Prosperity Park, on 22 September 2015 - 03:06 PM, said:
I did intentionally purchased this mech preorder for nearly the specific reason it had the black knight in it but the mauler and wolfhound are also close to my heart and I knew it had mostly low energy hardpoints to medium height (however all have a high head and the variant with 3 E has that last one up high as well. It isn't just like the awesome because well the awesome has missiles and also is designed in lore and still repeats in BT as a superior PPC and/or ER PPC platform while a Black Knight was more well rounded with mixed large lasers PPC and a few mediums. A skirmisher for the energy boats. I didn't buy a 75 ton awesome, a 75 ton awesome is an awesome I forgot to put my heatsinks on ^^ , I have bought a black knight when I bought the black knight package, no awesome, no jj less grasshopper, not a IS timberwolf, just a black knight. I have been around in this game for long time and before the introduction of the stalker which I should add even thought the  stalker 3H was a havoc with the 2 x LRM 20 + 2 x LRM 5 build in terms of missile boating (will not go into detail of support weapons, both very similar) however before ghost heat the Awesome had the advantage of having a higher alpha in 1 burst without fire being spread in salvos (ie putting an LRM 20 on a atlas). After ghost heat there was still ab it of issue but it still has advantages in chain firing abilities and that was it but it has arisen again post quirkening as it is one of the best IS ER PPC and PPC boats out there... after the Thunderbolt 9S lost it's ER PPC quirks that is... Oh and a LRM 15 spammer is back as well. yay. (However the main 'killer' of the awesome was the thunderbolt over quirked, not the stalker. the two mechs are still a bit different and play very differently for eg speed, awesome does well with XL in the right hands... even with an XL enthusiast you can not XL a stalker)
I didn't know I was buying a non viable mech, it has better beam durration and pinpoint alpha then the timberwolf and could alpha the ST of a timberwolf or at least core it from max health in 1 blow with a 5-6 medium laser and 3 large pulse laser build. (I run a bit less then 6 medium lasers but went with the biggest XL engine then a 300, making me faster then most clan heavies atm). It's quite a nice mech and I do like its literal shield arm. it has proven usefull however my PPC's feel like they get critted out easily... I need more buffer heatsinks... History repeating itself? nah. It would if suddenly PGI introduced the Marauder Bounty Hunter (1, not the 2nd one) and/or introduced the 75 ton version of the stalker the stalker 4P, which would compete for high mounted energy performance but not overal performance or in certain fields and aspects. Then after awhile they randomly give the grasshoppper a 50% quirk for PPC and large laser heat reduction and 20% faster fire rate and other weird stuff like that. but atm this is more simular to the history of the timberwolf and ebon jaguar if we compare it with the Grasshopper and black Knight... but in this case these guys are not meta mechs but still quite feared (I am still scared of grasshoppers more then a Timberwolf or a couldron born.... and I will fear the black knight more after people get mastery.)
I must say I didn't own a awesome at all until a few months ago but I do like it a lot that mech. the PPC variant for me just keeps vomiting out PPC's like no tomorrow and my first game with it (no basics at all) got me 880 damage on caustic valley...
So yea, I didn't learn from how it was impacted by the stalker however i must say that the Awesome can not be obselete because it makes the Warhawk obsolete in all but ballistic ability- which any IS mech with ballistics over throws it then... even heavies.
I am not disappointed with the black knight at all however I am a bit sad that it isn't the best when not quirked at all, it is getting better and better each match though and got a game where I got a majestic 9 kills... granted some are kill steals but still... (wish I got 3 more for deathstar...)
I actually thought the hardpoints would be more simular and it would give 1 Jumpjet hardpoints, (6?), another ECM hardpoint, and give all of them a very very good short range sensor quirk.  I guessed JJ and ECM because in lore these things are so old but still used and field modifications added JJ and ECM many times to the Black Knight. but instead they went with slightly different quirks and different array of hardpoints. I do hope the upcoming quirk change make sthis a monster to sensor infotech because...
Quote
The small laser in particular is directly tied-in to the 
Beagle Active Probe mounted in the center torso, allowing the scanner to piggy-back a low-power laser pulse to travel through any interfering objects. While allowing for a more detailed analysis of objects the limited range of the laser reserves this type of scanning only for nearby targets.
 ~ Sarna
El Bandito, on 22 September 2015 - 05:22 PM, said:
Under-slung arm mounts for the BK were not in the concept art BTW.  That really disappointed me.  Especially the left arm mount, which is traditionally side mounted.
welcome to mist lynx/ arctic cheetah/ couldron born / everythings world =D I always assume it will be underslinged no matter what the concept art is atm.