Pgi I Dare You
#1
Posted 21 September 2015 - 03:47 PM
I'm pretty sure I got Mining Collective only once in over 60 games entire weekend, when the ratio is supposed to be 1 in 9. I'd like to verify that.
#2
Posted 21 September 2015 - 03:57 PM
But yeah, it's not the best way to set up an event.
#3
Posted 21 September 2015 - 04:00 PM
masCh, on 21 September 2015 - 03:47 PM, said:
I'm pretty sure I got Mining Collective only once in over 60 games entire weekend, when the ratio is supposed to be 1 in 9. I'd like to verify that.
Its not just 1 in 9 odds its also random each time. It doesnt take off a map each time or weight on you play alot less. So each time 1 in 9 odds which equates to maybe never seeing a map or an odd if you dont give it enough time.
If you are lucky you can get it finished in less then 150 games...IF you are lucky.
#4
Posted 21 September 2015 - 04:03 PM
#5
Posted 21 September 2015 - 04:06 PM
#6
Posted 21 September 2015 - 04:14 PM
******************
NO I SPOKE TOO SOON! Got Mining 5 times in a row........ Random map rotation.... BS!
Edited by ShadowFire, 21 September 2015 - 06:34 PM.
#7
Posted 21 September 2015 - 05:10 PM
#8
Posted 21 September 2015 - 05:18 PM
Guess which map I didn't have a 400 score on? IT WASN'T THE ******* MINING COLLECTIVE.
I pulled something close to an all-nighter trying to get Forest, and I finally did in the wee hours in the morning. Hands shaking, mouth dry, I played as cautious-aggressive as possible and finally broke 400.
About 25 minutes later the threshold lowering announcement went in. OH WELL.
#9
Posted 21 September 2015 - 05:24 PM
#10
Posted 21 September 2015 - 06:20 PM
Agent 0 Fortune, on 21 September 2015 - 05:24 PM, said:
Where are these files located? I've only been able to find them in a really old backup of the game.
Edited by Kiiyor, 21 September 2015 - 06:20 PM.
#11
Posted 21 September 2015 - 06:24 PM
Quote
About 25 minutes later the threshold lowering announcement went in. OH WELL.
Yep. What a colossal waste of time I couldve spent on the CW prize packs instead... and why wasnt the CW score threshold lowered?
#12
Posted 21 September 2015 - 06:31 PM
#13
Posted 21 September 2015 - 06:33 PM
Edited by Aphoticus, 21 September 2015 - 06:34 PM.
#14
Posted 21 September 2015 - 06:36 PM
Agent 0 Fortune, on 21 September 2015 - 05:24 PM, said:
Is this an add on program? is there a link?
#15
Posted 21 September 2015 - 06:40 PM
#16
Posted 21 September 2015 - 07:07 PM
PGI, let me be as clear as possible, This Challenge sucked big time.
Edited by ShadowFire, 21 September 2015 - 08:27 PM.
#17
Posted 21 September 2015 - 07:27 PM
(maps as labeled in the omicron.log)
CW: 34 Matches played
Gorge: 23.5%
Crystals: 20.6%
Space Base: 17.6%
Mountain 17.6%
Frost 11.8%
Badlands 8.8%
Public Queue: 70 matches played
Rivercity: 17.1%
Islandmetropolis: 15.7%
Canyonnetwork: 15.7%
Mechfactory: 12.9%
Tormalinedesert: 11.4%
Moonbase: 11.4%
Forestcolony: 7.1%
Terraceswamp: 5.7%
Causticvalley: 2.9% (2 of 70!)
I understand that this sample size isn't large enough to show the even distribution across the server. I'm sharing this so the devs can see at least my experience with the matchmaker and how UNFUN this event was. Add to it the horrible sportsmanship shown (DC'd, people hiding after getting points, etc) to make it worse.
I support events that provide an incentive to play, but if it takes a full day of near non-stop playing to get the last needed map, or not completing the challenge only because the RNG denies you, it sucks and is counter to what PGI needs to do to build up the community.
Edited by Bivitar, 21 September 2015 - 07:29 PM.
#18
Posted 21 September 2015 - 07:52 PM
With that said, I enjoyed grinding out six million C-bills over the weekend. It gave me enough cash to buy the Executioner I wanted.
#19
Posted 21 September 2015 - 08:20 PM
Mech Factory 4
canyonnetwork 3
tourmalinedesert 5
rivercity 1
causticvalley 1
terraceswamp 2
19 Sept 15
Mech Factory 0
canyonnetwork 1
tourmalinedesert 4
rivercity 3
causticvalley 5
terraceswamp 3
moonbase 3
forestcolony 4
islandmetropolis 2
20 Sept 15
Mech Factory 2
canyonnetwork 3
tourmalinedesert 1
rivercity 2
causticvalley 6
terraceswamp 7
moonbase 1
forestcolony 3
islandmetropolis 2
21 Sept 15
Mech Factory 1
canyonnetwork 1
tourmalinedesert 3
rivercity 3
causticvalley 0
terraceswamp 6
moonbase 3
forestcolony 2
islandmetropolis 3
Total Matches per Map
Mech Factory 7
canyonnetwork 8
tourmalinedesert 13
rivercity 9
causticvalley 12
terraceswamp 18
moonbase 7
forestcolony 9
islandmetropolis 7
total Matches 90
They need to tone down Caustic Valley (NASCAR), Terraceswamp, and tourmalinedesert. I don't mind Tourmaline because I ran my crab mostly but the other maps just need reworked. The Bog is okay but do we have to play it so often? It's not new nor pretty anymore. I turn my setting down to nothing for frame rates for tournaments not to mention better visibility through walls at long distances.
So I played 90 matches, and I made about 10 Mill Cbills to go with whatever rewards are.
Edited by SolCrusher, 21 September 2015 - 08:21 PM.
#20
Posted 21 September 2015 - 08:30 PM
100 rounds played.
HPG Manifold: 15
Forest Colony: 12
River City: 12
Caustic Valley: 12
Mining Collective: 11
Crimson Strait: 10
Viridian Bog: 10
Canyon Network: 9
Tourmaline Desert: 9
HPG Manifold took 29 rounds before it finally popped up the first night of playing, then last night I probably played it 6 times.
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