L3mming2, on 22 September 2015 - 05:53 PM, said:
i dot get why ppl say damage means you cant aim, if u kill the robot u shoot the next one ... you dont stop shooting and the amount of damage is determined by how long u can keep this up (aka you can stay alive) your sustained dps is just as high if u aim well or bad, the only diference is the guy that aims well will get more exta score from kills (+8 fore every kill) will stay alive longer (destroy your enemy before he destroyes you) and will win more often, all of those tings will make your psr go up...
but there is not an infinite amount of opponents available, once 12 are dead they are dead. and when everyone in your team only shoots CT's in worts case everyone would maybe net 200 damage, and its correlated low number of score. While the "spreadwarrior" simply needs 2x more demage and gets nearly 2x as much score.
Stefka Kerensky, on 22 September 2015 - 10:19 PM, said:
Wait, but did you stop playing for a long period right?
yes Some other games catched my attention that I needed to play a lot. The only time I played a lot since jan 15th was actually the Tukkayid event.
At this point I wonder how CW games affected the judgement. We know PGI used the CW matches for Tiers as well. They stopped doing so. But did that made them erase past CW matches from that calculation or did they stayed? If they stayed it may explain this at all, because in the tukkayid event and with those weird CW score calculating system. In that case playing with the CWI's and trying to "win" CW matches was basically always a situation which either caused no skill rating increase (because low score winnings for base rushes) or dowranking because low score and failed rushing will always be low score and lose conditions.
PGI said also, if not enough matches were held you get beginner tier right? Or do I just imagine this. This may indeed have caused me tostart over at T4. Since then I only had a few matches during the takeover events. probably, if I had to start over at T4 those matches may have cause the progress in T3.
If I weren'T busy playing Elite atm, I would make like 100 matches and trakc the ups and downs to see how it develops. That would be quite some interesting sight. But wiht the few games I made i will be T2 in soem time, but givne how slowly the bar raises these are porbably 100-200 games mostly depending on if the team loses or wins.
That is in fact something I wonder about. if you do constantly lets say 500 damage getting your 250 score + something. you would be a mechwarrior of "constant" skills. but PSR will rate your skill then sololy on the winning of your team. if you have bad luck and your team loses most time, your PSR goes down. If you are lucky and it wons, you significantly will rise.
This gets especially problematic with the buils one brings, if you have a low dps build but oyu are a good pilot most of the time you will not rise unless games are long enough. But when you make a high dps build runnign dry after 2 minutes but you net your 300 scores, you will never drop but always rise when winning.
It is strange since it seems PGI is using fixed score values to determine this. But we need more statistics to determine this. But if so, the scores will never be in "skill relation" to others.