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Psr Tiers - Are They Flawed?

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#1 Ultimax

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Posted 22 September 2015 - 07:07 AM

First, some detailed info collected & organized by McGral18:




View PostMcgral18, on 21 September 2015 - 06:09 PM, said:

Posted Image

All "Protected" bonuses are worth 2 each. You can get 50 per match if you're lucky, another 100 Match Score.

Damage is King

KMMD seems to remove a Flanking or H&R bonus; as in -1 per KMMD. It's weird.



Table could be wrong, but it's close enough. Damage is without a doubt right, as is the Win and Death.




Then there is the original description we have of what PSR is from the August 18th patch notes news.





"As a replacement for the original Elo-based rating and matching system, the new Pilot Skill Rating system releasing in this patch will provide more accurate and diverse skill ratings to better reflect your individual level of performance match-to-match. Whereas your original Elo scores were determined solely by your win/loss rate in a given weight class, the new PSR system is primarily influenced by your Match Score. "





TL;DR:
  • PSR is primarily influenced by your match score
  • Match score is weighted very heavily by damage dealt
Therefore PSR is heavily weighted by damage dealt.




What's your opinion of this?

Edited by Ultimatum X, 22 September 2015 - 07:15 AM.


#2 Scar Glamour

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Posted 22 September 2015 - 07:10 AM

I remember getting 3 KMDDs, including 2 solo kills with just over 300 damage.

My score was crap, of course, so you are absolutely correct. LURM boats, streak crows and heavier mechs with a higher damage capacity are going top tier.

Never mind how effective the are in the end.

#3 Wintersdark

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Posted 22 September 2015 - 07:12 AM

It's bad. It means people using bad weapons (lbx, lrm) will be pushed up tiers (lol!) And good, accurate, lethal players down. That'll end well!

I'll note, back in the Elo days, I was adamant about not liking scoring based systems for exactly this reason. It's pretty much impossible to score accurately enough to avoid really messed up things like the above.

#4 Lootee

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Posted 22 September 2015 - 07:13 AM

Sweet so when they said there would be role warfare (singular not plural), they really meant it. There is one role that matters: doing tons of damage and killing stuff.

Minimally viable product indeed.

Immortan Joe says: 'Mediocre'.

Edited by Lootee, 22 September 2015 - 07:14 AM.


#5 AdamBaines

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Posted 22 September 2015 - 07:15 AM

Honestly, no system will be without flaws, and even major ones. For me, as long as I can get a consistent game (with the occasional outlier) I will be happy. For me, and Im guessing Im tier 4 (maybe 3) since PSR was added the stability of quality matches has only gone up. But then thats probably because Im in the Middle where most of the MWO population lives, and so will consistently be matched with similar players, where players in Tier 1 or 5 Im guessing will be less common and have to be matched against a lot of Tier 3s.

#6 Mister Blastman

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Posted 22 September 2015 - 07:16 AM

View PostUltimatum X, on 22 September 2015 - 07:07 AM, said:

What's your opinion of this?


I like how the bads and truck drivers will slide to the bottom of the heap and we'll see less and less of them. Unless we're in the bottom of the heap. And if we are--that's not so bad, too... because you can prance around like remo williams wielding a predator chaingun and stack the bodies high.

#7 ColourfulConfetti

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Posted 22 September 2015 - 07:22 AM

If there's one thing this event really highlighted, it was how backwards the match score formula really was. Rewarding the guy who took 500 damage to kill a trebuchet and punishing the guy who took less than 180 damage to core and kill a fresh atlas. That's right the match score calculator is valuing lrm boats and streak boats as top contributors in the upper tiers. Dear god, why? What sort of cruel irony is this?

Edited by PalmaRoma, 22 September 2015 - 07:23 AM.


#8 Ultimax

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Posted 22 September 2015 - 07:22 AM

View PostMister Blastman, on 22 September 2015 - 07:16 AM, said:


I like how the bads and truck drivers will slide to the bottom of the heap and we'll see less and less of them. Unless we're in the bottom of the heap. And if we are--that's not so bad, too... because you can prance around like remo williams wielding a predator chaingun and stack the bodies high.



Well that's the thing.

Bads will be bads and sink to the bottom.


However when you do 600 damage, 4 kills but have a lower match score than if you say got 1 kill but 900 damage - that really doesn't seem to be a good scoring system.


There are a lot of matches I have like that, a couple of kills, solid damage but not extreme damage - but I'm also stripped almost everywhere from pushing and leading and pressing the front line.


It seems a very poor direction if the best way for players to "improve" their PSR is to take less risks and farm damage.

Edited by Ultimatum X, 22 September 2015 - 07:23 AM.


#9 Mister Blastman

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Posted 22 September 2015 - 07:28 AM

What about the folks who steal kills with impunity? There really are players around here who think that scoring 200 damage while getting four kills is a sign of skill and efficiency.

#10 Speedy Plysitkos

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Posted 22 September 2015 - 07:30 AM

killing mechs now means ZIPPO.
so they must do something else..... now.

#11 Mcgral18

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Posted 22 September 2015 - 07:31 AM

Damage farming gives you big numbers.

Removing an ST gives you the damage from the arm as well, thus dual STing a Whale would give you 400 damage VS the 200 from the CT.



There's still a technique to it, you can't be a Terribad and consistently get high scores, but it is less efficient on paper.

In practice, it's hard to CT core a good player, and I find it easier to just take both STs.
Avoid that 60% damage reduction when possible.


One issue? As always, bigger is better. Heavies and Assaults can consistently get higher scores than Lights and Meds.
Puts Light pilots at a disadvantage, even the Cheetah and FS-9.

#12 Scar Glamour

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Posted 22 September 2015 - 07:32 AM

View PostMister Blastman, on 22 September 2015 - 07:28 AM, said:

What about the folks who steal kills with impunity? There really are players around here who think that scoring 200 damage while getting four kills is a sign of skill and efficiency.

And what is wrong with that exactly? How do you "steal" a kill anyway?

Should people not attack someone, who is being attacked by their teammate?

#13 Mister Blastman

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Posted 22 September 2015 - 07:33 AM

View PostUltimatum X, on 22 September 2015 - 07:22 AM, said:

It seems a very poor direction if the best way for players to "improve" their PSR is to take less risks and farm damage.


Also--folks who DO farm damage will get what they deserve. They'll be thrust into tier 1 where they'll get their assess handed to them. I'm pretty darn sure the players at the top don't care about farming damage. They care about winning. And winning is the opposite of farming.

View PostWinterburn, on 22 September 2015 - 07:32 AM, said:

And what is wrong with that exactly? How do you "steal" a kill anyway?

Should people not attack someone, who is being attacked by their teammate?


What's wrong with thinking you're awesome because you do 200 damage and get four kills? I can think of a lot of things...

#14 Scar Glamour

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Posted 22 September 2015 - 07:36 AM

View PostMister Blastman, on 22 September 2015 - 07:33 AM, said:

What's wrong with thinking you're awesome because you do 200 damage and get four kills? I can think of a lot of things...

Do share. I am not psychic, you know.

#15 Soultraxx

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Posted 22 September 2015 - 07:38 AM

View PostWintersdark, on 22 September 2015 - 07:12 AM, said:

It's bad. It means people using bad weapons (lbx, lrm) will be pushed up tiers (lol!) And good, accurate, lethal players down. That'll end well!

.


So if Im in Tier 5 it is because I'm too awesome for Tier 1?

I want to shake your hand and buy you a pint sir.

#16 Mister Blastman

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Posted 22 September 2015 - 07:38 AM

View PostWinterburn, on 22 September 2015 - 07:36 AM, said:

Do share. I am not psychic, you know.


If you don't already know, you will never understand.

#17 Fuggles

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Posted 22 September 2015 - 07:39 AM

if your farming damage, chances are your hurting your chances to win. don't you think that will work itself out in the end?

less efficient killing = less odds of winning = less chance of PSR increasing.

is it perfect? no... but if you ask me, it beats elo.

Since PSR has come out and giving it about a week or so for my rating to stabilize, I have to say solo matches have been great.

Edited by Fuggles, 22 September 2015 - 07:42 AM.


#18 Scar Glamour

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Posted 22 September 2015 - 07:42 AM

View PostMister Blastman, on 22 September 2015 - 07:38 AM, said:

If you don't already know, you will never understand.

Queue dramatic piano music and a tearful violin.

If you think that people have to have a magical awareness of how much damage has been done by every team mate to every enemy and avoid finishing enemies who have been damaged beyond a certain threshold, than the problem is with you and not with the world around you.

#19 Mister Blastman

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Posted 22 September 2015 - 07:45 AM

Look, don't fret over tiers. They're a metric. Here's how I look at it...

Your tier you are in will be a function of both your skill and build quality...

Tier 1: God mode metamechs + tenacious thirst for blood and the random damage cattle (who will be milked for their blood)
Tier 2: Skill, meta and some fun shuffled in
Tier 3: Scared rock hiding random mashers--light kick, light kick, light kick, heavy punch, medium, heavy, light
Tier 4: Unfettered noobs with feathers, boas and pogo sticks
Tier 5: Unicorns, faeries and candy trees plus a LRM 10, AC 2 and flamers thrown into the 'mech for lols

View PostWinterburn, on 22 September 2015 - 07:42 AM, said:

Queue dramatic piano music and a tearful violin.

If you think that people have to have a magical awareness of how much damage has been done by every team mate to every enemy and avoid finishing enemies who have been damaged beyond a certain threshold, than the problem is with you and not with the world around you.


Your problem is reading comprehension and I can't help you with that. My point----->Over your head.

Posted Image

Though to be frank... I'm not sure how reading a book on improving reading comprehension will help someone with reading comprehension issues to begin with. What if they don't comprehend the reading comprehension helper book? Go figure. There's self help for everything!

#20 FupDup

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Posted 22 September 2015 - 07:45 AM

View PostMister Blastman, on 22 September 2015 - 07:43 AM, said:

Look, don't fret over tiers. They're a metric. Here's how I look at it...

Your tier you are in will be a function of both your skill and build quality...

Tier 1: God mode metamechs + tenacious thirst for blood and the random damage cattle (who will be milked for their blood)
Tier 2: Skill, meta and some fun shuffled in
Tier 3: Scared rock hiding random mashers--light kick, light kick, light kick, heavy punch, medium, heavy, light
Tier 4: Unfettered noobs with feathers, boas and pogo sticks
Tier 5: Unicorns, faeries and candy trees plus a LRM 10, AC 2 and flamers thrown into the 'mech for lols

Posted Image





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