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Non-Comp Mwo Is A Cesspool Of Idiocy.


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#81 Necromonger Commander

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Posted 24 September 2015 - 03:37 AM

I was thinking the same thing. Pug drops are a complete carp shoot. I was trying to farm C-bill with my Dire Whale because it has the 30% Cbill boost, but I get in matches where it is easy for the enemy team to focus fire on me without any of my teamates being of much help. If I get a decent team I can clean up, but it only happens in 1 out of 4 or so drops that I get a team that can pose enough of a threat that the enemy team even bothers with them until I am dead. And when I do get a good team they can kill most of the enemy team before my 53.5 kph can get me within weapons range. This is a recent problem as it seems pugs have gotten much more timid and most try to hide as long as possible.

I can farm more C-bills in a non hero mech that can survive to the end of a match and keep up with the rest of the team even without the C-Bill boost.

My shiny preordered Jenner IIC should change all that :)

Edited by Necromonger Commander, 24 September 2015 - 03:55 AM.


#82 DivineTomatoes

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Posted 24 September 2015 - 03:43 AM

And from your post I get the impression that competitive play is a cesspool for jumped up ********. I think Ill stick with the idiots so I don't have to deal with people like you.

#83 sneeking

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Posted 24 September 2015 - 03:43 AM

View PostNecromonger Commander, on 24 September 2015 - 03:37 AM, said:

I was trying to farm C-bill with my Dire Whale because it has the 30%


You chose to be the pinata in a room full of children wielding sticks.



#84 Vlad Ward

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Posted 24 September 2015 - 03:44 AM

Comp play is fun as hell and actually requires a lot less individual min/maxing since you're able to coordinate the entire team's builds together instead of throwing yourself into the pug pool and hoping the rest of your team brought the right kind of floaties.

#85 sneeking

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Posted 24 September 2015 - 04:08 AM

Whales are the worst things to bring into pug land, at least thats how i remember them. You might get a few lucky shots off or might look like a star doing mop duty after everyones crippled if you hang back.

Mostly some huggin will find you though...

#86 Siegegun

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Posted 24 September 2015 - 04:18 AM

No one listens to you because you sound like an a-hole. It does not matter if you have the secrets to win every match, when you come across like a complete ass, and then whine about it in game and in the forums no one will give you the time of day. Add to this multiple times you trumpet the "fact" you do not care what anyone else says. You are the problem, not everyone else. The end.

#87 Lugh

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Posted 24 September 2015 - 04:23 AM

View PostCerberias, on 23 September 2015 - 07:19 PM, said:

Good brawlers can do that occasionally, Wolf. No brawler can ever dictate range 100% of the time, and a flank from something with more range = dead.

Good brawlers can do this on ANY map. ALL the time. If you can't you aren't a good brawler.

In point of fact if you are failing to dictate the range you engage at in ANY mech, the fault lies squarely with YOU. No one else. YOU know the effective range of your weapons. YOU know were your team is, YOU should be paying attention to learn where the enemy is, YOU should be moving with your team to support them.

#88 Cerberias

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Posted 24 September 2015 - 04:23 AM

World isn't black and white, siege. Go back and think about what you've said.

@lugh. Good luck getting into brawling range against enemies on caustic (not humping the middle because that's idiotic). There are positions on almost every map that are utilised effectively to blunt brawlers. There's a reason why brawls only work on very specific maps. You seem to think that the enemy has no option but to sit in a spot where they're vulnerable to a brawl.

Edited by Cerberias, 24 September 2015 - 04:25 AM.


#89 sneeking

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Posted 24 September 2015 - 04:29 AM

View PostLugh, on 24 September 2015 - 04:23 AM, said:

Good brawlers can do this on ANY map. ALL the time. If you can't you aren't a good brawler.

In point of fact if you are failing to dictate the range you engage at in ANY mech, the fault lies squarely with YOU. No one else. YOU know the effective range of your weapons. YOU know were your team is, YOU should be paying attention to learn where the enemy is, YOU should be moving with your team to support them.


That much is true, if you cannot control the terms of engagement then you have been out played.

#90 Lugh

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Posted 24 September 2015 - 04:29 AM

View PostCerberias, on 24 September 2015 - 04:23 AM, said:

World isn't black and white, siege. Go back and think about what you've said.

@lugh. Good luck getting into brawling range against enemies on caustic (not humping the middle because that's idiotic). There are positions on almost every map that are utilised effectively to blunt brawlers. There's a reason why brawls only work on very specific maps. You seem to think that the enemy has no option but to sit in a spot where they're vulnerable to a brawl.

I brawl ALL the time. It's my favorite way to play. And I don't need luck to brawl on Caustic, there are tons of seams to help. The only time it's remotely hard to brawl on Caustic is when it's raining and you lack ECM coverage.

#91 Cerberias

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Posted 24 September 2015 - 04:33 AM

Against a bad team, sure. Which I'll admit it 99% of pug games.

#92 Vlad Ward

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Posted 24 September 2015 - 04:35 AM

View PostLugh, on 24 September 2015 - 04:29 AM, said:

I brawl ALL the time. It's my favorite way to play. And I don't need luck to brawl on Caustic, there are tons of seams to help. The only time it's remotely hard to brawl on Caustic is when it's raining and you lack ECM coverage.


Define brawler.

Cuz the things we called "brawlers" back when I played RHOD are universally terrible right now, and forcing people into <100m can be a pretty extreme dice roll based on team positioning.

Is the TDR-5SS a "brawler"? Because that thing has a 350m~ optimal range, which is pretty dang different from the ~100m SRMs and such work at.

#93 Cerberias

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Posted 24 September 2015 - 04:39 AM

That's a good point Vlad. I'd define brawler as knife fighting with SRMS/small pulse or similar, but the act of brawling would be someone in constant line of sight of their enemy throughout the fight. Anything other than that would be like harassing or striking or similar. That being said, others may have a different definition, which I'd be interested to hear.

#94 Mcgral18

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Posted 24 September 2015 - 04:40 AM

View PostCerberias, on 23 September 2015 - 09:54 PM, said:

Again with the simplicity, assaults move different speeds. Unbasiced dire moves quite slow, fyi. Your showcased 'wubshee' however can run a lot faster, because you've sacrificed range and alpha (and any form of heatless damage), and use an XL (AHAHAHHAHAHAHAHA). Pretty much disqualifies you from talking when you run a build like that, especially on a brawler.

Is that simple enough for you? I can break it down further if you want, can even teach you things like percentage differences, ratios etc.. if you're that far behind the curve.


Your inability to outperform an XL400 Assault says it all. Just under 1000 matches, 5 K/d ratio, a touch under 600 average damage.
Your Whales SHOULD be able to compare...that is, if you aren't a TerriBad.

Your Basiced Whales were having a hard time matching my not Basiced BattleMasters.


View PostLord Scarlett Johan, on 23 September 2015 - 10:05 PM, said:


He was in two matches back to back bitching at his team, both were sub-200 games in a Hunchback 4P.


I had thought so.

He does seem quite full of himself.

#95 Light-Speed

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Posted 24 September 2015 - 04:42 AM

View PostCerberias, on 24 September 2015 - 04:33 AM, said:

Against a bad team, sure. Which I'll admit it 99% of pug games.


From what evidence are you drawing this from? Are you sure it isn't just that you suck at brawling and is making this claim because you never saw what it means?

Yes, brawling by hugging their face isn't very exciting but if you kill by brawling it means you built it well and you positioned & approached well.

Also, yeah, define brawling because there are more than one type of close range loadouts.

#96 Cerberias

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Posted 24 September 2015 - 04:46 AM

Is 5 kdr good? Lol, I've got that in a cicada.. try again.

#97 Bishop Steiner

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Posted 24 September 2015 - 04:52 AM

View PostMazzyplz, on 23 September 2015 - 07:40 PM, said:


is this supposed to be hannibal? i am not sure if this is accurate; i was under the impression he looked like north africans - like algerians or moroccans

i know some revisionists are pushing hard for him to be part of black studies etc -
but that's all fairly new and based on what? this is a statue of the man from antiquity and his brother basdrugal - from their own coins... this is a painting from a little bit after i believe - the straight or aquilean nose kinda give it away

sorry but i absolutely reject revisionist history

i am sure you can make your case for black rolemodels without resorting to fabrication - if that's what you wanted to do

and apparently, they want to make him "progressive"...look, he's wearing *******'s brassiere..... we gonna see him featured on "I am Cait" anytime soon?

#98 Mcgral18

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Posted 24 September 2015 - 04:53 AM

View PostCerberias, on 24 September 2015 - 04:46 AM, said:

Is 5 kdr good? Lol, I've got that in a cicada.. try again.


Post a screen then.

1000 matches, half decent stats.

Any Terribad can get 5 kills in a mech and stop using it. Are you a Terribad?

#99 Lugh

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Posted 24 September 2015 - 04:55 AM

View PostVlad Ward, on 24 September 2015 - 04:35 AM, said:


Define brawler.

Cuz the things we called "brawlers" back when I played RHOD are universally terrible right now, and forcing people into <100m can be a pretty extreme dice roll based on team positioning.

Is the TDR-5SS a "brawler"? Because that thing has a 350m~ optimal range, which is pretty dang different from the ~100m SRMs and such work at.

The 'brawl' begins at about that range specifically. It's that point where you can go on and on with no stop to the action, and you may believe the SRMs to only be effective at sub 100m, but you'd be wrong.

#100 Vlad Ward

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Posted 24 September 2015 - 05:08 AM

View PostLugh, on 24 September 2015 - 04:55 AM, said:

The 'brawl' begins at about that range specifically. It's that point where you can go on and on with no stop to the action, and you may believe the SRMs to only be effective at sub 100m, but you'd be wrong.


What range? 350m?

350m is both outside the max range of SRMs and the optimal range of the AC/20. 350m is mid-range combat. It's the most effective range for LRM boats. What is brawly about 350m? Are you actually dodging shots when you have a relative angular velocity of 1-6 deg/sec? Only a blind lemur could miss a fully exposed target at that range.

We appear to be talking about very, very different things. For the record, a pretty good chunk of the community is going to refer to combat at 350m as "normal-ass fightan".

Edited by Vlad Ward, 24 September 2015 - 05:08 AM.






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