![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](http://static.mwomercs.com/img/allegianceIcons/house_MercCorps.png)
Hit me with you Catapult builds.
#1
Posted 07 July 2012 - 12:02 PM
If there is a handy little site that lets me play with a mech lab and try different things that would be sweet.
#2
Posted 07 July 2012 - 12:07 PM
Just bear in mind that MWO will have hardpoint restrictions. So since you're using the founder's catapult it will probably have 1 missile hardpoint in each arm, 1 energy each in the left/right torso, and 2 energy in the center torso. That's what the C1's default configuration has in megameklab, at least.
#3
Posted 07 July 2012 - 12:08 PM
#4
Posted 07 July 2012 - 12:09 PM
I tend to use hardwood a lot, but if that's not available I guess a softer pulp is fine.
Here is my favourite design:
![Posted Image](http://www.redstoneprojects.com/trebuchetstore/catapult_1.jpg)
Good luck bro
#5
Posted 07 July 2012 - 12:11 PM
R arm 1 LRM 20
L arm 4 streak SRM 2's
R Torso 1 mpulsLaser, CASE 2 tons sSRM ammo, 2 tons LRM 1dbl heatsink
L Torso 1 mpulsLaser, 4 dbl heatsink
Ferro Fiberous
Retain JJ's Speed and Armor on the CPLT-A1
A little less ranged firepower than the standard dual LRM15's but more than makes up for it in SRM and lasers.
#7
Posted 07 July 2012 - 12:17 PM
Quote
I don't know man, if cavalry make a run on my catapult i would much rather have pikemen ready to defend it.
#8
Posted 07 July 2012 - 12:21 PM
Suman, on 07 July 2012 - 12:02 PM, said:
If there is a handy little site that lets me play with a mech lab and try different things that would be sweet.
Look up HERE
Using the info from that site build your mech HERE
Edited by Zynk, 07 July 2012 - 02:41 PM.
#9
Posted 07 July 2012 - 12:29 PM
LArm: 2 SRM-6, 2 tons SRM-6 ammo
RArm: 2 SRM-6, 2 tons SRM-6 ammo
LTorso: 2 Medium Laser
RTorso: 2 Medium Laser
CTorso: ECM
Switch to 14 Double Heat Sinks, drop JJs.
I don't know if the arm hardpoints will be enough, but considering devblog 6 shows a Large Laser getting replaced by 2 Medium Lasers, it's a possibility. As for the space, there is a Catapult variant with LRM-20s, which take up more crit space than 2 SRM-6s. We'll see.
Edited by Aesaar, 07 July 2012 - 12:47 PM.
#10
Posted 07 July 2012 - 12:37 PM
Standard 300 Engine
18x Heatsinks
2x MPL
2x SRM6
2x SRM4
400x SRM Ammo
384 Armor Points
#11
Posted 07 July 2012 - 01:06 PM
BenEEeees VAT GROWN BACON, on 07 July 2012 - 12:09 PM, said:
I tend to use hardwood a lot, but if that's not available I guess a softer pulp is fine.
Here is my favourite design:
![Posted Image](http://www.redstoneprojects.com/trebuchetstore/catapult_1.jpg)
Good luck bro
Is that cat-gut or hemp?
#13
Posted 07 July 2012 - 01:17 PM
![Posted Image](http://i75.photobucket.com/albums/i303/stray-ion/maccat4.png)
#14
Posted 07 July 2012 - 01:19 PM
if i've been given the right specs that would be something like
Engine -> XL
- 2 JJ
- 2 LRM 15
+ 2 LRM 20
+ 2 Tons LRM ammo
+ 0.5 armour.
Would need to pay extra attention to avoid getting too deep into a fight as its more vulnrable, but so long as it stays with its lancemates (and preferably behind lots of cover) this should raise the amount of damage it does at range
The other indirect fire option is to add artemis, or could even just add it to the above at the cost of a couple of lasers - but that would make it incredably dependant on its lancemates for close range protection.
Of course i'd need to get in and try it out to see if it works and tune the balancing.
#15
Posted 07 July 2012 - 01:26 PM
1. Replace the two LRM 15s with two LRM 10s.
2. Put the two LRM 10s into the same weapons group.
3. Keep the four medium lasers
4. Remove some of the armor.
5. Replace the current engine with a more powerful one.
6. Run, run, run and run... never stand still.
#16
Posted 07 July 2012 - 01:30 PM
In general the Catapult-C1 has been very underwhelming in the 'Mech lab. I haven't managed to figure out something that made me look forward to it. Though if it does have four missile hardpoints, then I'll at least have something bearable.
#17
Posted 07 July 2012 - 01:34 PM
2 LRM 10's with 2 tons of ammo
1Large Laser
3 Med Lasers
1 extra Heat Sink or one ton of armor.
I really like the base model however.
#18
Posted 07 July 2012 - 01:37 PM
max standerd armer,endo-steel internal structuree and xl engine for speed and 3 extra heatsinks
ppc's can be updated to er versions and heat can stil be manegable to operate at.
#19
Posted 07 July 2012 - 01:37 PM
Der Zivilist, on 07 July 2012 - 01:30 PM, said:
In general the Catapult-C1 has been very underwhelming in the 'Mech lab. I haven't managed to figure out something that made me look forward to it. Though if it does have four missile hardpoints, then I'll at least have something bearable.
I seem to remember a dev posting about using 4xSRM6 (also dropped the Med lasers for small and -2JJ to fit them)
#20
Posted 07 July 2012 - 01:39 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users