Moldur, on 22 June 2016 - 04:06 PM, said:
I'm well aware. Even the most pedestrian of player can log into PS2 and play the game by gravitating in a bee-line toward enemy dots until they gain line of sight. PS2 is a casual, though strategic and macro-scale, first person shooter with a hand-holding minimap to facilitate a wide audience. Anyone can jump in and be an effective grunt. The hand-holding minimap is a common feature of many modern games. The player need only gravitate toward the red on the minimap and gain line of sight on the enemy. Everything up to that point is turned into an inconsequential detail. Does a similar minimap make MWO better? Does making situational awareness slightly harder to grasp make the game worse?
First of all,
hahahahahahaha. ok. ok.
HAHAHAHAHAHA
alright, alright.
I do not know if it is even worth writing a response, because your illiteracy already caused you to vastly misconstrue what you're replying to, so I doubt anything else I say will illicit an intelligible response. Oh well. You got me. The old minimap worked very well and gave a lot of useful information at a glance. I used it, as did everyone. I am not sure what made you infer that I couldn't understand the old minimap.
The new minimap really is not that hard to figure out. Hold on, let me make it so everyone will read that. The new minimap really is not that hard to figure out.
Though I suppose you are right in a way. It is pointless if nobody bothers trying to adjust to it. Everyone is "blind, deaf, and dumb." due to their own lack of situational awareness, as the minimap no longer provides everything. There is no point in understanding the minimap if the 11 other people on the team do not.
Aww poor kitten.
No sorry pal, when this game has a WORSE minimap than every previous mechwarrior title, it's not acceptable. When it's minimap is worse than contemporary games made by quality companies..not acceptable. Not only that, but this game's minimap/sensor suite were ALREADY too simplistic compared to past mechwarrior titles. This...this is even more dumbed down than what we
already had.
It's especially not acceptable if the minimap was already functional, and useful before hand.
Look I get it, you're too stupid to breathe unassisted, you are after all willing to defend the current minimap as being remotely functional compared to the map before hand.
The new minimap does nothing to enhance your situational awareness of the battlefield, that your own eyes do not already. It might as well not even be there for all the good it does.
If you like the current minimap, then you were obviously not capable of using the old simplistic Call of Doody Casual Grade information the old one gave as it is, fully.
The entire game was already deathball up, and play peekaboo enough. Or conversely just nascar until you catch the slowest mechs of the enemy team.
Taking away information from the player, further encourages a conservative, and simplistic tactical mindset, as people have no idea wtf is going on around them.
And since the map provides no real useful intel beyond what your eyes already see, in it's present state (which it's being fixed.. Soon™ so guess what champ? Your Leetness? Is already Wrong.) there's no real ability to make an informed decision about how to flank. It's a crap shoot gamble, and god help you if you are on a map you don't know well, because you're very likely to wander into a firing lane filled with enemy mechs.
"But now you can see enemies across the map away!"...you could already do that,. And the only time that information is useful is when you aren't taking fire. It's called the B button. If your team mates have the bad guys pinged up, you could with the old map, hit B, and determine where you needed to move next.
Now, if hitting B was too hard for you, and too complicated, then yes I suppose for you in exactly one instance the current abortion of a minimap that is worse than games that likely predate the day of your birth, is a good thing.
Now, go uninstall kitten, because they are already going to largely restore the smaller view minimap's functionality.
Edited by Mavairo, 22 June 2016 - 04:27 PM.