Thorqemada, on 23 September 2015 - 12:56 AM, said:
Imho that is ridiculous low!
PS - Proof at the ~25:30 mark for that matchscore and PSR increase:
http://www.twitch.tv/ngngtv/v/17255295
wow, really? that already kinda sucks, rofl, so doing 450 damage and losing is a down, because you just lost?
That looks quite flawed given that you suddenly say a 200 damage dealing winner is said to be upskilled while a 450 damage loser is having to get "downskilled"
That brings me exactly back to the initial question after PGI posted the patchnotes introducing tiers:
what are PGI's ideas of good, bad and average
Quote
- If a players' team wins, and the player did well during the match (achieving a high Match Score), the player will rise in skill rating.
- If a players' team wins, but the player did not perform well (achieving a low Match Score), the player will not move in terms of skill rating.
- If a players' team loses, but the player does exceptionally well (achieving a very high Match Score), the player will go up slightly in skill rating.
- If a players' team loses, but the player performed well (achieving a high Match Score), the player will not move in skill rating.
- If the players' team loses, and the player performed poorly (achieving a low Match Score), they will drop in skill rating.
so looks like "doing well" means 200 damage - in case of winning, but in terms of losing "doing well" is not even achieved with 450 damage. In fact it means you could efficiently have killed 2 or mechs. LOL Instead those damage is said to be "performed poorly"
edit: also winning nets 20 score. so you only need to win and do 160 damage to get "up" since I guess 100 score is probably what starts to "put you up"
OUCH that screams FLAWED to my ears.
Edited by Lily from animove, 23 September 2015 - 01:42 AM.