Are You Surprised About Your Psr Level.
#81
Posted 23 September 2015 - 02:35 AM
#82
Posted 23 September 2015 - 02:53 AM
#83
Posted 23 September 2015 - 02:55 AM
Not enough games to fall - not enough games to rise - although its still almost Tier3
#84
Posted 23 September 2015 - 02:56 AM
Quote
Cant agree with this, if you play well as part of the team you can effect wether you win or loose, if you still loose you've probably still got a good score and won't go down. If you play well but don't support the team it's more random if you win or loose.
Edited by Doman Hugin, 23 September 2015 - 02:57 AM.
#85
Posted 23 September 2015 - 02:57 AM
Edited by JustEvil, 23 September 2015 - 03:00 AM.
#86
Posted 23 September 2015 - 03:02 AM
Doman Hugin, on 23 September 2015 - 02:56 AM, said:
Yep, I don't disagree. My point is that the "P" in "PSR" is meant to be personal - so why should team fail drag a good pilot down? More to the point, even if you don't drop a notch, why should a dropkick on the winning side that got carried all the way and managed to scrape through doing 90 damage, 1 assist, no kills and dieing in the process, get the same award as a pilot on the losing team that kets a kill, several assists, 600 odd damage and lives?
Those are RL examples btw - both were me.
Edited by Random Carnage, 23 September 2015 - 03:05 AM.
#87
Posted 23 September 2015 - 03:07 AM
As expected. I'm good, but I don't care how I preform, I play to have fun mostly, often times try precarious maneuvers, pick fights with enemies I'm certain to lose and rarely care about the outcome of the match, my K/D or score.
#88
Posted 23 September 2015 - 03:21 AM
PSR is based on match score which is heavily biased in favor of damage done. So if you are a light pilot invested in a scout or conquest capping role (vice brawling with FS and ACH) you will have a low match score even if you did your job well.
It *may* be something PGI has to look at in the future, as most of my games are full of light pilots that have artificially low PSRs and they are just stomping less skilled heavy/assault pilots who's PSRs are only equivalent because they do more damage per alpha. Not that I mind
Edited by Fenrisulvyn, 23 September 2015 - 03:22 AM.
#89
Posted 23 September 2015 - 03:31 AM
#90
Posted 23 September 2015 - 03:34 AM
Titannium, on 23 September 2015 - 03:31 AM, said:
Just had a match with 11 assists, no kills and 300+ damage in a basic Orion. With a team-win. My PSR is green.
But 400 damage in the same very Orion, 9 assists and no kills my PSR is =. But no win.
Funky.
#91
Posted 23 September 2015 - 03:37 AM
ACH 200 damage gave me greenlight, while 400 damage in MAL-R gave me red.
Anyone knows why ?
#92
Posted 23 September 2015 - 03:53 AM
Joseph Mallan, on 23 September 2015 - 01:28 AM, said:
Well if you are looking for glory sure.
Morning Joe.
I was hoping to be mid-T3 to upper T3, long shot being T2. Realistically, figured I would be low to mid T3. Turns out, was low T3, and after some wonderful pugtard experiences, now flip flopping tween T4 and T3.
However, did get some good numbers on what some thresholds are for Win/Loss and PSR movement.
Now, to raise PSR the best way possible in the least frustrating and anger inducing way is a two word solution; Group Queue.
#93
Posted 23 September 2015 - 03:59 AM
Titannium, on 23 September 2015 - 03:31 AM, said:
PSR is determined by how well you preform as part of a TEAM.
Only part is determined by damage, rest is from how you do as a member of a team.
There is little to no teamwork in Solo queue.
Titannium, on 23 September 2015 - 03:37 AM, said:
ACH 200 damage gave me greenlight, while 400 damage in MAL-R gave me red.
Anyone knows why ?
One is a win one is a loss?
#94
Posted 23 September 2015 - 04:02 AM
TWIAFU, on 23 September 2015 - 03:59 AM, said:
PSR is determined by how well you preform as part of a TEAM.
Only part is determined by damage, rest is from how you do as a member of a team.
There is little to no teamwork in Solo queue.
One is a win one is a loss?
twiafu, dont tell me, there is difference, how system benefits you, from solo and group play. Im playing solo only so far.
yesterday 10 games, 7 green, 3 red.
What exactly is TEAM play score ? In pug, people spread out always.
#97
Posted 23 September 2015 - 04:26 AM
Match score - Win - Loss
1st - up - up
2nd - up - up
3rd - up - up
4th - up - =
5th - up - =
6th - up - =
7th - = - down
8th - = - down
9th - = - down
10th - down - down
11th - down - down
12th - down - down
Edited by Doman Hugin, 23 September 2015 - 04:27 AM.
#98
Posted 23 September 2015 - 04:37 AM
Titannium, on 23 September 2015 - 04:11 AM, said:
Your going to have to provide better info.
Match score, kill, assists, win/loss, and damage. With out important info, nothing can be known.
Since I can go up with a loss and 300 match score, i think your information is faulty - no offense - it just not match ANY data.
#99
Posted 23 September 2015 - 04:39 AM
#100
Posted 23 September 2015 - 04:40 AM
TWIAFU, on 23 September 2015 - 04:37 AM, said:
Your going to have to provide better info.
Match score, kill, assists, win/loss, and damage. With out important info, nothing can be known.
Since I can go up with a loss and 300 match score, i think your information is faulty - no offense - it just not match ANY data.
k next time i create screens.
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