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An Open Letter To All Black Knight Pre-Orderers


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#41 Christof Romulus

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Posted 22 September 2015 - 07:48 PM

View PostLyoto Machida, on 22 September 2015 - 04:30 PM, said:

This is America. I'm pretty sure if you have enough money, you can have the burger joint make you a taco...even if it isn't on the menu.

True, but that was my point - just because it is in the realm of possibility have a burger place make you a Taco, it doesn't justify anyone getting angry when they don't.

#42 KharnZor

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Posted 22 September 2015 - 08:12 PM

View PostNexano, on 22 September 2015 - 07:31 PM, said:

Wohoo we have smartguy here.
That no about facetank. It's about mech that's collecting all damage in CT no matter how hard you try to dodge and turn out.
Guess... if my opinion and you doubting my skills. Is not enought just look in sneakpeek from NGNG and check now often mech die from CT hit.
I'm just wanted NORMAL 75t mech not 75t of garbage.

Strange, i'm having little to no trouble twisting for damage spread and have only died from a cored ct once.
Why is that do you think?

#43 Ted Wayz

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Posted 22 September 2015 - 08:15 PM

The OP only considers one factor that equates to a bad mech, low mounted weapons. Some factors are not apparent on paper so people do have the right to complain. Hit boxes, how the mech will pilot; both contribute to how well the mech will perform. Not mention the meta and quirks of today may not be the meta and quirks of tomorrow.

The Black Knight is a seriously flawed mech. Posting the day it is released to say "I told you so" seems a bit childish. Or has the OP always been right? (I can just see them in 2011 saying "I knew Blockbuster would fail back in 2000")

#44 Brody319

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Posted 22 September 2015 - 08:44 PM

I think this build could work

#45 Mechwarrior Buddah

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Posted 22 September 2015 - 08:49 PM

This is actually the first mech that I may look at and say DOA

#46 Apnu

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Posted 22 September 2015 - 08:54 PM

View PostProsperity Park, on 22 September 2015 - 03:06 PM, said:

An open letter.

You had pre-ordered the Black Knight. It was nice of you to support the game like that. Pre-orderes give PGI operating capital and it helps to keep the lights on. Thank you.

Now, you *did* intentionally order a Mech that has only low-mounted energy hardpoints, just like an Awesome 8Q. You knew this; you saw the concept art on the page where you bought the Mech pack. So, if you think about it.... You bought a 75 ton Awesome 8Q. You may or may not have been around this game long enough to know how the Awesome 8Q was introduced to this game, and how it was rendered obsolete, but I will summarize.

The AWS8Q was an early Mech in this game; it was useful for a while due to its copious EN hardpoints and could mount a huge engine. However, when the Stalker with it's equally-numerous hardpoints that are all mounted high was introduced (coupled with an awesome engine cap at 300), the Awesome was rendered obsolete. The Stalker's high-mounted hardpoints killed the Awesome.

So, here we are, and you have an all-low-mounted energy Mech. If you were here for the Stalker's introduction to MWO, then you know you were buying a non-viable 75 Ton Mech in the form of the Black Knight. It's called "History Repeating." So, you really can''t complain about it.

If you are newer to the game and did not have a chance to learn from the Awesome 8Q, then you may have an excuse to be dissatisfied with your BK purchase, but a limited excuse. You did know that it would be an all-low-energy Mech, and you had to at least consider that before making your purchase. Maybe you thought that it would be Quirked into viability, but that kind of purchasing "hope" is just that - blind hope that what you know is based on poor content would be buffed into something useful.

--------------------------

Overall, nobody who purchased the pack has a right to say that "The Black Knight is worse than I expected" or anything like that because all evidence suggested that it would be a lowq-quality combat vehicle. The only people who have the right to complain are people who were disappointed at the BK design and decided to not buy it.

It is me and my peers, the disenfranchised non-purchasers, who are the only people who were ripped-off because we never got a chance to buy a good Black Knight.

Posted Image

I'm sorry, say what now?

View PostBrody319, on 22 September 2015 - 08:44 PM, said:



Yup, Wub-Knights rule.

#47 Bishop Steiner

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Posted 22 September 2015 - 08:56 PM

View PostProsperity Park, on 22 September 2015 - 03:06 PM, said:

An open letter.

You had pre-ordered the Black Knight. It was nice of you to support the game like that. Pre-orderes give PGI operating capital and it helps to keep the lights on. Thank you.

Now, you *did* intentionally order a Mech that has only low-mounted energy hardpoints, just like an Awesome 8Q. You knew this; you saw the concept art on the page where you bought the Mech pack. So, if you think about it.... You bought a 75 ton Awesome 8Q. You may or may not have been around this game long enough to know how the Awesome 8Q was introduced to this game, and how it was rendered obsolete, but I will summarize.

The AWS8Q was an early Mech in this game; it was useful for a while due to its copious EN hardpoints and could mount a huge engine. However, when the Stalker with it's equally-numerous hardpoints that are all mounted high was introduced (coupled with an awesome engine cap at 300), the Awesome was rendered obsolete. The Stalker's high-mounted hardpoints killed the Awesome.

So, here we are, and you have an all-low-mounted energy Mech. If you were here for the Stalker's introduction to MWO, then you know you were buying a non-viable 75 Ton Mech in the form of the Black Knight. It's called "History Repeating." So, you really can''t complain about it.

If you are newer to the game and did not have a chance to learn from the Awesome 8Q, then you may have an excuse to be dissatisfied with your BK purchase, but a limited excuse. You did know that it would be an all-low-energy Mech, and you had to at least consider that before making your purchase. Maybe you thought that it would be Quirked into viability, but that kind of purchasing "hope" is just that - blind hope that what you know is based on poor content would be buffed into something useful.

--------------------------

Overall, nobody who purchased the pack has a right to say that "The Black Knight is worse than I expected" or anything like that because all evidence suggested that it would be a lowq-quality combat vehicle. The only people who have the right to complain are people who were disappointed at the BK design and decided to not buy it.

It is me and my peers, the disenfranchised non-purchasers, who are the only people who were ripped-off because we never got a chance to buy a good Black Knight.

Anyone that didn't expect low hardpoints really must not have paid any attention to the copious quantities of line art for the chassis.

Sorry, no BK ever had Shadowhawk shoulder mounted weapons.

#48 Apnu

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Posted 22 September 2015 - 09:01 PM

View PostBishop Steiner, on 22 September 2015 - 08:56 PM, said:

Sorry, no BK ever had Shadowhawk shoulder mounted weapons.


No kidding the weapon locations for the BK in MW4 sucked too. It was only liked because it had good armor, jumped and had ECM. It was the poptart's mech of choice back in those days.

Edited by Apnu, 22 September 2015 - 09:01 PM.


#49 Mechwarrior Buddah

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Posted 22 September 2015 - 09:10 PM

I was really expecting this mech to be bad, but then I saw the variants

that are essentially the exact same mech ... with an ams here or there

wow thats just sadistic. Especially the one quirked to use ERPPCs roflmao

#50 Saint Scarlett Johan

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Posted 22 September 2015 - 09:26 PM

I quite like mine and now that I have the basic efficiencies on them:

BL-6B-KNT
Matches: 8
Wins: 7
Losses: 1
Kills: 17
Deaths: 2

BL-6-KNT
Matches: 11
Wins: 8
Losses: 3
Kills: 18
Deaths: 4

BL-7-KNT
Matches: 8
Wins: 7
Losses: 1
Kills: 17
Deaths: 2
So across those three:
Matches: 30
Wins: 21
Losses: 9
Kills: 46
Deaths: 11
Avg Dam/Match: 439



Those are pretty decent stats. I'm not saying it's good, far from the best heavy but it's still very solid.

View PostMechwarrior Buddah, on 22 September 2015 - 09:10 PM, said:

I was really expecting this mech to be bad, but then I saw the variants

that are essentially the exact same mech ... with an ams here or there

wow thats just sadistic. Especially the one quirked to use ERPPCs roflmao


The only differentiation are the quirks. Literally.

The 6-KNT makes a good LPL/ML boat because the MLs reach out to 351m and the LPLs reach out to 438m.

The 6B-KNT makes a good IS ERLL boat because the IS ERLLs reach out to 827m and generate 21.6 heat instead of 24 for the ERLLs.

The 7-KNT would be a decent PPC mech if the Energy Cooldown and PPC Cooldown where changed to heat generation.

The 7-KNT-L makes a vicious pulse boat with it's much higher engine cap and lower beat duration.

Edited by Lord Scarlett Johan, 22 September 2015 - 09:32 PM.


#51 Mechwarrior Buddah

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Posted 22 September 2015 - 09:27 PM

View PostLord Scarlett Johan, on 22 September 2015 - 09:26 PM, said:




The only differentiation are the quirks.


but erppc -.- wtf

#52 Saint Scarlett Johan

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Posted 22 September 2015 - 09:37 PM

View PostMechwarrior Buddah, on 22 September 2015 - 09:27 PM, said:


but erppc -.- wtf


Because "stock."

lelelelel

#53 STEF_

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Posted 22 September 2015 - 09:42 PM

View PostProsperity Park, on 22 September 2015 - 03:06 PM, said:

True stuff


BTH, I have the black knight only because it came along the Mauler.
I did buy the Mauler and I'm satisfied about it.

But, I'd be far more happy if PGI made the res 2 heavy...at least with NORMAL placed hitboxes.
Not highest hardpoints such as the battlemaster.....I would like at least normal, decent placement, that is, NOT in the belly.

So, I preorder the Mauler, did I have the right to qquing about the silly belted Knight?

#54 Mechwarrior Buddah

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Posted 22 September 2015 - 11:21 PM

Man, this may well be the first mech that I bought that I dont elite because its completely horrible lol

#55 Rakshasa

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Posted 23 September 2015 - 12:28 AM

View PostMechwarrior Buddah, on 22 September 2015 - 08:49 PM, said:

This is actually the first mech that I may look at and say DOA

Where were you when the Vindicator dropped? :huh:

#56 Manei Domini Krigg

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Posted 23 September 2015 - 12:36 AM

Hitboxes from Catapult!
shot in front - dmg to ct
shot from side - dmg to ct
shot back - dmg to ct
Posted Image

#57 Tahribator

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Posted 23 September 2015 - 01:07 AM

View PostProsperity Park, on 22 September 2015 - 03:06 PM, said:


Overall, nobody who purchased the pack has a right to say that "The Black Knight is worse than I expected" or anything like that because all evidence suggested that it would be a lowq-quality combat vehicle. The only people who have the right to complain are people who were disappointed at the BK design and decided to not buy it.

It is me and my peers, the disenfranchised non-purchasers, who are the only people who were ripped-off because we never got a chance to buy a good Black Knight.


Just because it has low hardpoints doesn't mean it has to be completely irrelevant. Low hardpoints mean it should have gotten better and more specialized quirks which it hasn't. That's part of the disappointment.

Despite knowing the BK is seriously gimped, PGI opted not to give it any attractive quirks and that is disappointing. People don't pay to get their faces mashed in, they want something somewhat viable.


View PostKrigg, on 23 September 2015 - 12:36 AM, said:

Hitboxes from Catapult!
shot in front - dmg to ct
shot from side - dmg to ct
shot back - dmg to ct
Posted Image


You must be joking right? How do you mess up the hitboxes of such a well scaled 'Mech? This thing should be a freaking brick. The CT should be narrow strip in the middle . . .

Edited by Tahribator, 23 September 2015 - 01:09 AM.


#58 Kmieciu

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Posted 23 September 2015 - 01:15 AM

View PostTahribator, on 23 September 2015 - 01:07 AM, said:

You must be joking right? How do you mess up the hitboxes of such a well scaled 'Mech? This thing should be a freaking brick. The CT should be narrow strip in the middle . . .

PGI has a long history of fixing hitboxes after mech release. CT-BRINGER and CT-UTIONER to name a few.
Let's hope Black Knight will be adjusted accordingly.

#59 Nightshade24

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Posted 23 September 2015 - 01:28 AM

View PostProsperity Park, on 22 September 2015 - 03:06 PM, said:

-snip-


I did intentionally purchased this mech preorder for nearly the specific reason it had the black knight in it but the mauler and wolfhound are also close to my heart and I knew it had mostly low energy hardpoints to medium height (however all have a high head and the variant with 3 E has that last one up high as well. It isn't just like the awesome because well the awesome has missiles and also is designed in lore and still repeats in BT as a superior PPC and/or ER PPC platform while a Black Knight was more well rounded with mixed large lasers PPC and a few mediums. A skirmisher for the energy boats. I didn't buy a 75 ton awesome, a 75 ton awesome is an awesome I forgot to put my heatsinks on ^^ , I have bought a black knight when I bought the black knight package, no awesome, no jj less grasshopper, not a IS timberwolf, just a black knight. I have been around in this game for long time and before the introduction of the stalker which I should add even thought the stalker 3H was a havoc with the 2 x LRM 20 + 2 x LRM 5 build in terms of missile boating (will not go into detail of support weapons, both very similar) however before ghost heat the Awesome had the advantage of having a higher alpha in 1 burst without fire being spread in salvos (ie putting an LRM 20 on a atlas). After ghost heat there was still ab it of issue but it still has advantages in chain firing abilities and that was it but it has arisen again post quirkening as it is one of the best IS ER PPC and PPC boats out there... after the Thunderbolt 9S lost it's ER PPC quirks that is... Oh and a LRM 15 spammer is back as well. yay. (However the main 'killer' of the awesome was the thunderbolt over quirked, not the stalker. the two mechs are still a bit different and play very differently for eg speed, awesome does well with XL in the right hands... even with an XL enthusiast you can not XL a stalker)

I didn't know I was buying a non viable mech, it has better beam durration and pinpoint alpha then the timberwolf and could alpha the ST of a timberwolf or at least core it from max health in 1 blow with a 5-6 medium laser and 3 large pulse laser build. (I run a bit less then 6 medium lasers but went with the biggest XL engine then a 300, making me faster then most clan heavies atm). It's quite a nice mech and I do like its literal shield arm. it has proven usefull however my PPC's feel like they get critted out easily... I need more buffer heatsinks... History repeating itself? nah. It would if suddenly PGI introduced the Marauder Bounty Hunter (1, not the 2nd one) and/or introduced the 75 ton version of the stalker the stalker 4P, which would compete for high mounted energy performance but not overal performance or in certain fields and aspects. Then after awhile they randomly give the grasshoppper a 50% quirk for PPC and large laser heat reduction and 20% faster fire rate and other weird stuff like that. but atm this is more simular to the history of the timberwolf and ebon jaguar if we compare it with the Grasshopper and black Knight... but in this case these guys are not meta mechs but still quite feared (I am still scared of grasshoppers more then a Timberwolf or a couldron born.... and I will fear the black knight more after people get mastery.)

I must say I didn't own a awesome at all until a few months ago but I do like it a lot that mech. the PPC variant for me just keeps vomiting out PPC's like no tomorrow and my first game with it (no basics at all) got me 880 damage on caustic valley...
So yea, I didn't learn from how it was impacted by the stalker however i must say that the Awesome can not be obselete because it makes the Warhawk obsolete in all but ballistic ability- which any IS mech with ballistics over throws it then... even heavies.

I am not disappointed with the black knight at all however I am a bit sad that it isn't the best when not quirked at all, it is getting better and better each match though and got a game where I got a majestic 9 kills... granted some are kill steals but still... (wish I got 3 more for deathstar...)
I actually thought the hardpoints would be more simular and it would give 1 Jumpjet hardpoints, (6?), another ECM hardpoint, and give all of them a very very good short range sensor quirk. I guessed JJ and ECM because in lore these things are so old but still used and field modifications added JJ and ECM many times to the Black Knight. but instead they went with slightly different quirks and different array of hardpoints. I do hope the upcoming quirk change make sthis a monster to sensor infotech because...

Quote

The small laser in particular is directly tied-in to the Beagle Active Probe mounted in the center torso, allowing the scanner to piggy-back a low-power laser pulse to travel through any interfering objects. While allowing for a more detailed analysis of objects the limited range of the laser reserves this type of scanning only for nearby targets.
~ Sarna

View PostEl Bandito, on 22 September 2015 - 05:22 PM, said:

Under-slung arm mounts for the BK were not in the concept art BTW. That really disappointed me. Especially the left arm mount, which is traditionally side mounted.

welcome to mist lynx/ arctic cheetah/ couldron born / everythings world =D I always assume it will be underslinged no matter what the concept art is atm.

#60 Nightshade24

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Posted 23 September 2015 - 01:39 AM

View PostMechwarrior Buddah, on 22 September 2015 - 08:49 PM, said:

This is actually the first mech that I may look at and say DOA

ahem... Mist Lynx.

View PostTahribator, on 23 September 2015 - 01:07 AM, said:

You must be joking right? How do you mess up the hitboxes of such a well scaled 'Mech? This thing should be a freaking brick. The CT should be narrow strip in the middle . . .


Where were you in all of mechwarrior (not bt, mechwarrior) history? Literally every game had it very big CT and stuff. that was the only thing making this thing not the most OP thing in the game for it's weight in all those games. especially mechwarrior 4...

Anyway I preffer bigger CT over thing CT. means XL friendly and poof! more durrable 75 ton IS mech that is faster, more damage, and overal better over timberwolf... minus jumpjets.... and slightly lower weapons

View PostDeathlike, on 22 September 2015 - 05:41 PM, said:

I like the fact that this thread never considers that there are many that bought the entire package for the rewards/benefits.

It's like saying people should not complain about most of the contents of Clan Pack Wave 2 when the Mist Lynx, Gargoyle, and Ice Ferret were terrible mechs on their initial release.


yea but the mechporn of the mist lynx and (semi?) gargoyle and hellbringer is not present post concept art... that and the IS content packs are cheaper and have way more skins/ colours and other stuff >.> would've been better to use origins as an example but that hasn't dropped yet...





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