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Difference T5 And T1


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#61 Dingo Battler

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Posted 23 September 2015 - 05:35 AM

mate, in this game, the bottom line is you either derive joy from stats, or you derive joy from piloting mechs.

I'm a Tier 3 player who goes for stats. My mechs are timbergod, whale, cheater. They are meta to the hilt. I've even made an excel spreadsheet to count the number of MPLs that goes into the timbergod. I got sick of chasing KDRs and quit sometime ago. It was too much pressure to keep up 3.0 on certain mechs. I'm only back to check my tier.

Look at my CTF. It sucks. I'm probably T5 on that mech.

If you don't chase the meta, but pilot for the joy of piloting many different mechs, then you will never be happy if you care an iota about tiers.

Ultimately, this is a very very competitive game, because there is no objective other than chasing kills previously, and now, chasing tiers, so the higher tiers are filled with nothing but meta.

For me, it feels like work, rather than play, which is why I quit. Ask yourself why do you play.

Posted Image

Edited by KBurn85, 23 September 2015 - 05:43 AM.


#62 Chagatay

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Posted 23 September 2015 - 05:39 AM

View PostEl Bandito, on 23 September 2015 - 05:32 AM, said:


He was not using the trial version.


You don't know that....unfortunately (or fortunately) the stats page tracks them as the same mech Prime(I), Prime(G) Prime(Trial) and Prime will all have the same stats. Odds are likely he isn't using the Trial version but you can't be for sure (maybe he used it in a CW drop deck).....and anyways you asked how one can do bad in a Hellbringer. If you use a trial one you can definitely do quite bad. But if you want to get to that coveted T5 spot most clan stock mechs will get you there. I recommend Gargles Prime.

#63 Fate 6

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Posted 23 September 2015 - 05:42 AM

View PostTitannium, on 23 September 2015 - 04:18 AM, said:


Im trying. result is T5. Pug solo. How much different is group play ?
You don't need group play. If you win 50% of your games you will slowly go up in Tier because of the way the system works. I think PGI might have to adjust how big the bars are though

#64 Maver0ick

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Posted 23 September 2015 - 05:47 AM

View PostTitannium, on 23 September 2015 - 05:06 AM, said:

Seems, i have to run away from battle to move my PSR up, instead fighting till last breath. GJ PGI, indeed.


Depriving your team of an assault (or any mech class) during the battle will result in more losses and keep you in lower tiers.

Your best class is assault with average damage of approximately 300. That is considered low. To answer your question, the difference is consistently performing well. There is 1 particular player when I encounter in a game always does minimum 1000 damage on a lost and 1500+ damage on a win in an assault.

Edited by Maverdick, 23 September 2015 - 05:48 AM.


#65 Wildstreak

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Posted 23 September 2015 - 05:52 AM

I am not one of those complaining that my Tier should be Tier 1 or 2. I figured 3. I was fully prepared to complain about a broken system if I did show as Tier 1 or possibly 2.

The 'information' given out by PGI doesn't add up.

2500 games to move in Tiers? By the end of this month (273 days), that would be an average of about 10-11 games a day. I can get in 6+ in an hour, I play several hours a weekend usually, sometimes a few hours during a weekday so certain days make up for any days I skip and then some.

Psr measures since January? Doesn't look like it. Something about this new system seems broken.

For those going by Stats page here, be careful. Stats here were implemented from back about 2013. At one point they Archived them but you can still access it. General Stats cannot be used. For clarity, here are some examples.
Awesomes, first Mechs I owned. Last touched the 8T and 8V before 2015, stats do not count. Might have used the 8Q and 8R a few times, know I used the PB in the Hero tournament but bought it in 2014, only some of stats count for those 3 but no way to tell which.
Hunchbacks, second Mechs I owned. Used all 5 variants since 2013 if not 2012, got the Grid Iron in 2014. Only certain stats count but no way to tell which.
Centurions, got 4 before 2015, only some stats count but no way to tell which. Yen-Lo-Wang bought this year, all stats count.
Resistance Mechs, all gotten this year, all their stats count and they are quite good.
Wave 3, all gotten this year, all their stats count and they are quite good.
UrbanMechs, all gotten this year, all their stats count and they are quite good.

Think I made my point without going through all my Mechs.
PGI would have to redo the stats pages to show all stats from 2015 under CURRENT and archive everything else so we have data to work with but this has not and may not happen so we have not much.
It cannot be based on match score, I am usually in the high scores win or loss.
It may not be W/L, stats on Mechs that count (UrbanMechs, Resistance, Wave 3) are pretty much positive.
Something else NOT explained is driving this rating.

#66 Lily from animove

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Posted 23 September 2015 - 05:55 AM

View PostSirMad, on 23 September 2015 - 03:52 AM, said:



That proofes how BS this system is, it does not rate skill, it is basically just a counter.

extreme example:

player 1 makes 4out of 10 games an up, 1 downs and 4 even.
player 2 makes 2games up, 1 down and the rest evens.

he will ALSO reach T1, just with more games required. but PSR should define Skill, which means how good is someone doing something and not How often has someone done something.

this is flawed in the core of what it is.


tbh a proper tier system would be:

rank players by their combined score of the past 200 matches. This will dynamically raise and fall to the players recent performance and not just a counter that WILL ALWAYS RISE as long as you have more good than bad matches. PSR is missing a quality of how good a player is.

View PostMaverdick, on 23 September 2015 - 05:47 AM, said:


Depriving your team of an assault (or any mech class) during the battle will result in more losses and keep you in lower tiers.

Your best class is assault with average damage of approximately 300. That is considered low. To answer your question, the difference is consistently performing well. There is 1 particular player when I encounter in a game always does minimum 1000 damage on a lost and 1500+ damage on a win in an assault.



those players should be T1 material, but the current system allows most people to arrive at T1 sooner or later, it sololy depends on the massive number of games.


prime example, take a good player that hasn't played since beginning of 2015 he gets T4 by default, may play 10 games per week and wreck faces. he will arrive at the top in like 4 years, just because of the massive amount of games needed. THATS NONSENSE,

Edited by Lily from animove, 23 September 2015 - 06:13 AM.


#67 Speedy Plysitkos

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Posted 23 September 2015 - 06:02 AM

i personaly think, players, who did NOT started this year have a HUGE improvement/advantage to those who started in the middle of the year (me).

Q: loooking for TIER1 player, who started with MWO 3+/2015.
Exist one ?

Edited by Titannium, 23 September 2015 - 06:04 AM.


#68 Lily from animove

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Posted 23 September 2015 - 06:03 AM

View PostTitannium, on 23 September 2015 - 06:02 AM, said:

i personaly think, players, who did NOT started this year have a HUGE improvement to those who started in the middle of the year (me).

Q: loooking for TIER1 player, who started with MWO 3+/2015.
Exist one ?


the question is, when we write the year 2017 will 50% + of MWO's players be all T1?

Edited by Lily from animove, 23 September 2015 - 06:14 AM.


#69 Paigan

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Posted 23 September 2015 - 06:04 AM

View PostTitannium, on 23 September 2015 - 05:22 AM, said:


here is top of it

Posted Image

The L urbie and HBR-prime i last played in June. didnt touch them from that time. Im playing now HBR-B and R63 (you can see the stats are different.)

it a price for starting from 0. HBR-prime + L urbie were my first ever mechs.

Ah, thought so.
Okay that first half seems to be much more significant than the second half.
You should have posted both or one big image right away.

900 Atlas games.
500 Jagermech games.

Let's look at the Atlasses: 285 average damage per game.
Jagermechs: 241 average damage per game.

Keep in mind that gets combined with the HBR and Urbie stats and all the other mechs with lower game counts.
You can calculate your total average yourself easily in excel or something similar.

My guess (based on the full data) is your total average damage per game is something around 200-250.

Edited by Paigan, 23 September 2015 - 06:21 AM.


#70 Speedy Plysitkos

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Posted 23 September 2015 - 06:05 AM

View PostLily from animove, on 23 September 2015 - 06:03 AM, said:



the question is, when we write the year 2017 will 50% + f MWO's players be all T1?


probably not, becauase now plays only 10k, from which 9700 were old/alrady meta-mechs playing people, During 2017, there will be steam players incoming. they will be in same position as i am.

#71 Satan n stuff

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Posted 23 September 2015 - 06:10 AM

View PostTitannium, on 23 September 2015 - 03:42 AM, said:

Firstly, system said im Tier5. So be it.

Im doing 600-800 damage with assaults in every second match, sometimes killing 1, sometimes 3-5.
Id like to know, if T1 pilots could write here their average stats, ie KDR + damage and cbills earning (non +30%), to compare.
Id like to know, what exactly is the difference between T5 and T1 gameplay. Why system said im 5.

EDIT: im not willing to be T1. (T4 is all i wanted)

The main difference I've noticed switching between low tier pug matches and seal clubbing groups is that in the latter most people can actually aim. Mechs with bad hitboxes but good quirks or hardpoints will probably do better in lower tiers because they'll live longer.

#72 Paigan

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Posted 23 September 2015 - 06:11 AM

View PostLily from animove, on 23 September 2015 - 05:55 AM, said:

[...]
rank players by their combined score of the past 200 matches. This will dynamically raise and fall to the players recent performance and not just a counter that WILL ALWAYS RISE as long as you have more good than bad matches. PSR is missing a quality of how good a player is.
[...]

Excellent idea.
Maybe the last 500 or 1000 or so, but the idea in principle would be far better than just counting in everything (especially score-ruining newbie time games after Jan 2015).

Then make the score resemble efficiency and accuracy (kills achieved with with low damage and early on) instead of overweighting meaningless raw damage (Lurms, anyone?) and it would ACTUALLY approximate skill.

#73 Lily from animove

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Posted 23 September 2015 - 06:16 AM

View PostTitannium, on 23 September 2015 - 06:05 AM, said:

probably not, becauase now plays only 10k, from which 9700 were old/alrady meta-mechs playing people, During 2017, there will be steam players incoming. they will be in same position as i am.


yes but most of today will end in T1 sololy by the gamenumbers, not by "skill"

better may probably even be, take the best 40%matches of the last 1000 matches played.

this way "experimenting" and getting some low score matches will not directly downscale ones "skill" Those woudl then simply fall into the category of "exceptions" that would need to circle though all 1000 games firts before getting erased.

Edited by Lily from animove, 23 September 2015 - 06:19 AM.


#74 Speedy Plysitkos

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Posted 23 September 2015 - 06:19 AM

View PostLily from animove, on 23 September 2015 - 06:16 AM, said:



yes but most of today will end in T1 sololy by the gamenumbers, not by "skill"

better may probably even be, take the best 40%matches of the last 1000 matches played.

this way "experimenting" and getting some low score matches will not directly downscale ones "skill" Those woudl then simply fall into the category of "exceptions" that would need to circle though all 1000 games firts before getting erased.


yep.

#75 Speedy Plysitkos

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Posted 23 September 2015 - 06:24 AM

View PostPaigan, on 23 September 2015 - 06:04 AM, said:


Ah, thought so.
Okay that first half seems to be much more significant than the second half.
You should have posted both or one big image right away.

900 Atlas games.
500 Jagermech games.

Let's look at the Atlasses: 285 average damage per game.
Jagermechs: 241 average damage per game.

Keep in mind that gets combined with the HBR and Urbie stats and all the other mechs with lower game counts.
You can calculate your total average yourself easily in excel or something similar.

My guess (based on the full data) is your total average damage per game is something around 200-250.


yep. because it count mine first ever 100-150 trial/beginner matches with 50-100 damage score.
That part , you "old" players, already skipped by starting 2015 stats with mechs I even dont have now.

Seems fair to me.
PGI, way to go. Discriminating new players for being new.

Edited by Titannium, 23 September 2015 - 06:25 AM.


#76 Bigbacon

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Posted 23 September 2015 - 06:31 AM

if you want to kill your rating though...use weird builds and not so good mechs.

red after red using a deaths knell...it can't compete at all anymore. I could not imagine having to use stock mechs or close to it....

not that I care about my rating....this why I hate that kind of thing. People get so caught up in the number they lose out on having fun.

Edited by Bigbacon, 23 September 2015 - 06:32 AM.


#77 Bilbo

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Posted 23 September 2015 - 06:36 AM

View PostFate 6, on 23 September 2015 - 05:42 AM, said:

You don't need group play. If you win 50% of your games you will slowly go up in Tier because of the way the system works. I think PGI might have to adjust how big the bars are though

This is obviously untrue. I'm just shy of Tier 3.
Wins / Losses 3,814 / 3,486

#78 Paigan

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Posted 23 September 2015 - 06:41 AM

View PostTitannium, on 23 September 2015 - 06:24 AM, said:

yep. because it count mine first ever 100-150 trial/beginner matches with 50-100 damage score.
That part , you "old" players, already skipped by starting 2015 stats with mechs I even dont have now.

Seems fair to me.
PGI, way to go. Discriminating new players for being new.


The question is: were your "newbie phase" games really in Atlas, Jagermech, Hellbringer, Urbanmech?
Because those four mech types make up around ~80% of all your games, meaning your tier basically comes from playing with them.

#79 Dawnstealer

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Posted 23 September 2015 - 06:43 AM

I'm T4, alllllllmost T3, but during a lot of that time, I was grinding mechs up. Virgin mechs aren't usually kill monsters and game winners until they're at least through their basics, so I've been slowly clawing my KDR back up. If I'm T3, I'll be happy.

#80 Imperius

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Posted 23 September 2015 - 06:45 AM

It's ok I'm lower tier 3 and I have no idea why or do I care. Speculation says it's total games makes the biggest difference.

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