zareth, on 07 July 2012 - 03:27 PM, said:
No real reason to include them either. The whole 'extreme range' bit only adds to the reason it'd be more likely a called-in strike.
Anyway, it's basically an AC/20 with an AC/10 splash. Now that I think about that...if those were put in as a mech mounted weapon, they'd need some serious balancing beyond weight and expense..otherwise there'd be no reason to use an AC/20.
First off, the basic ARROW IV shot is an AoE effect that hits all over the target. Only the Guided ARROW round does concentrated damage, and we've already seen that much of the damage that is single-location in th TT game becomes spread out in MWO. So, even if Guided rounds are put in, there is no guarantee they will work as they have previously.
Second off, there -are- serious costs to mounting one in a mech. The launching system is huge, and takes up more criticals than are possible in a single location (15 criticals, I believe). That means the 'mech loses -alot- of internal space for a single weapons system that it can't employ by itself. Indeed, only one mech in this timeframe carries one, and that only has 5 shots. For the cost of that ARROW system, the mech could have had two LRM systems with more ammunition.
We'll have to see how its implemented in the game, but my instinct is that they will make it a spotted ballistic weapon that is unguided and relies on a spotter to have any chance of hitting anything that isn't right in front of the firing unit. Guided ARROW IV as seen in the TT is very unlikely due to a ) it's overpowering ability to kill without real countermeasures and b ) the coding that would have to be done.
Remember too...the one thing an ARROW IV unit has to fear is the Light mechs catching it, as that ARROW IV is probably going to be unusable at any range the firing unit can see on their own (similar to how LRMs become harmless within 200 meters). So, if you think there is an artillery unit on the enemy side, send a light unit to take it out, or use your own artillery to counter-battery fire.
Edited by Jakob Knight, 07 July 2012 - 08:15 PM.