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Territorial Challenge Event


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#1201 Dassh

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Posted 22 September 2015 - 01:53 PM

View PostEasyPickings, on 22 September 2015 - 01:19 PM, said:

I think the DC constraint was removed from the conditions (probably because of so many unintentional DCs).

I hope that PGI is using this opportunity to weed out cheaters. Seriously, getting almost 8K over ten maps is incredibly difficult, given the amount of luck required to get the right map, drop with the right bunch, not get targetted/taken out at the beginning by focus fire, etc. I've seen a few 1,000+ damage players score in the 600s, but to get 800 you'd almost need to kill every single mech on the battlefield by yourself.
Now, try to do that over all 10 maps when they're delivered randomly.


They don't cheat technically. I suppose it is the very same way how people get Death Star achievement mostly.
For Death Star you have to kill all 12 blokes in enemy team what I think you realise that kind of impossible. Even if you are the god of Mechwarrior, the other 11 mates will kill at least one anyways meanwhile.
So, most people get it in 3 ways:
1. luckily running into some issue what ends up with mass discos (in this event you had chance for this definietly even without server issues)
2. somehow matchmaker shuffle you together with 23 people who are so handicapped that can't kill each other even unintentionally (more than unlikely)
3. you are going with a 12 man drop and other group of buddies do the same and if the two teams meet - what happens regulary since group queue isn't that populated - you just let somebody do the achievement - or, I suppose, in this case maximize the score for some of you (this is the most common way afaik)

Edited by Dassh, 22 September 2015 - 01:55 PM.


#1202 RighteousDude

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Posted 22 September 2015 - 02:10 PM

View PostRighteousDude, on 22 September 2015 - 12:07 PM, said:

I stopped playing last year for a couple of months and DIDN'T GET TO PLAY in 13 different challenges... I had time to play this one, all weekend long. I placed 79 on the leaderboards for public queue. I completed the challenge through persaverance. Yes, there were many people disconnecting. And many people telling me to "Carry Harder" when my team lost. I started to "Communicate Harder" and my teams won. I ran scout, I suggested where they go, I suggested who they target, and I won 4/5 drops because I used my VoIP. That's what the challenge was supposed to make everyone do, but... instead: people hide behind hills "i need my match score"... People disconnect "this isn't the map I needed." .. when what you should have been doing: "Fallow me around this hill, there's only 3! PUSH THEM!" and "oh darn, not the map I needed... "hey guys, who needs qualifying score for this map? okay fallow me, I'll distract them!" But NOOOOOOO! all you could ever do is think of yourselves, and YOUR PRIZE. nobody elses, just YOURS. complaint without proposal of solution is called "WHINING"... quit being whiners, try to be winners, invest in BAP, and hit "R".


#1203 Sh4dow78

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Posted 22 September 2015 - 02:23 PM

i cant get it how ppl get "7,363" points ? its like 818 MATCH SCORE on every map LOLz i have few good runs with like 1k dmg feew kills and assists and still my best is 629 matchscore... this have to be setup in some way ...


Edited by Scarface1978, 22 September 2015 - 02:24 PM.


#1204 Tywren

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Posted 22 September 2015 - 02:27 PM

View PostRighteousDude, on 22 September 2015 - 02:10 PM, said:



2 points to be made. First myself and other have put forth solutions that would correct the short shortsightedness of both this tournament, and any others in the future, so it's not whining it's feedback. Second how is getting BAP, and pressing "R" going to help someone get a given map to come up in the rotation? Oh that's right IT'S NOT! No amount of skill is going to win you the tournament when a given map never comes up for you across the entire 5 days of the event; that's what so many people are pissed about.

#1205 RighteousDude

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Posted 22 September 2015 - 02:37 PM

View PostTywren, on 22 September 2015 - 02:27 PM, said:


2 points to be made. First myself and other have put forth solutions that would correct the short shortsightedness of both this tournament, and any others in the future, so it's not whining it's feedback. Second how is getting BAP, and pressing "R" going to help someone get a given map to come up in the rotation? Oh that's right IT'S NOT! No amount of skill is going to win you the tournament when a given map never comes up for you across the entire 5 days of the event; that's what so many people are pissed about.

well, I'm sorry, I didn't realize I was talking to you and your situation directly. If I recall I said nothing about the people who have stated they didn't get to see one (or multiple) of the maps at all. However, now that you bring it up, I would like to comment on that matter: so what? surely you havn't qualified top tier for EVERY event that MWO has held. Are you going to compain (or have you complained) about all of them? Or just this one? As I see it, most of the people here complaining about not reaching full qualifacation are irrelavent. Most of them didn't play from "event open" to "event closed" and therefor foregone many opportunities to visit and qualify in each map. Again, it can be understood that RL gets in the way of this, but as I stated in previous post and personal quote: "I stopped playing last year for a couple of months and DIDN'T GET TO PLAY in 13 different challenges." IMO, get over it. You're not the only one that plays the game, and for that matter, neither am I, so I do apologize for sounding like a jerk.

#1206 DHeth

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Posted 22 September 2015 - 02:37 PM

Matchmaker has a tough enough time with the numbers of filters that already exist.

Don't design an event that incentivises yet another type of filter.

Or at least make the requirements/length of the event long enough so players can participate at a leisurely pace.

Peoples time is valuable and when the disco penalty was removed we saw a lot of discos. Can't say I blame them, they were maximizing their valuable play time.

My days off work are Wednesday & Thursday, when events almost Never occur so I really feel the pressure to finish events quickly. I didn't disconnect at all during the event trying to stay in the spirit of the event despite my limited play time. Didn't get to finish though because of it.

#1207 Habu55

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Posted 22 September 2015 - 02:50 PM

PGI, you guys really dropped the ball on this event.

If you are going to have a event where you need certain maps in order to win something, then either have a consistant map rotation, OR give the players control over which maps they want to play, ala Starcraft 2.

And, if you are going to change point thresholds in midflight during the event, then make it retroactive for everyone participating in the event.

Let's hope you do something to makeup for this ASAP.

#1208 LordLosh

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Posted 22 September 2015 - 02:51 PM

Needs more cow bells!
Posted Image
AND OR TIME TO LOCK THIS THREAD AND MOVE ON.

Edited by LordLosh, 22 September 2015 - 02:52 PM.


#1209 Cox Devalis

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Posted 22 September 2015 - 03:05 PM

View PostScarface1978, on 22 September 2015 - 02:23 PM, said:

i cant get it how ppl get "7,363" points ? its like 818 MATCH SCORE on every map LOLz i have few good runs with like 1k dmg feew kills and assists and still my best is 629 matchscore... this have to be setup in some way ...






My newbie hands made 1291dmg in a public match so I got 779ms at HPG Manifold. If it is possible for me playing mwo just a month, guess it is much more than possible to get 800-900ms for a pro players like prtNspz.

#1210 Tywren

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Posted 22 September 2015 - 03:07 PM

View PostRighteousDude, on 22 September 2015 - 02:37 PM, said:

well, I'm sorry, I didn't realize I was talking to you and your situation directly.


All you did was quote yourself, so i took it as a general statement, and not something directed at any one person. If i stepped into a conversation that i was unaware of i apologize.

Quote

If I recall I said nothing about the people who have stated they didn't get to see one (or multiple) of the maps at all. However, now that you bring it up, I would like to comment on that matter: so what? surely you havn't qualified top tier for EVERY event that MWO has held. Are you going to compain (or have you complained) about all of them? Or just this one? As I see it, most of the people here complaining about not reaching full qualifacation are irrelavent. Most of them didn't play from "event open" to "event closed" and therefor foregone many opportunities to visit and qualify in each map. Again, it can be understood that RL gets in the way of this, but as I stated in previous post and personal quote: "I stopped playing last year for a couple of months and DIDN'T GET TO PLAY in 13 different challenges." IMO, get over it. You're not the only one that plays the game, and for that matter, neither am I, so I do apologize for sounding like a jerk.


There is a massive difference though. If i didn't play during an event, then that's my fault, not PGI's; If i did play during an event, but my skills failed to make the grade (Victor Challenge), then again that's on me, i just need to practice more; but when i loose out on an event where i have the skills needed to achieve the goals, due to not winning the map RNG lottery, that's a failure on PGI's part not mine, and it need be addressed.

#1211 Dassh

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Posted 22 September 2015 - 03:24 PM

View PostRighteousDude, on 22 September 2015 - 02:37 PM, said:

well, I'm sorry, I didn't realize I was talking to you and your situation directly. If I recall I said nothing about the people who have stated they didn't get to see one (or multiple) of the maps at all. However, now that you bring it up, I would like to comment on that matter: so what? surely you havn't qualified top tier for EVERY event that MWO has held. Are you going to compain (or have you complained) about all of them? Or just this one? As I see it, most of the people here complaining about not reaching full qualifacation are irrelavent. Most of them didn't play from "event open" to "event closed" and therefor foregone many opportunities to visit and qualify in each map. Again, it can be understood that RL gets in the way of this, but as I stated in previous post and personal quote: "I stopped playing last year for a couple of months and DIDN'T GET TO PLAY in 13 different challenges." IMO, get over it. You're not the only one that plays the game, and for that matter, neither am I, so I do apologize for sounding like a jerk.


Seems like you don't get the point.

We aren't whinning neither because some of us had no time to participate in this event partially or at all, nor that we couldn't reach the desirable score on a map.
The "whinning" is about that many people wasted their weekend on the event (instead of doing other fun in their precious freetime), reached high scores on 8-9 maps of the pool like 20-30 times each, just to realise in the last minutes that they have been technically defrauded with the promise of nice prices to play all weekend since it is practically impossible to reach their goal. Not because they are bad or don't play enough but RNGesus just doesn't love them.

It isn't a challenge or event then, it is pure gamble. And nobody would cry if it was about like that, like "on thuesday we will draw some of you who will get some free stuff, totally random". But it was like that it's based on your skills - as an event supposed to be.
It is unfair that way since they tricked people with unreal promises. And these guys are their costumers actually, so they definietly should care how they fancy this.
Since you can say that: oh, stop whinning and go play some other game if you don't want to eat what you get. But this won't make the business run at all...

#1212 SoggyGorilla

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Posted 22 September 2015 - 03:52 PM

View PostDassh, on 22 September 2015 - 03:24 PM, said:


Seems like you don't get the point.

We aren't whinning neither because some of us had no time to participate in this event partially or at all, nor that we couldn't reach the desirable score on a map.
The "whinning" is about that many people wasted their weekend on the event (instead of doing other fun in their precious freetime), reached high scores on 8-9 maps of the pool like 20-30 times each, just to realise in the last minutes that they have been technically defrauded with the promise of nice prices to play all weekend since it is practically impossible to reach their goal. Not because they are bad or don't play enough but RNGesus just doesn't love them.

It isn't a challenge or event then, it is pure gamble. And nobody would cry if it was about like that, like "on thuesday we will draw some of you who will get some free stuff, totally random". But it was like that it's based on your skills - as an event supposed to be.
It is unfair that way since they tricked people with unreal promises. And these guys are their costumers actually, so they definietly should care how they fancy this.
Since you can say that: oh, stop whinning and go play some other game if you don't want to eat what you get. But this won't make the business run at all...


Yes. Time spent with no return for the challenge. Its not that it was a hard challenge, its that i didn't get the same chance that someone else did, just because i am me, not because of anything i could control.

#1213 MischiefSC

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Posted 22 September 2015 - 04:26 PM

Biggest problems -

Map rotation, especially on CW. You play off hours and you'll never get good rotation.

Second, cw scoring. 1/2 score for each death means you make more points running a sniper for 10 minutes than shutdown and hide when you lose than hard fighting the whole match. It rewarded good pug queue play but terribad cw play.

#1214 Stealth 1S1K

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Posted 22 September 2015 - 04:42 PM

View PostAlexander Garden, on 17 September 2015 - 03:04 PM, said:

All maps have equal weighting during this event, which should help.

Equal Weight my ass out of all of it I played River City once and that was a game with 5 discos my side. 12 - 7 odds is no way I had a chance. thanx for wasting my time.

and yes totally PISSED OFF

#1215 Big Tin Man

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Posted 22 September 2015 - 04:43 PM

Just curious, any idea when rewards are going to be injected?

#1216 RCore

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Posted 22 September 2015 - 04:50 PM

View Postlatinisator, on 22 September 2015 - 09:38 AM, said:

Sorry for killing you back then! Really sorry. You just made a perfect target around Theta.

No problem man. Fell from a bad spot into a worse one :P. All in good fun.

#1217 LordLosh

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Posted 22 September 2015 - 04:53 PM

View PostBig Tin Man, on 22 September 2015 - 04:43 PM, said:

Just curious, any idea when rewards are going to be injected?

Rewards from the Territorial Challenge Event will be injected into eligible accounts by 7:00 PM PDT today (Wednesday at 1:00 AM UTC).
Learn to read plz

#1218 Big Tin Man

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Posted 22 September 2015 - 05:03 PM

View PostLordLosh, on 22 September 2015 - 04:53 PM, said:

Rewards from the Territorial Challenge Event will be injected into eligible accounts by 7:00 PM PDT today (Wednesday at 1:00 AM UTC).
Learn to read plz


o rly? Looks like the webpage is bugged somehow, even when I refresh. Thx for info though.

Wall of text from the tourney page you linked doesn't say that though... stealth edits from PGI?

Quote


Starts: THURSDAY SEP 17th 04:00:00 PM (PDT) (23:00 UTC)
Ends: TUESDAY SEP 22rd 09:00:00 AM (PDT) (16:00 UTC)

EVENT HIGHLIGHTS:
Greetings MechWarriors,

In the war for the Inner Sphere, the battlefields on which these struggles take place are as integral to achieving victory as the power of even the strongest MechWarrior. For every pilot who might excel in the scorched desolation of Caustic Valley, there is another who will prove their superiority among the constricting vegetation of Viridian Bog. For every pilot who might be renowned for victory on the barren tundra of Boreal Vault, there is another who may prove their true strength among the crystalline towers of Grim Portico.

This Territorial Challenge features distinct Player Prize Packs for both the Standard and Community Warfare queues, with a chance to qualify for up to four Prize Packs!

For those among you who can rise to the highest ranks we are running Overall Leaderboards for both the Standard and Community Warfare queues, with a chance to earn a Marauder Pack or MC as reward for your efforts and abilities.

Core Challenge Details:
Public Queue Challenge:
Achieve a Match Score of at least 200 on each of the selected Standard Queue Maps to receive a Standard Queue Tier 1 Prize Pack.
Achieve a Match score of at least 300 on each of the selected Standard Queue Maps to receive a Standard Queue Tier 2 Prize Pack.
Your best Match Score from each of the selected Standard Queue maps will be counted toward your overall score on the Territorial Domination Standard Queue Leaderboard.
Community Warfare Challenge:
Achieve a Match Score of at least 200 on each of the selected Community Warfare Maps to receive a Community Warfare Tier 1 Prize Pack.
Achieve a Match Score of at least 300 on each of the selected Community Warfare Maps to receive a Community Warfare Tier 2 Prize Pack.
Your best Match Score from each of the selected Community Warfare maps will be counted toward your overall score on the Territorial Domination Community Warfare Leaderboard.
Important Information:
The maps listed in the Standard queue table will be the only Standard queue maps in rotation for the duration of this event.
You can only qualify for one instance of each Prize Pack.
The Marauder Pack rewards will be provided in the form of redeemable Gift Codes, which you can redeem personally or provide to a friend.
If you win a Marauder Pack but already own a Marauder Pack of equal or greater value (and do not wish to provide the Gift Code to a friend), your Marauder purchase can instead be refunded by Support services.
All standard Rewards will be injected into eligible accounts when the event is concluded.
All Marauder content is set for release on December 1st.
Group and Solo matches qualify.
Private Matches do not qualify.
Prize Packs
Standard Queue Tier 1 Prize Pack
3 Days Active Premium Time
300 MC
2,000,000 C-Bills
C-Bill Consumable Module Pack
Air Strike (x3)
Artillery Strike (x3)
Cool Shot 9 (x3)
UAV (x3)
Standard Queue Tier 2 Prize Pack
3 Days Active Premium Time
300 MC
4,000,000 C-Bills
Cockpit Item Pack
Hula Girl Standing Item
Envious Ear Drum War Horn
Air Freshener Hanging Item
MC Consumable Module Pack
Priority Air Strike (x3)
Priority Artillery Strike (x3)
Cool Shot 18 (x3)
Advanced UAV (x3)


Community Warfare Tier 1 Prize Pack
3 Days Active Premium Time
300 MC
5,000,000 C-Bills
‘War for the Inner Sphere’ Color Pack
Invasion: Orange, Green, and Gray
Resistance: Red, White, and Black
Community Warfare Tier 2 Prize Pack
3 Days Active Premium Time
7,000,000 C-Bills
600 MC
‘War for the Inner Sphere’ Cockpit Item Pack
Cameron Star Hanging Item
Clan Dagger Star Hanging Item
Broken Inner Sphere Hanging item
Cameron Star War Horn
Clan Dagger War Horn
Module Pack
Advanced Zoom
Target Info Gathering
Advanced Seismic Sensor

TERRITORIAL DOMINATION CHALLENGES
Public Queue Match Score Table....

Edited by Big Tin Man, 22 September 2015 - 05:07 PM.


#1219 kellanriker

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Posted 22 September 2015 - 05:13 PM

* Too many discos due to wrong map
* To avoid getting a disco/afk complaint, ppl put forth lackluster performance just to get it over with
* Map rotation is chance, not skill
* PUG score cutoff of 400 was okay, I didn't have an issue with that because I made points okay, BUT ... CW points were ridiculous
* Challenge was somewhat deceptive in that it represented that if you reached the 400 point level on any given map, you would get the tier 2 prize pack for that map, but it looks like you actually had to get 400 across ALL pug maps; this leads to a significant reduction in c-bill earnings
* The end result payout of this challenge is a lot less than other challenges so far this year, the european and oceanic was the best for c-bills and items

#1220 Kael Posavatz

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Posted 22 September 2015 - 05:29 PM

View PostAlexander Garden, on 17 September 2015 - 03:04 PM, said:

All maps have equal weighting during this event, which should help.


How did I miss this?


At best this overly optimistic, At worst it is factually incorrect. In either case it is misleading (I'll give PGI and Alexander the benefit of the doubt and call it unintentional because it is playing into a societal trend).

CW is comprised of half invasion-mode, half-counter-attack.

The odds of any given map being available in CW change depending on what segments are available for those game modes. If only two segments are available for counter-attack, any time a counter-attack game mode comes up, it will be for one of those two segments.


Granted, matches 'overflow' to the alternative game-mode if there are insufficient segments available, but still....


Even if game modes did not dictate what maps were available, or all maps were equally available to both game modes, they still would not have equal weight. There are thirteen segments with Boreal Vault getting the odd map out. So in CW, assuming an even (not random) distribution, BV would have a 23% instance, and SR, HS, GP, ET, and VF would have just over 15%.



Of course, Mr. Green's post was in regards to PGI's earlier changing the weighting for New River City, and later New Forest Colony, to increase the instancing rate of these maps to give players a chance to acquaint themselves with them.

Well done, but there are two problems with it.

First, it completely overlooked (or ignored) the issue with CW map instancing (see above).

Second, people (or at least certain Americans) have come to equate 'random' with 'even' (this is, by the way, how languages change--people assign a value to a word and those values change over time. The value assigned to the word 'gay' circa 1800 is very different than the value assigned in, say the year 2000 but I digress). That is, they say 'random', hear 'random', and read 'random', when what they are actually saying, hearing, and reading is 'even'...even when someone actually means 'random'.

The problem with this is that true randomness is not an even distribution. A truly random sample will including clumping and clustering of whatever is being distributed. This is why some players have reported very low, or even non-existent, instancing of some maps throughout this challenge despite many hours of playing.

So when Mr. Green said they'd be weighted equally, what we (MWO players taken as a collective whole) heard was that they'd be distributed equally. If PGI were to show us the actual numbers, we'd likely find that the actual distribution (of public queue maps) was actually pretty close. Not perfect, but fairly close. Of course, that is a cold comfort to the people who needed that one map...

Edited by Kael 17, 22 September 2015 - 05:34 PM.






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