Arrow IV homing rounds should be included
#1
Posted 07 July 2012 - 01:11 PM
We need Arrows in the game or TAG makes no sense. Expense and needing a spotter means that they would not be directly completing with traditional LRM combat.
What say you?
#2
Posted 07 July 2012 - 01:17 PM
#3
Posted 07 July 2012 - 01:25 PM
Future Perfect, on 07 July 2012 - 01:17 PM, said:
nope, arrow cause lot of heat, and runs out of ammo faster than you can say "AMMO EXPLOSION"
and you can't fit a lot of other weapons on mechs that you want to use for arrow support ...
oh and reloadtime is a ***** xD
#4
Posted 07 July 2012 - 01:26 PM
Future Perfect, on 07 July 2012 - 01:17 PM, said:
well thats debateable, they can be tweaked, but their in the timeline so theirs no "real" reason they shouldnt make it in.
(then again the mech mounted longtom fits the timeline as well, i doubt we'll see that)
#5
Posted 07 July 2012 - 01:43 PM
EvangelionUnit, on 07 July 2012 - 01:25 PM, said:
and you can't fit a lot of other weapons on mechs that you want to use for arrow support ...
oh and reloadtime is a ***** xD
It's still a weapon that you can't miss with.
#6
Posted 07 July 2012 - 01:44 PM
#7
Posted 07 July 2012 - 01:48 PM
#9
Posted 07 July 2012 - 02:05 PM
Future Perfect, on 07 July 2012 - 01:43 PM, said:
It's still a weapon that you can't miss with.
well the same argument and be made for LRM's, you just need a big enough hill, and yes you can block them ive done it in many mechwarrior games, ontop of that have atleast 3 LAM's on your team and the missile are done and that player is practicaly useless.
#10
Posted 07 July 2012 - 02:06 PM
If you look at the Dev Blog 5 Mech Warfare Part 1, you will find this under Weapons Systems:
Projectile Weapons:
Missiles, Artillery
Since the only Artillery weapons that can be carried on a 3050-era mech is an ARROW system, and it is included among the same catagory as Missiles, I think it's a certainty we'll see at least the basic system in the game.
Now, as to wether you can -mount- it with the hardpoint system in place is also another question.
Edited by Jakob Knight, 07 July 2012 - 02:07 PM.
#11
Posted 07 July 2012 - 02:08 PM
Jakob Knight, on 07 July 2012 - 02:06 PM, said:
If you look at the Dev Blog 5 Mech Warfare Part 1, you will find this under Weapons Systems:
Projectile Weapons:
Missiles, Artillery
Since the only Artillery weapons that can be carried on a 3050-era mech is an ARROW system, and it is included among the same catagory as Missiles, I think it's a certainty we'll see at least the basic system in the game.
Now, as to wether you can -mount- it with the hardpoint system in place is also another question.
Arrow IV Homing Missiles are a variation of Arrow IV missile was first developed by the Terran Hegemony in 2600. It became Lostech during the Succession Wars and was first recovered by the Capellan Confederation in 3044. Designed to be used in conjunction with TAG, it was the artillery missile of choice for the Star League Defense Force due to the prevalence of ECM on the battlefield.[1]
just further information on homing missiles for readers.
#12
Posted 07 July 2012 - 02:11 PM
I would make the velocity fairly slow as to encourage moving closer to the front line to improve reaction time between the TAGer and the launcher mechs.
The rounds would choose the closer of multiple lazed targets if there are any.
It would be like SOFLAMing in BF3 but without one hit kills or cheap countermeasures.
Edited by Spheroid, 07 July 2012 - 02:14 PM.
#13
Posted 07 July 2012 - 02:13 PM
Spheroid, on 07 July 2012 - 02:11 PM, said:
I would make the velocity fairly slow as to encourage moving closer to the front line to improve reaction time between the TAGer and the launcher mechs.
The rounds would choose the closer of multiple lazed targets if there are any.
It would be like SOFLAMing in BF3 but without one hit kills or cheap countermeasuers.
Depending on esactly how slow you make them that could would, imo people are just traumatized from playing MWLL because its Arrow IV is more like a Meteor
#14
Posted 07 July 2012 - 02:20 PM
Spheroid, on 07 July 2012 - 01:11 PM, said:
We need Arrows in the game or TAG makes no sense. Expense and needing a spotter means that they would not be directly completing with traditional LRM combat.
What say you?
We do not NEED Arrow IV in game to make TAG effective... Nor would we HAVE to have "Off Board" Artillary... Just semi-guided LRM.
Just my opinion, but I would consider ALL LRMs in a realtime battle to be semi-guided. You are aiming at your target, you are attempting to gain target lock, yes... Even against an actively moving target the LRMs fired are not going to just hit the spot where your target WAS when you fired. Therfore LRMs are Semi-Guided LRMs by default.
In realtime Combat spotter Mechs will need to continiously "paint" the target while their lancemates fire LRMs; HOWEVER, lancemates with the LRMs automatically gain LOS modifiers the spotter Mech has.
I think the game changer will be the spotters whom are most effective in painting targets, clearly we will not see Jenner on Jenner but we will see a lot of Jenner on Cat and Atlas... maybe the occasional Hunchie.
Again, my opinion...
there are a couple speculative posts already addressing this subject:
HERE
and
HERE
**EDIT: poor spelling
***Edit: Rules correction Squigles
Edited by Lord Cole, 07 July 2012 - 02:48 PM.
#15
Posted 07 July 2012 - 02:23 PM
#17
Posted 07 July 2012 - 02:29 PM
Lord Cole, on 07 July 2012 - 02:20 PM, said:
Not that this game is strictly following TT rules anyway, but just to make a correction, TAG's aren't fired during the weapon attack phase at all.
They're actually fired between the movement phase and the weapon attack phase, this also happens to be the same time that homing A4 rounds hit which often end up with mechs failing PSR's and eating dirt before they're allowed to fire. Furthermore, not only can mechs using a TAG continue to fire their normal weapons during the weapon attack phase, but there isn't even a penalty involved unlike spotting for indirect fire.
Bodha, on 07 July 2012 - 02:25 PM, said:
Well, assuming A4 homing would work like it does in TT, it would require the A4 round to ride the laser of the TAG to hit it's target, just interpose a barrier between yourself and the tagger, or hit that scout with something really hard and lay it out in the dirt and pray it takes a second for the TAG to shut off and it ends up burying the A4 in the back of the tagger as it paints the ground under itself, lol.
#18
Posted 07 July 2012 - 02:30 PM
Bodha, on 07 July 2012 - 02:25 PM, said:
You could design maneuverability limits into the Arrow similar how surface to air missiles are modeled in flight sims. If you are running faster or turning at a right angle to the missile there probably is a good chance to evade. 3/5 mechs should be easy marks while 8/12 should be hard to hit unless they are traveling directly towards or away from the path of the missile.
Edited by Spheroid, 07 July 2012 - 02:31 PM.
#19
Posted 07 July 2012 - 02:34 PM
Squigles, on 07 July 2012 - 02:29 PM, said:
Equip narc's, problem solved
#20
Posted 07 July 2012 - 02:34 PM
But they will be used AGAINST us first, since the Inner Sphere has not been able to manufacture them or TAG gear since the Second Succession War, some 200 years ago. The Clans on the other hand have the new improved version, which their Freebirth mechwarriors will be glad to rain down on our heads, when they arrive.
The first real appearance in the Inner Sphere, will be when the Com Guards use them at Tukayid, when they defeat the Clans, about 2 years into the games future. It he rest of the Inner Sphere powers are just getting experimental prototypes running, and by the time anyone outside of Liao and Marik get any reasonable access to them, we will be "enjoying" the Truce of Tukayid, just waiting for the Refusal War and the Marik/Liao assault that will sunder the FedCom.
So be careful what you wish for..... as you just might get it!
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