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Shouldn't Have Removed Disqualification For Too Many Discos


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#101 Yokaiko

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Posted 22 September 2015 - 12:07 AM

View PostThorqemada, on 21 September 2015 - 11:41 PM, said:

Tuesday is a different Story - Players panic and DC maps they already have making at worst so far 1 match having 4 DCs in 1 Team...



Had 4 DCs on each team last night, that was AWESOME, after clearing out the active reds there were four that didn't shoot back to pick apart.


BONUS

#102 Deathlike

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Posted 22 September 2015 - 12:38 AM

Even if you added it back in (or fixed the DC counter), it doesn't stop people from being suicidal.

You're not really fixing the core problem at hand.

If players were forced to "play the match" by having a minimal score requirement (penalty for not achieving a reasonably match score), then it would suck less (it would still suck though).

For instance, if a player were to lose 25 points of their score for the currently "completed map", people would be far less to do it. Now, factoring bad matches and accidents, you would have the opportunity to "fix this" by having 2 or 3 competent matches with a min score of 100 to 150 match score and gain back some of those lost points (like 10 to 12 points). This implies you are forced to be "reliable" at least 2 out of 3 matches... while not being too cruel for "poop happening" and yet forcing some players to be "honest" in their playing (they can't just screw everyone else).

TL;DR

Fixing the disco counter doesn't actually address the actual problem at hand.

Edited by Deathlike, 22 September 2015 - 12:38 AM.


#103 crashlogic

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Posted 22 September 2015 - 12:41 AM

I agree with the OP. When the system was buggy the event should have been postponed.

#104 Yokaiko

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Posted 22 September 2015 - 12:48 AM

View Postcrashlogic, on 22 September 2015 - 12:41 AM, said:

I agree with the OP. When the system was buggy the event should have been postponed.


Not buggy broken.

....and they rolled with it even after one unit showed that the CW side at least was rigged as ****.

#105 Deathlike

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Posted 22 September 2015 - 12:51 AM

View PostYokaiko, on 22 September 2015 - 12:48 AM, said:

Not buggy... broken.


Fixed for you.

;)

Quote

....and they rolled with it even after one unit showed that the CW side at least was rigged as ****.


I don't think anyone took enough time to post what Mcgral18 found out (honestly, PGI and math are like water and oil), and it didn't take a genius to figure out their scoring scheme.

Welcome to MWO.

#106 Yokaiko

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Posted 22 September 2015 - 12:57 AM

View PostDeathlike, on 22 September 2015 - 12:51 AM, said:


Fixed for you.

;)



I don't think anyone took enough time to post what Mcgral18 found out (honestly, PGI and math are like water and oil), and it didn't take a genius to figure out their scoring scheme.

Welcome to MWO.


I already knew that, I also knew that CW divides the score by the number of mechs used. Just dumb, that is the only way to put it.

I've been saying since CB that PGI can't run a calculator.

Edited by Yokaiko, 22 September 2015 - 12:59 AM.


#107 Deathlike

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Posted 22 September 2015 - 01:04 AM

View PostYokaiko, on 22 September 2015 - 12:57 AM, said:

I've been saying since CB that PGI can't run a calculator.


But... he has Spreadsheets that can do his work!

Then again, he's normalizing all the wrong things. :(

#108 627

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Posted 22 September 2015 - 01:08 AM

Imho there schould be a difference between a disconnect by technical reasons (timeout, connection loss or foxed up code) and willfully leaving the game.

And if should be "player X left the game" instead of "player X disconnected" if player X just pressed "quit match"

And yes, you can detect Alt+F4.

Sure, there will still be people who cap their cable and whatnot to make a disco up. Can't get every jerk. But it would be a start.
Disconnecting will give you the chance to reconnect.
Leaving before death/suicide on the other hand could be a strike for whatever system you make up for that.

Edited by 627, 22 September 2015 - 01:08 AM.


#109 Yokaiko

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Posted 22 September 2015 - 01:12 AM

View PostDeathlike, on 22 September 2015 - 01:04 AM, said:


But... he has Spreadsheets that can do his work!

Then again, he's normalizing all the wrong things. :(



The last PTS proved that one incontrovertibly

#110 Avengerus

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Posted 22 September 2015 - 04:27 AM

View PostDaelen Rottiger, on 21 September 2015 - 06:17 AM, said:

What's that Yokaiko guy trying to proof here?

Can anybody explain?! Is this that "trolling" thing anybody's talking about ? :D

I guess he does not like the idea of possible punishment some people are calling for, because he was heavily using DC tactic:
Posted Image


But this is NOT about punishment of any kind, but about people causing negative experience to other people and refusing to acknowledge that.
The actual problem is two fold:
1. PGI allowed the event so flawed in so many ways, so it is encouraged players with low ethics to abuse the system causing lots of frustration to other players
2. Those players who don't care about rules or other players and using ignorance or lack of common sense as an excuse.

We can't really blame those people, because their actions is the result of their immaturity (or disability for some of them).
However PGI should learn the lesson and plan their evens carefully.

#111 Yokaiko

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Posted 22 September 2015 - 04:30 AM

Yeah like I said (I think in this thread)

Crappy old cell phone as a wireless adapter, damn the luck.


Damn right I used that "tactic" heavily. I'd wasted enough time to sink my teeth in, your enjoyment moves exactly to second fiddle at that point.

#112 DAEDALOS513

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Posted 22 September 2015 - 07:14 AM

View Post627, on 22 September 2015 - 01:08 AM, said:

Imho there schould be a difference between a disconnect by technical reasons (timeout, connection loss or foxed up code) and willfully leaving the game.

And if should be "player X left the game" instead of "player X disconnected" if player X just pressed "quit match"

And yes, you can detect Alt+F4.

Sure, there will still be people who cap their cable and whatnot to make a disco up. Can't get every jerk. But it would be a start.
Disconnecting will give you the chance to reconnect.
Leaving before death/suicide on the other hand could be a strike for whatever system you make up for that.

Everything you said... ooooooor we can try applying KISS principle and just not allow random luck to play a part in challenges.. for example, this challenge required the following things to fall into place:

1. dropping on the map needed
2. hoping you are on decent team so you can accumulate the rather high match-score of 400
3. hoping that no-one dc's/suicides/oobs/overheats on your team
4. hoping you play well (this applies to all challenges regardless, but when added to the above three, odds are stacked highly against you.

I'm all for adding an element of luck to a challenge but this was extreme and took any fun out of it. It felt more like work and by the time we qualified for prizes, the cbill prize seemed miniscule next to how much we earned trying to finish challenge.

What was the purpose of making all maps a necessity? I think PGI was trying to ensure players would play longer trying to complete challenge.. but it was overkill. That goal could have been accomplished by tripling the maps required but allowing any map to qualify. This would avoided all the frustration and dc'ing. Ah well, as long as we learned from this!

Edited by DAEDALOS513, 22 September 2015 - 09:31 AM.


#113 PParker

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Posted 22 September 2015 - 07:42 AM

Hahaha,

7 Discos in one match.
Will quit now with out finishing this stupid event.

#114 Avengerus

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Posted 23 September 2015 - 12:07 AM

View PostYokaiko, on 22 September 2015 - 04:30 AM, said:

Yeah like I said (I think in this thread)

Crappy old cell phone as a wireless adapter, damn the luck.


Damn right I used that "tactic" heavily. I'd wasted enough time to sink my teeth in, your enjoyment moves exactly to second fiddle at that point.


Your "crappy old cell phone" is quite smart to disconnect you before the game starts (I won't be surprised if it can recognize the maps you don't need) and never in the middle of the game. Weird huh?





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