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Hit me with you Catapult builds.


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#1 Suman

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Posted 07 July 2012 - 12:02 PM

I've decided to go catapult for the start of the founders time, and I'm thinking about different ways to outfit it. Hit me with all of your ideas and battletech knowledge!

If there is a handy little site that lets me play with a mech lab and try different things that would be sweet.

#2 Mu

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Posted 07 July 2012 - 12:07 PM

Try MegaMekLab. Works great for me.

Just bear in mind that MWO will have hardpoint restrictions. So since you're using the founder's catapult it will probably have 1 missile hardpoint in each arm, 1 energy each in the left/right torso, and 2 energy in the center torso. That's what the C1's default configuration has in megameklab, at least.

#3 Manthony Higgs

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Posted 07 July 2012 - 12:08 PM

LRMS AND NOTHING ELSE GOGOGOGOGOGO

#4 BenEEeees VAT GROWN BACON

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Posted 07 July 2012 - 12:09 PM

I like the standard variant a lot, perfect for a support role but watch your flanks. I'd recommend hiring German long-swordsmen to protect your crew from enemy cavalry.

I tend to use hardwood a lot, but if that's not available I guess a softer pulp is fine.

Here is my favourite design:

Posted Image

Good luck bro

#5 80sGlamRockSensation David Bowie

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Posted 07 July 2012 - 12:11 PM

Try this....

R arm 1 LRM 20
L arm 4 streak SRM 2's

R Torso 1 mpulsLaser, CASE 2 tons sSRM ammo, 2 tons LRM 1dbl heatsink
L Torso 1 mpulsLaser, 4 dbl heatsink
Ferro Fiberous

Retain JJ's Speed and Armor on the CPLT-A1

A little less ranged firepower than the standard dual LRM15's but more than makes up for it in SRM and lasers.

#6 Mu

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Posted 07 July 2012 - 12:13 PM

View Postmwhighlander, on 07 July 2012 - 12:11 PM, said:

L arm 4 streak SRM 2's


I don't think that'll be possible in MWO. You'd need 4 missile hardpoints in one arm and I doubt any variant will have that.

Edited by Mu, 07 July 2012 - 12:14 PM.


#7 Suman

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Posted 07 July 2012 - 12:17 PM

Quote

[color=#959595]I like the standard variant a lot, perfect for a support role but watch your flanks. I'd recommend hiring German long-swordsmen to protect your crew from enemy cavalry.[/color]


I don't know man, if cavalry make a run on my catapult i would much rather have pikemen ready to defend it.

#8 Zynk

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Posted 07 July 2012 - 12:21 PM

View PostSuman, on 07 July 2012 - 12:02 PM, said:

I've decided to go catapult for the start of the founders time, and I'm thinking about different ways to outfit it. Hit me with all of your ideas and battletech knowledge!

If there is a handy little site that lets me play with a mech lab and try different things that would be sweet.


Look up HERE

Using the info from that site build your mech HERE

Edited by Zynk, 07 July 2012 - 02:41 PM.


#9 Aesaar

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Posted 07 July 2012 - 12:29 PM

13 tons of armor

LArm: 2 SRM-6, 2 tons SRM-6 ammo
RArm: 2 SRM-6, 2 tons SRM-6 ammo

LTorso: 2 Medium Laser
RTorso: 2 Medium Laser
CTorso: ECM

Switch to 14 Double Heat Sinks, drop JJs.

I don't know if the arm hardpoints will be enough, but considering devblog 6 shows a Large Laser getting replaced by 2 Medium Lasers, it's a possibility. As for the space, there is a Catapult variant with LRM-20s, which take up more crit space than 2 SRM-6s. We'll see.

Edited by Aesaar, 07 July 2012 - 12:47 PM.


#10 Zakatak

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Posted 07 July 2012 - 12:37 PM

Catapult C4
Standard 300 Engine
18x Heatsinks
2x MPL
2x SRM6
2x SRM4
400x SRM Ammo
384 Armor Points

#11 Kampfer

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Posted 07 July 2012 - 01:06 PM

View PostBenEEeees VAT GROWN BACON, on 07 July 2012 - 12:09 PM, said:

I like the standard variant a lot, perfect for a support role but watch your flanks. I'd recommend hiring German long-swordsmen to protect your crew from enemy cavalry.

I tend to use hardwood a lot, but if that's not available I guess a softer pulp is fine.

Here is my favourite design:

Posted Image

Good luck bro

Is that cat-gut or hemp?

#12 Der Zivilist

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Posted 07 July 2012 - 01:16 PM

View PostZynk, on 07 July 2012 - 12:21 PM, said:


Look up the Catapult HERE

Using the info from that site build your mech HERE


I'm fairly sure that first link is illegal.

#13 Stray Ion

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Posted 07 July 2012 - 01:17 PM

If I don't post my creation, someone else eventually will in accordance with prophecy.

Posted Image

#14 ASC

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Posted 07 July 2012 - 01:19 PM

I have been thinking about if its worth putting an XL engine in a catapult to boost its support role firepower.
if i've been given the right specs that would be something like
Engine -> XL
- 2 JJ
- 2 LRM 15
+ 2 LRM 20
+ 2 Tons LRM ammo
+ 0.5 armour.

Would need to pay extra attention to avoid getting too deep into a fight as its more vulnrable, but so long as it stays with its lancemates (and preferably behind lots of cover) this should raise the amount of damage it does at range

The other indirect fire option is to add artemis, or could even just add it to the above at the cost of a couple of lasers - but that would make it incredably dependant on its lancemates for close range protection.

Of course i'd need to get in and try it out to see if it works and tune the balancing.

#15 Future Perfect

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Posted 07 July 2012 - 01:26 PM

Road Runner Build

1. Replace the two LRM 15s with two LRM 10s.

2. Put the two LRM 10s into the same weapons group.

3. Keep the four medium lasers

4. Remove some of the armor.

5. Replace the current engine with a more powerful one.

6. Run, run, run and run... never stand still.

#16 Der Zivilist

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Posted 07 July 2012 - 01:30 PM

My best design so far is only valid if there are two missile hardpoints in each arm. Since I have no way of knowing that, I have to err on the side of caution and assume it to be invalid.

In general the Catapult-C1 has been very underwhelming in the 'Mech lab. I haven't managed to figure out something that made me look forward to it. Though if it does have four missile hardpoints, then I'll at least have something bearable.

#17 saint71

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Posted 07 July 2012 - 01:34 PM

I may try this set up.

2 LRM 10's with 2 tons of ammo
1Large Laser
3 Med Lasers
1 extra Heat Sink or one ton of armor.

I really like the base model however.

#18 HANGMAN1962

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Posted 07 July 2012 - 01:37 PM

2 lrm 5 each arm,1 ppc each torso,3 tons ammo.
max standerd armer,endo-steel internal structuree and xl engine for speed and 3 extra heatsinks
ppc's can be updated to er versions and heat can stil be manegable to operate at.

#19 ASC

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Posted 07 July 2012 - 01:37 PM

View PostDer Zivilist, on 07 July 2012 - 01:30 PM, said:

My best design so far is only valid if there are two missile hardpoints in each arm. Since I have no way of knowing that, I have to err on the side of caution and assume it to be invalid.

In general the Catapult-C1 has been very underwhelming in the 'Mech lab. I haven't managed to figure out something that made me look forward to it. Though if it does have four missile hardpoints, then I'll at least have something bearable.


I seem to remember a dev posting about using 4xSRM6 (also dropped the Med lasers for small and -2JJ to fit them)

#20 HANGMAN1962

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Posted 07 July 2012 - 01:39 PM

edit has anyone seen the cat in the mech lab demo's or was that only the hunchy thay showed for the demo?





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