Don't Stress Out Over The Leaderboard Challenge
#21
Posted 18 September 2015 - 09:39 AM
#22
Posted 18 September 2015 - 09:40 AM
So as everything is mentioned above there is that too. Takes a lot of time, ill be up there thou. Just give me a bit.
#23
Posted 18 September 2015 - 09:44 AM
Hpg manifold where are you
Edited by Tool Box, 18 September 2015 - 09:45 AM.
#24
Posted 18 September 2015 - 09:47 AM
V O L T R O N, on 18 September 2015 - 09:40 AM, said:
So as everything is mentioned above there is that too. Takes a lot of time, ill be up there thou. Just give me a bit.
lol which mech is that?
#27
Posted 18 September 2015 - 10:17 AM
#28
Posted 18 September 2015 - 10:20 AM
Cementi, on 18 September 2015 - 09:00 AM, said:
Ignore challenges if they force you to deviate from how you normally play. This usually is not fun and will simply burn you out on the game either temporarily or short term.
this is good advise...I used to try hard during them and it was always stressful and not fun. Once I stopped caring, I usually made it without even knowing and I had more fun playing.
#29
Posted 18 September 2015 - 10:21 AM
cSand, on 18 September 2015 - 08:23 AM, said:
and instead you gamed for 72 hours straight
The irony lol. Time based ladders are not for me. To much other stuff to do....besides its football season baby.
#30
Posted 18 September 2015 - 12:20 PM
Top players arent guaranteed to get on there in the case said player has little time in the period of this event. The likelyhood of that happenening is still greater than the average player but by no means a guarantee.
alot is indeed based on luck, and also kills dont seem to matter much for match score, total damage done seems to be the most important factor which (imho) is failsauce as with 99% of the games efficient killing / lower damage > lots of spread damage and high numbers.
Im honestly not sure why PGI clamps themselves on damage / kills / assists so much, not just here but also in their 'improved' matchmaker. The only real basic stat to derive a players performance on is primarily accuracy and positioning, altho the last one would be hard to measure.
Oh well, still quite proud of my achievement a year ago
http://i.imgur.com/jegvroh.png
Cheers!
Edited by MTs Cavia Porcellus, 18 September 2015 - 12:34 PM.
#31
Posted 18 September 2015 - 12:35 PM
V O L T R O N, on 18 September 2015 - 09:40 AM, said:
So as everything is mentioned above there is that too. Takes a lot of time, ill be up there thou. Just give me a bit.
Lol if you seriously think the Mauler is OP.
#34
Posted 18 September 2015 - 01:05 PM
#36
Posted 18 September 2015 - 01:53 PM
Feeling very much better now after some good old R&R.
Having seen the new match score system in action - I mean, really paying attention to it for the first time since we changed it, I do not feel it properly reflects valuable performance on the field.
That whole disconnect thing doesn't work very well at all - I'm glad to hear they removed that.
The leader boards? I've never been a player of that caliber - maybe next year - for now my goal is simply to complete the event.
The thing is - if I'm having trouble and I've been here for a year, then our newer players - the ones who really need these C-Bills - well, they have no hope of completing this event. Previous event design was doable by the new guys. This event pretty much shuts them out.
#37
Posted 18 September 2015 - 03:55 PM
0bsidion, on 18 September 2015 - 08:22 AM, said:
It's not hard to get a couple matches at 600 or so, I have one at 608 because my team sucked just enough so that they all died, but left 5 heavily damaged 'mechs for me to kill solo. I broke off to handle a sniper (kept pinging me a little bit and I was tired of it) and by the time I got back my entire team was dead with 6 of them left. If I had managed to kill all 6 the score would likely have been closer to 700.
All that to say if you play enough, this situation will happen several times. It's about getting a team that sucks, but is just good enough to keep the enemy busy while you clean house.
I should note you still have to be pretty good to take advantage of it so it's not entirely random, but it's definitely part random, part skill. Play enough games and the randomness doesn't matter, so the leaderboard will basically be people who are both very good and have shitloads of time to play.
#39
Posted 18 September 2015 - 04:24 PM
It's not about stressing out. It's about pushing yourself to do better. Take it as an opportunity and an excuse to quit saying 'well this is what I've always done' or 'this is as good as I get'.
Set a point for yourself. 'I want to be in the top X'. Re-evaluate how you play, look at how people who are doing better than you play and see if that's something you can do. Winning is fun. Doing better is fun. I refuse to believe that anyone really wants to do poorly all the time because 'it's more fun for them'. I would say it's tempting to quit trying to improve because it's less of a risk; you don't risk failure if you're not raising your standards, right?
You don't ever have to tell anyone else your results but the best competition, the most worthy and rewarding competition, is with yourself. Events like this are a good time to push yourself to be better and do better.
Why settle?
#40
Posted 19 September 2015 - 07:24 AM
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