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New Requirements 200/300


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#61 Speedy Plysitkos

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Posted 22 September 2015 - 02:45 AM

View PostWrathful Scythe, on 22 September 2015 - 02:38 AM, said:

Why not throw in a Tier 3 package for those who struggled to get 400 points? :D


100 days PT, 10000 MC, 100m cbills.
approved.
wait-.-
I dont have 400 on each yet...

#62 QuulDrah

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Posted 22 September 2015 - 02:52 AM

Guys!
Aw man...

PGI, please just walk away from this event... your "fixes" are making things worse.

The 'real' problem was the RNG dependence. Not the matchscore requirements.

#63 Mudhutwarrior

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Posted 22 September 2015 - 02:58 AM

View PostQuulDrah, on 22 September 2015 - 02:52 AM, said:

Guys!
Aw man...

PGI, please just walk away from this event... your "fixes" are making things worse.

The 'real' problem was the RNG dependence. Not the matchscore requirements.


Putting lipstick on a pig.

Your exactly right. They should just cancel it and think of a better tourney to make up for their failure.

#64 Druarc

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Posted 22 September 2015 - 03:11 AM

View PostQuulDrah, on 22 September 2015 - 02:52 AM, said:

Guys!
Aw man...

PGI, please just walk away from this event... your "fixes" are making things worse.

The 'real' problem was the RNG dependence. Not the matchscore requirements.


Yup could've put the scores to 10, 1 map I just didn't get in the entire event .

#65 Sir_Dave

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Posted 22 September 2015 - 03:58 AM

Ok lowering the requirements was nice for lots of people but what about us who put in the time and effort to get tier 2 at 400 across the board legit? could we get a tier 3 prize with an extra mil c bills and better module pack or something because i feel slightly robbed of my weekend now.

#66 TLBFestus

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Posted 22 September 2015 - 07:57 AM

I was OK with the 300/400 split for scoring.

I will argue that for those of us who aren't superior pilots, 400 was nigh on impossible to get for all the maps. That's fine, because it separates the wheat from the chaff and allows some increased reward for greater competency.

300 wasn't impossible, but I found it a challenge at times. However, it was challenging not because of my lack of skill, which played a part, but because of a couple of other factors;

- CHAOS, as it became a free-for-all as players cut you off from your target, stepped in front of you, blocked your escape, or even shot you in the back (generally I think BECAUSE you stepped in front of them....).

- Selfish players disconnecting when they saw it wasn't one of the maps they needed. This behavior only increased as the number of required maps got smaller on their list. The rare time I got on on of the last 3 maps I needed my team almost always had 2 DC's who left us out gunned and doomed.

- Having a more balanced team in terms of skill level. OMG...did PSR start working? While nice, it meant that in most games that points were more evenly distributed. In other words there was a maximum number of points available (think "pie") and everyone had to settle for a smaller slice. Often this wasn't enough for most of us to qualify.

NOTE: This makes you think, "Hmmmm since scoring amongst players is getting more balanced I wonder if PGI is going to increase the rewards because this is having the effect of LOWERING C-Bill income across the board.

- RNG. Nuff said.





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