Jump to content

How Is The Pilot Skill Rating (Psr) And Tier Level Determined?


219 replies to this topic

#161 Shmizzak

    Member

  • PipPip
  • Bad Company
  • 38 posts

Posted 14 April 2016 - 01:49 PM

it seems more weighted towards win/lose than anything else....i had a 500 pt game 2 kills but a lose .... skill rating went down................i had a 54 pt winning game and did nothing . but skill rating went up...

#162 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 14 April 2016 - 09:03 PM

500 Ms should not decrease your PSR

#163 MW222

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 620 posts
  • LocationWay, Way Over there, Face North turn left or was that right?

Posted 14 April 2016 - 09:21 PM

View PostKarl Streiger, on 14 April 2016 - 09:03 PM, said:

500 Ms should not decrease your PSR

Ya that's in line with what I've seen, 500 damage seems to be a sweat spot.

#164 Corbon Zackery

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,363 posts

Posted 14 April 2016 - 09:47 PM

PSR was working until they tried to mix ELO and PSR into one big game system. The whole point of PSR was to make sure noob players who would start at LVL 5 were not mixed in with LVL1 or LVL 2 even LVL 3 players thus giving new players more balanced matches. instead of getting rolled as a easy kill.

Right now LVL 3 is the worst LVL since you can get a mix of LVL 5 LVL 4 LVL 3 and LVL 2 team groups. Also it will take you years to get past lvl 3 since ELO controls your wins and losses. PSR is bases on wins and losses.

This is how bad PSR is right now. I scored in a domination match.
6 kills
1167 damage
10 assists

Since it was a loss:

My PSR was = or no change.

They took a perfectly good PSR system turned it into a joke. Now its pretty pointless.

Edited by Corbon Zackery, 14 April 2016 - 09:48 PM.


#165 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 14 April 2016 - 10:25 PM

View PostCorbon Zackery, on 14 April 2016 - 09:47 PM, said:

6 kills
1167 damage
10 assists

Since it was a loss:

My PSR was = or no change.


know i know a kill is a kill - but TKs don't count well for MS

Seriously the current system is simple flawed by the mechanic of the game.
As said before the chance are up to get a better MS with the same performance during a win.
Simple because more kills = more assists = more MS

done only 180-250dmg (Cant remember exactly but i was pissed) with a Mech just consisting of AC5s and PPCs... so every hit was a 30dmg PP...and only 1 Assists = --
In the same game a LRM Mauler scored >800dmg 2 Assists + (at least when remembering his MS)

The other team was just almost cored walking zombies almost any hit from any weapon would have killed most of them.... but it doesn't matter... economic kills do not count

Edited by Karl Streiger, 14 April 2016 - 10:27 PM.


#166 Victus B

    Rookie

  • 7 posts

Posted 15 April 2016 - 11:45 AM

View PostKarl Streiger, on 14 April 2016 - 10:25 PM, said:


know i know a kill is a kill - but TKs don't count well for MS

Seriously the current system is simple flawed by the mechanic of the game.
As said before the chance are up to get a better MS with the same performance during a win.
Simple because more kills = more assists = more MS

done only 180-250dmg (Cant remember exactly but i was pissed) with a Mech just consisting of AC5s and PPCs... so every hit was a 30dmg PP...and only 1 Assists = --
In the same game a LRM Mauler scored >800dmg 2 Assists + (at least when remembering his MS)

The other team was just almost cored walking zombies almost any hit from any weapon would have killed most of them.... but it doesn't matter... economic kills do not count


Seriously guys learn to read. The Devs HAVE posted a thread on this and the explicitly say 'PSR IS *NOT* A PLAYER RANKING SYSTEM'...

What it is I have already posted on the previous page. This system by other names is NOT NEW or unique to MWO, it has been done for years in other places. Its simply a rough system to ensure players who mostly 'meta' better are place with other players who do, and players who play 'vanilla' GUI and mostly drop for drop by themselves play with others like them. MMO gaming history has shown if you mix the two groups both groups are overall unhappy. 'vanilla' players because they feel they are getting steamrolled all the time by players not even playing the same game they are, and 'advanced' players who lose interest from steamrolling pub matches in their groups of 3 or 4 OR their modified userside programs.

If you can keep the groups playing seperate they are overall more satisfied and feel more of a challenge.

Prob the worst part of the design is their choice of 'Tier 1 2 3' terminology...could have avoided alot if they just picked 'neutral' titles like '(color) Tier/Wave/Class/whatever' or just made it entirely transparent altogether like other games do.

Edited by Victus B, 15 April 2016 - 11:50 AM.


#167 Corrado

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 817 posts
  • Locationfinale emilia, italy

Posted 15 April 2016 - 12:37 PM

View PostBlue Pheonix, on 22 September 2015 - 02:54 PM, said:

Well, while I still fairly new to Mechwarrior Online, I am not completely new.
I have been playing for aprox about 6 months now, ballpark. Maybe more, maybe less.

My PSR says I am a tier 5 so I must really suck or the system/rating is really messed up.

I actually consider myself a good player. I mostly run lights (Jenners) though and have since I started. While I died a lot in the beginning while I was still learning the game, I usually:

- score around 300-500 on my match scores.
- I target and hold targets for LRMs
- I get points for scouting multiple targets
- I usually last the whole round or am among the last 3-4 to die
(which is easy to do if your team is being "spanked" and everyone starts targeting the last who are left).
- I usually do around 300-700 damage per round (so I am not just hanging back to survive). I could do more in my Oxide if it had more ammo.

With these things being true, I am confident I am not a tier 5 quality player if indeed tier 5 is the worst and tier 1 is the best.
I honestly play a lot now and would have thought I am more in line with high tier 1 through low tier 3. Somewhere in there. I believe I am top 1/3 and am really confident I am at least top half. This is why I ask the question because this is so shocking to me. I know I am truly not among the group of the worst players in the game. The ones who don't really know what they are doing yet. I am so confident of this that I would be willing to bet money on this.


the fact is there are really good players in tier1. and you need a lot more work to do to survive and to engage. one thing is to sneak tier5 players in a oxide. another one is to do the same against tier1 stuff.

#168 Klaatu Verata Necto

    Rookie

  • 1 posts
  • LocationAlicante, Spain

Posted 25 April 2016 - 05:51 AM

I have recently joined a team of friends that has been playing it for the past 6 months and I have noticed a pattern in our team.

I'm playing with light Mech (Arctic Cheetah Prime) and I'm in Tier 5 although after playing for the past 2 weeks my friends are telling me that I should be in Tier 4 or 3.

One teammate who has been playing for the past 5 months with the same Mech is also in Tier 5 and his skills are way above.
Another teammate is always changing his Mech's and although he gets killed more often and causes less damage is in Tier 4.

Same with another teammate that is varying Mech's all the time and he is in Tier 3.

So my conclusion is:
You level up by winning matches using different Mechs and not just playing one.


#169 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 25 April 2016 - 05:59 AM

View PostKlaatu Verata Necto, on 25 April 2016 - 05:51 AM, said:

I have recently joined a team of friends that has been playing it for the past 6 months and I have noticed a pattern in our team.

I'm playing with light Mech (Arctic Cheetah Prime) and I'm in Tier 5 although after playing for the past 2 weeks my friends are telling me that I should be in Tier 4 or 3.

One teammate who has been playing for the past 5 months with the same Mech is also in Tier 5 and his skills are way above.
Another teammate is always changing his Mech's and although he gets killed more often and causes less damage is in Tier 4.

Same with another teammate that is varying Mech's all the time and he is in Tier 3.

So my conclusion is:
You level up by winning matches using different Mechs and not just playing one.

this is interesting - first are those guys playing more?
second if not - if you have the same matches and they had the worser MS...the impact on the PSR bar could only be the XP. Strange.... anyone else?

#170 Gerontius

    Rookie

  • 6 posts

Posted 11 May 2016 - 01:52 AM

Well, first and foremost let me just quantify my skill level. I have been playing a few days and started out worse than useless,but have made my way up to proper shite.. My PSR has dropped for my efforts, approx 1/8th bar, to settle above the chevron. (which is probably still too high for my ability)
Some observations from a Noob perspective, the PSR appears to be more of a Lance skill rating, if they renamed it and got rid of the win/lose scoring that would probably make more sense.. to me in my limited gaming exposure anyhow.
There are very few matches where I have gained rank, the ones that do are not the ones where I have performed best regarding damage or kills. It appears that for a new account ( or crap player like me) it is more important to tick the boxes for things like lance in formation, flanking etc.. Which makes things awkward.. especially when you do as you should, stay with your lance to find that the rest either scatter or leader climbs a hill with jump jets leaving you to find another route.
Maybe they should just ditch the red/yellow/green indicator so that the good feeling from having a great (for yourself) battle is not ruined by the red indicator, because your teamwork did not tick the right boxes for green.
I guess the short version is that there should not be a Non Fault Negative in whatever system is used.

BTW.. apologies in advance to anyone I get teamed up with.. I really struggle with the keyboard. If you have watched in bewilderment as I remain stationary while getting hammered, thats why.. I think I am hitting X as well as S..

#171 MW222

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 620 posts
  • LocationWay, Way Over there, Face North turn left or was that right?

Posted 11 May 2016 - 08:37 AM

View PostMrGrunter, on 11 May 2016 - 01:52 AM, said:

Well, first and foremost let me just quantify my skill level. I have been playing a few days and started out worse than useless,but have made my way up to proper shite.. My PSR has dropped for my efforts, approx 1/8th bar, to settle above the chevron. (which is probably still too high for my ability)
Some observations from a Noob perspective, the PSR appears to be more of a Lance skill rating, if they renamed it and got rid of the win/lose scoring that would probably make more sense.. to me in my limited gaming exposure anyhow.
There are very few matches where I have gained rank, the ones that do are not the ones where I have performed best regarding damage or kills. It appears that for a new account ( or crap player like me) it is more important to tick the boxes for things like lance in formation, flanking etc.. Which makes things awkward.. especially when you do as you should, stay with your lance to find that the rest either scatter or leader climbs a hill with jump jets leaving you to find another route.
Maybe they should just ditch the red/yellow/green indicator so that the good feeling from having a great (for yourself) battle is not ruined by the red indicator, because your teamwork did not tick the right boxes for green.
I guess the short version is that there should not be a Non Fault Negative in whatever system is used.

BTW.. apologies in advance to anyone I get teamed up with.. I really struggle with the keyboard. If you have watched in bewilderment as I remain stationary while getting hammered, thats why.. I think I am hitting X as well as S..

No sweat Bud, it happens to us all. It does get better, it make take a while but it does.

#172 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 11 May 2016 - 08:46 AM

View PostKlaatu Verata Necto, on 25 April 2016 - 05:51 AM, said:

I have recently joined a team of friends that has been playing it for the past 6 months and I have noticed a pattern in our team.

I'm playing with light Mech (Arctic Cheetah Prime) and I'm in Tier 5 although after playing for the past 2 weeks my friends are telling me that I should be in Tier 4 or 3.

One teammate who has been playing for the past 5 months with the same Mech is also in Tier 5 and his skills are way above.
Another teammate is always changing his Mech's and although he gets killed more often and causes less damage is in Tier 4.

Same with another teammate that is varying Mech's all the time and he is in Tier 3.

So my conclusion is:
You level up by winning matches using different Mechs and not just playing one.

Your conclusion is wrong. Better than 95% percent of my currently tracked matches are in a single mech. I'd guess that it is 99% since the system was introduced.

#173 FaithBombCRNA

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 118 posts

Posted 11 May 2016 - 08:50 AM

View PostKlaatu Verata Necto, on 25 April 2016 - 05:51 AM, said:

I have recently joined a team of friends that has been playing it for the past 6 months and I have noticed a pattern in our team.

I'm playing with light Mech (Arctic Cheetah Prime) and I'm in Tier 5 although after playing for the past 2 weeks my friends are telling me that I should be in Tier 4 or 3.

One teammate who has been playing for the past 5 months with the same Mech is also in Tier 5 and his skills are way above.
Another teammate is always changing his Mech's and although he gets killed more often and causes less damage is in Tier 4.

Same with another teammate that is varying Mech's all the time and he is in Tier 3.

So my conclusion is:
You level up by winning matches using different Mechs and not just playing one.


Nope. Not how it works. Tier system and PSR is pretty simple: Play average, and with enough time sunk into it, you will reach Tier 1. Group up to increase the rate at which your psr rises (By increasing your W/L ratio, you lower your individual perfomance threshhold required for an increase in a given match)

#174 MW222

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 620 posts
  • LocationWay, Way Over there, Face North turn left or was that right?

Posted 11 May 2016 - 08:55 AM

View PostCorbon Zackery, on 14 April 2016 - 09:47 PM, said:

PSR was working until they tried to mix ELO and PSR into one big game system. The whole point of PSR was to make sure noob players who would start at LVL 5 were not mixed in with LVL1 or LVL 2 even LVL 3 players thus giving new players more balanced matches. instead of getting rolled as a easy kill.

Right now LVL 3 is the worst LVL since you can get a mix of LVL 5 LVL 4 LVL 3 and LVL 2 team groups. Also it will take you years to get past lvl 3 since ELO controls your wins and losses. PSR is bases on wins and losses.

This is how bad PSR is right now. I scored in a domination match.
6 kills
1167 damage
10 assists

Since it was a loss:

My PSR was = or no change.

They took a perfectly good PSR system turned it into a joke. Now its pretty pointless.


The server must have detected your mech running in scissor movements and that being a Mech OSHA issue flattened your score, because as we all know you should never run with scissors in or out of a mech.................which makes about as must sense as the tier/psr system.

#175 JuggernautXTR

    Member

  • Pip
  • Bad Company
  • Bad Company
  • 18 posts

Posted 28 May 2016 - 11:09 PM

View PostDurant Carlyle, on 26 September 2015 - 01:22 PM, said:

Y'all need to read this.

after reading this now I know why...........i get tossed in with a bunch of new players who get their butts handed to them, leaving me to do all the fighting for them....gee i wonder why i can't get to a higher teir. my win loss can't get better cause i keep getting stuck with people who can't play the game yet.

ALL new players should be teir 5 then till they prove otherwise. My win/loss and performance isn't going to Improve unless i am on a team that plays consistently. i can consistently hit 400+ plus damage on a teams that KNOWS how to play.
But if I am consistantly stuck with new players who don't play rolls well my w/l is going to suck cause you stuck me on a team that can't play.

#176 MW222

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 620 posts
  • LocationWay, Way Over there, Face North turn left or was that right?

Posted 29 May 2016 - 01:22 AM

View PostJuggernautXTR, on 28 May 2016 - 11:09 PM, said:

after reading this now I know why...........i get tossed in with a bunch of new players who get their butts handed to them, leaving me to do all the fighting for them....gee i wonder why i can't get to a higher teir. my win loss can't get better cause i keep getting stuck with people who can't play the game yet.

ALL new players should be teir 5 then till they prove otherwise. My win/loss and performance isn't going to Improve unless i am on a team that plays consistently. i can consistently hit 400+ plus damage on a teams that KNOWS how to play.
But if I am consistantly stuck with new players who don't play rolls well my w/l is going to suck cause you stuck me on a team that can't play.



Ah the T/P system was and is skewed or screwed, depending how you want to say it.

Pugging is always a crap shoot sometimes you get some good games and sometimes you don't -- well that use to be the case. The 12 - 0, 12 -1 games the T/P system was supposed to limit, isn't and stomps are back to the norm. The T/P was touted as a correcting force for that, well that just is not happening. If the T/P system was working there would be more close games. Any one who tracks their games knows this as well as the fact that the Map and game mode is just windows dressing for load balancing.

PGI is still focusing on the pin-striping and chrome wheels letting the engine go to crap. Player numbers are down, and dropping. I can not image trying to get in to this game as it is now. Any newbie trying this game on their own will get stomped to the ground so hard, so fast and so many times in a row it's no wonder that the game has dropped to the level it has.

Opps there I go again sorry. Ah - The one other thing I wanted to comment on was, you have been playing since Apr 2014 and your not dropping with a team? If the tier is some thing you care about you need to team up. If for some reason that's not an option, get a mic and try calling a game, make suggestions, lead by example, offer help, ask for help, encourage and support other players, create your own team or group.

Just because it's obvious to you don't take it for granted that the others player see an opening or a danger. I still see veteran players fail to make full use of their HUD displays/battle map. We all do it.

Don't get me wrong it's not all puppies and unicorns if your on a team. Sometimes I think PGI doesn't have a clue and there are some players out there that are just dumb *** trolls and some that for what ever reason are just not that good. Add in the servers going ***** now and again, an again ..... and Yes, Virginia there are some hack and bot users out there but hearing you say the only reason you can't get a head is because everyone else sucks. I'm sorry bud that's just a bit to emo. Look at your profile stats play the mech you do the best in, stick with it and you should do better.

Luck.

#177 PeeWrinkle

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 384 posts

Posted 06 June 2016 - 10:22 AM

I have to say I like playing in tier 5. I played in that tier for the first time this weekend helping a friend of mine get started in MWO, so my experience might not be accurate.

The reason I played in this tier was he asked me to play his first match for him with his account while he watched. I thought that was an odd request as he had watched me play before, but I did it anyway. So here I am with a new account playing its first match ever.

It was awesome! I mean people were just standing around letting you shoot them. You could run into the middle of enemy mechs and it seemed like they did not even see you. I mean no focus fire or anything like that. It was a completely different experience than I have ever had in MWO. It was easy mode for sure. Grant it I took in the SCR-Prime(c) trial mech, so I had a decent build to run, but 6 kills around 1000 damage and over 10K XP later I was like WOW!. Also those kills were all kills most damage and 5 were solo kills.

The PSR jumped from 5 to almost 2/3rds of the way thru tier 4 in that one match.

After that he felt good playing and played several in a row. It took about 10 matches for him to notice a difference in the competition level. Maybe we go lucky, but our experience was playing there was completely different than what I am used to.

And as you can see from my PSR of 3, I am a very average player. So it should not have been super easy mode, but it was.

After thinking about it and after he played his first 30 matches we compared stats. His ratios were way better than mine in all aspects of the game. I expected him to be at a PSR of 3 by then, but he was still in the high 4's. Which confirmed in my mind that there is probably not much skill difference once you get out tier 5 between players, it is more luck on how often your team wins and whether you are doing over 800 damage each match. Combine those two items and you will move up quickly, but it is still a grind. It seems like it will take 100 matches or more to go from tier to tier and that is even if you are doing well.

So the PSR is really just a bar that tells how much you play MWO. And possibly if you are in tier 1 that you are actually an good to elite player. I know three, which I am in, is just filled with average players who win more than they loose. I know this because that is me. LOL

#178 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 06 June 2016 - 10:59 AM

Posted Image

#179 Valasharia

    Member

  • PipPip
  • Philanthropist
  • 26 posts

Posted 19 June 2016 - 08:38 PM

So far as I can see the ranking system is too heavily weighted on wins and losses. Play a mediocre game but end up on the winning side and you get a boost in rank. Play a much better game but end up on the losing side and get demoted. That makes very little sense. The last game I payed is a case in point. I ended up on the losing side facing four enemy mechs. I killed two of them and severely damaged two more but ended up getting overwhelmed. The result, a decent score of over 350, and a neutral change in rank. In other games I have had scores as low as 80 and been given a raise in rank; this really does not make sense.

#180 Vermin

    Member

  • PipPipPip
  • FP Veteran - Beta 1
  • 59 posts

Posted 01 July 2016 - 02:40 AM

I have a 0.001 KDR. I think that's doing something about mine.





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users