech turns. The laser turret can swivel, but the head/torso combo cannot. It must move its feet to change the pilot's field of vision." - Close Quarters, ch. 04

"Ramage dropped down into the Locust's seat and checked the controls.
With the damage to the 'Mechs foot, he didn't dare try to set the BattleMech in motion. He didn't even bother bringing down the pilot's neurohelmet from its rack above and to one side of the seat. The neurohelmet would have to be tuned to his own brainwave patterns for him to use it, and its primary purpose was to provide sensory feedback on the 'Mech's attitude and balance anyway. None of that would be needed for what he had in mind.
The controls were identical to those in Lori's old, Sigurdian Locust. He touched a control and felt the vibration as the chin turret directly under the cockpit swung 90 degrees, sharply to the right. A screen on the instrument console showed him the target feed from the Locust's medium laser." - The Price of Glory, ch. 10

However, as previously noted, BattleTech does have its own rules regarding turreted weapons, including the point that "all BattleMech Turrets have a critical slot representing the turret mechanism itself" and "if this slot sustains a critical hit, the turret is locked in the facing it had during the turn in which the critical hit occurred, and remains in that facing until repaired", and neither the Marauder nor the Locust follows those rules normally.

#79 CDLord HHGD

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Posted 18 September 2015 - 08:33 AM

View PostStrum Wealh, on 18 September 2015 - 06:45 AM, said:

Lorewise, the chin assembly on the Locust would have worked similarly. ;)

"The Locust paused once, the medium laser slung from its chin turret pivoting down and around to seek out the launch site of a stinging swarm of SRMs." - The Price of Glory, ch. 08

"Through the waving tufts of long grass she sees the Locust standing above the bodies of the patrol she whacked. She raises her rifle, cracks a single shot into the left arm-mounted machine gun. Maybe she can break something, though that's a secondary concern.
The 'Mech turns. The laser turret can swivel, but the head/torso combo cannot. It must move its feet to change the pilot's field of vision." - Close Quarters, ch. 04

"Ramage dropped down into the Locust's seat and checked the controls.
With the damage to the 'Mechs foot, he didn't dare try to set the BattleMech in motion. He didn't even bother bringing down the pilot's neurohelmet from its rack above and to one side of the seat. The neurohelmet would have to be tuned to his own brainwave patterns for him to use it, and its primary purpose was to provide sensory feedback on the 'Mech's attitude and balance anyway. None of that would be needed for what he had in mind.
The controls were identical to those in Lori's old, Sigurdian Locust. He touched a control and felt the vibration as the chin turret directly under the cockpit swung 90 degrees, sharply to the right. A screen on the instrument console showed him the target feed from the Locust's medium laser." - The Price of Glory, ch. 10

However, as previously noted, BattleTech does have its own rules regarding turreted weapons, including the point that "all BattleMech Turrets have a critical slot representing the turret mechanism itself" and "if this slot sustains a critical hit, the turret is locked in the facing it had during the turn in which the critical hit occurred, and remains in that facing until repaired", and neither the Marauder nor the Locust follows those rules normally.

Yeah, it's not a turret, but of all the breaches of lore this game is guilty of, this is one I would actually support. :P Seeing as how we'll never have turrets, what could it hurt? :D

I am also OK if you want to give it to the Locust too.....

Edited by cdlord, 18 September 2015 - 08:34 AM.


#80 CharlieV

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Posted 15 December 2015 - 02:05 PM

If Im right, standard Locust here in MWO have turret mounted laser - it follows your circle, but just for few degrees.

Also, for me MAD needs few tweaks to be "perfect" - lorewise Marauder was famous for three design features.

1) HUGE legs and small body. Current model will need 30% more mass on legs and 20 less on torso.

2) Arms on long hands with angular joints, providing unprecendented freedom of movement.

3) Almost no cockpit window - just tiny one. For MWO it would be like on variant D on that picture few pages back (im fine with variant C).

Yes, it could be much less complex, its design was simple one - tiny triangular hull with protruding arms and huge birdlike legs, that large intakes on front shouldnt be here at all (those "ears" could be smaler too, but let them be).





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