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Non-Comp Mwo Is A Cesspool Of Idiocy.


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#121 wanderer

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Posted 24 September 2015 - 09:30 AM

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Paul did say it took 2500 matches


Paul's got easily that many and last we checked, he was Tier 4.

#122 Sarlic

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Posted 24 September 2015 - 09:32 AM

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Matches where I'm with a phenomenal team that is speed and offense oriented and they know what they're doing and I see virtually no combat, maybe getting out 100 damage if I'm really lucky (but usually I don't in that situation) because my ass is so slow, even if I end up getting flanked and teamed up on, if that really good team wins, my rating goes up.


Sounds familar! Haha. Been in that situation a few times.

#123 Suzumiya Haruhi no Kerensky

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Posted 24 September 2015 - 09:37 AM

"comp" mwo





lol

#124 MischiefSC

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Posted 24 September 2015 - 10:55 AM

View PostCerberias, on 24 September 2015 - 03:29 AM, said:

@ mischief.

At 1km, the extra range gets you ~0.7 extra damage per beam. Sure it helps, but it's hardly an incredible advantage, as it'll disappear fast if the ranges shorten even a little.

Sorry, your first full paragraph, I'm not sure what you're trying to say there. You start with mobility then move to dps? In regards to mobility, you lose ~25% of your move speed, it hardly turns you into a turret. I will admit that it would help on certain places on certain maps - I'll bow to your CW knowledge.

In regards to sniping, I suppose that's fair enough with the ERLL. Personally I don't find them that bad because realistically, the mechs that use them aren't 'peeking' mechs, they're turrets. That being said, you can't really bring the dire on CW, so again I'll bow to your CW knowledge. I should have specified my topic as being non-CW, I actually find people in CW are generally more team-oriented, had quite a lot of fun over the tourney.

I'll give the BM a shot next time I'm in CW.. not gonna run it for normals though! :P


I appreciate a good conversation about cw mech balance. I'm going to stay on this topic because I think it's a lot more productive than the rest of where the thread has gone.

For IS mobility and DPS are tightly related. You can't generally stay in a single position and face It's not about your speed relative Stalker to BM, it's your speed relative to Scrows/TWs et al. IS mechs are pretty much universally inferior to their Clan counterparts. You're not going to generally win a firing line vs firing line engagement unless the other team is worse. If you are slower than the Clanners you're going to get left behind and gang-******. So trying to snipe in a slow mech means you can't as effectively reposition. Sniping in CW IS vs Clan is about constantly repositioning.

For the Stalker you're rarely going to drop with a team that will support you so your opportunities to hull down and poke will be relatively few. So you'll Play it on the move a lot and should not expect the Thuds and BJs to stay with you. As the Clan mechs are universally faster you're going to regularly get flanked and overrun and that tankiness only helps for a few seconds because there is not a team there to save you.

I absolutely agree the Stalker is a better platform for those specific tasks than any xl assault. The realities of CW though (IS/Clan broken balance and the corresponding migration of almost all serious groups to Clans) the ability to stay ahead of the Clan mechs supercedes the performance advantages.

You're lucky to get a team that will set a firing line and hold it on Hellbore and Boreal. You need to expect as a given rule that if you're playing IS your team will push and leave you behind regularly or fall back and leave you to it. Sure, drop with a good team and you'll Play the whole match in your stalker. Generally though if you want to win you'll need to stay on the move and carry a lot. If you don't plan for and expect 3 people on your team to score under 500 you're going to have a bad time. Conversely most the Clan players will be pretty stupid; they are used to the brute force of better mechs carrying them. Even really good players and teams will fall prey to that.

No argument on the metrics and survivability of the Stalkers. Saying that the realities of CW play make performance on anything that goes under 75-80 very iffy. You have to carry, a lot, and your team is going to spend a lot time running around and ahead of the Scrow hordes.

#125 Sethliopod

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Posted 24 September 2015 - 11:30 AM

There was this one time--I wish I had taken note of the guy's name--this guy was using voip to assume the role of Mech Commander, the minute we dropped. And he was totally in character. Totally cool, orderly, and in command. I think we won, maybe, but more importantly it was AWESOME! He elevated the game so simply and so pleasantly. At the end, he even said, "Mech Commander ???, out." Awesome.

The OP was not this guy.

#126 Soulstrom

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Posted 24 September 2015 - 11:47 AM

View PostCerberias, on 24 September 2015 - 05:39 AM, said:

@soulstorm, there's some competitive mwo out there if you want. The problem is that it's few and far between, and you need a consistent group of people to play with. RHOD, MRBC, battle for midway etc..


No, no. You misunderstand me. I don't want to compete. Well maybe, but that is not the goal right now and I like commenting and spectating. Don't take that as me having a bad tier or KDR. ;) I am hosting a tournament to raise money for children's cancer research and to test the waters to see if there is enough of a player base that want to be competitive and play in tournaments. If all goes as planned with this one and we get the minimum number of participants registered to play, it is my intention to have MWO become an e-sport and hold about 2-4 of these tournaments per year.

#127 AssaultPig

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Posted 25 September 2015 - 12:36 PM

most assaults should redline the throttle as soon as they hit the ground, and keep it redlined for the first ~2 minutes of the match at least. You don't really have the luxury of being able to reposition in response to enemy movements, so you need to be proactive. If you actually keep moving you will keep up with the team most of the time, or at least be in position to shoot things that they engage first.

Lots of assaults don't do this; they like to just hang around in whatever the most defensible spot is that's close to their spawn, and apparently expect most of the rest of the team to come babysit them while they do it. I couldn't tell you the number of times I've seen assaults sit behind a hill, lose all awareness of how their team is moving, get cut to ribbons when some enemy light finds them and then complain about it.

If you're actually moving and attacking the team will rally to you; having a smart DWF or whatever around is really nice. If you just hump a hill people will mostly leave you to die on it.

#128 Spr1ggan

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Posted 25 September 2015 - 12:40 PM

View PostAssaultPig, on 25 September 2015 - 12:36 PM, said:

most assaults should redline the throttle as soon as they hit the ground, and keep it redlined for the first ~2 minutes of the match at least. You don't really have the luxury of being able to reposition in response to enemy movements, so you need to be proactive. If you actually keep moving you will keep up with the team most of the time, or at least be in position to shoot things that they engage first.

Lots of assaults don't do this; they like to just hang around in whatever the most defensible spot is that's close to their spawn, and apparently expect most of the rest of the team to come babysit them while they do it. I couldn't tell you the number of times I've seen assaults sit behind a hill, lose all awareness of how their team is moving, get cut to ribbons when some enemy light finds them and then complain about it.

If you're actually moving and attacking the team will rally to you; having a smart DWF or whatever around is really nice. If you just hump a hill people will mostly leave you to die on it.

You forgot all the times the assaults just amble around their spawn grid for the first minute.

#129 AssaultPig

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Posted 25 September 2015 - 01:01 PM

yes, also that

#130 Stelar 7

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Posted 25 September 2015 - 01:11 PM

3 for 10, getting a lot of responses but nothing new or clever. Just another conversation from behind and below the belt.

#131 Sarlic

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Posted 25 September 2015 - 01:24 PM

View PostSpr1ggan, on 25 September 2015 - 12:40 PM, said:

You forgot all the times the assaults just amble around their spawn grid for the first minute.


What about the teams pressing the W too deep?

I mean communication needs to come from both sides. The speed differences from a heavy can be pretty huge. Especially those new shiny cbill EBJs. The difference is in most cases more then 20 km/h.

I agree though. First minute is crucial.

Edited by Sarlic, 25 September 2015 - 01:25 PM.


#132 Spr1ggan

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Posted 25 September 2015 - 11:44 PM

View PostSarlic, on 25 September 2015 - 01:24 PM, said:

What about the teams pressing the W too deep?

I mean communication needs to come from both sides. The speed differences from a heavy can be pretty huge. Especially those new shiny cbill EBJs. The difference is in most cases more then 20 km/h.

I agree though. First minute is crucial.

Yeah i'm not really meaning speed difference. I used to hang back and cover the assaults in the early parts of a drop. And i really do mean a lot of of assault players make no effort to get into position or get to the team. So many of them just wander aimlessly around their spawn grid for the first part of a drop.

Edited by Spr1ggan, 25 September 2015 - 11:44 PM.


#133 Davegt27

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Posted 26 September 2015 - 12:11 AM

View PostMechaNagato, on 24 September 2015 - 09:37 AM, said:

"comp" mwo


Lol


Lol see how the OP made a mistake in his title he put "non-" in his title ha ha

Silly OP


#134 Lykaon

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Posted 26 September 2015 - 12:19 AM

View PostCerberias, on 23 September 2015 - 07:02 PM, said:

Almost every game the strat is 'hold W and engage'. There is almost no recognition of supporting team-mates as everyone wants to get in as fast as possible. Virtually nobody uses cover, or tries to take good positions. I'm actually convinced now that almost everyone here is playing without a thought in their heads, maybe you should try utilising the brain that billions of years of our ancestors died to evolve for us.


When did it change from...

Hurry up to get to a rock to hide under and play hidey pokey. I think I would much rather have a puggie team that actually moved for a change.

#135 sneeking

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Posted 26 September 2015 - 12:32 AM

View PostLykaon, on 26 September 2015 - 12:19 AM, said:


When did it change from...

Hurry up to get to a rock to hide under and play hidey pokey. I think I would much rather have a puggie team that actually moved for a change.


Yea exactly !

Nothing worse for a srm huggie than hidey pokey teams who sit back and tink too much...

I will leave a team like that every time, circle around and find a fattie to hump. If he dies ill look for another and if i die ill look for another match.

Sadly it was all to repetitive especially weekend events, so i left and found another game.

#136 Mycrus

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Posted 26 September 2015 - 01:22 AM

View PostCerberias, on 23 September 2015 - 07:02 PM, said:

Almost every game the strat is 'hold W and engage'. There is almost no recognition of supporting team-mates as everyone wants to get in as fast as possible. Virtually nobody uses cover, or tries to take good positions. I'm actually convinced now that almost everyone here is playing without a thought in their heads, maybe you should try utilising the brain that billions of years of our ancestors died to evolve for us.

Here are some tips;
- Don't rush until you know where the enemy is coming from.
- Bunch up early-game so nobody gets picked off.
- Bring longer ranged mechs so you're not forced to charge to be halfway useful. Brawlers are for dedicated brawl teams, not pugging where you cannot guarantee that range or support from your team-mates. If half the team charges over the hill to engage the enemy when the other half is sitting back in a firing line, you just lost the game. Congratulations.
- Once you know where the enemy is coming from, move into a firing line to defend against their charge, firing line beats rush almost every time.
- Turn and face an enemy charging into your flank, don't rush into the rest of the team and ignore them. They will not go away, you're just hoping that you can kill the enemies before they can kill your backlines. This is a terrible game plan, revolving around hoping that your team has higher skill than the enemies. Use your heads and think about what you're doing.
- SUPPORT THE ASSAULTS. An assault lost for 200 damage is almost always the teams fault.

This is purportedly the 'thinking mans shooter'. Please, act like you've got some sort of thoughts in those heads of yours.

Waiting for the flames.


You are raging at the pug pool of some obscure grindy f2p robbit game...

Feel silly yet?

Read again.



#137 Mudhutwarrior

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Posted 26 September 2015 - 02:15 AM

View PostSethliopod, on 24 September 2015 - 11:30 AM, said:

There was this one time--I wish I had taken note of the guy's name--this guy was using voip to assume the role of Mech Commander, the minute we dropped. And he was totally in character. Totally cool, orderly, and in command. I think we won, maybe, but more importantly it was AWESOME! He elevated the game so simply and so pleasantly. At the end, he even said, "Mech Commander ???, out." Awesome.

The OP was not this guy.


My favorite matches is when a experienced team guy takes command like that. So rare in solo now sadly.

#138 Bishop Steiner

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Posted 26 September 2015 - 02:33 AM

View PostBishop Steiner, on 24 September 2015 - 04:52 AM, said:

and apparently, they want to make him "progressive"...look, he's wearing *******'s brassiere..... we gonna see him featured on "I am Cait" anytime soon?


Wait.... ******* is censored? Mad-onna?

Edited by Bishop Steiner, 26 September 2015 - 02:34 AM.


#139 Satan n stuff

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Posted 26 September 2015 - 02:45 AM

View PostcSand, on 23 September 2015 - 07:33 PM, said:

Oh and another FYI

billions of years of ancestors evolving the human mind.. the end goal there was not to be good at video games, of that I am certain sir

So in all reality, it's probably more of a waste of a human brain spending the time to be "competetive MWO player" when you put everything in perspective

Evolution has no end goal.

#140 sneeking

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Posted 26 September 2015 - 02:59 AM

View PostSatan n stuff, on 26 September 2015 - 02:45 AM, said:

Evolution has no end goal.


That much is obvious.





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