MWO never had a good sense of scale to begin with, but the more and more time passes the worse it gets. Look at the new Forest colony for example. Why have trees the size of skyscrapers? Why have rocks and terrain that make it look like you are a tiny person going for a stroll in the woods? I get that there are really massive trees on earth, close to that size, and these are "alien" planets so anything is possible, but the argument could be made why cant alien planets also have maybe smaller natural features, smaller trees, normal sized creatures not skyscraper bones like in viridian bog etc?.
Small trees are present in MWO, smaller than your mech, and they look like regular trees, but then right next to them are trees 100x as big. It looks odd. Terrain usually have uniform sized trees, not a bit of everything. It really makes my brain very hard to get a sense of scale when everything is just randomly scaled.
Just pretend your mech is person sized next time you play in any of the new maps, honestly it feels somewhat natural that you are person sized.
The movement of enemy mechs against the environment is also incredibly fast for the scale. you could easily pretend you are watching human sized objects moving and interacting. Watching videos of people doing parkour, they don't move as fast as mechs do in this game.
For example, this could easily be a family picture of my cousin hiking in the woods when he was 12 and chubby.
Edited by l33tworks, 16 September 2015 - 05:28 PM.