Jump to content

- - - - -

Mobile Heavies / Assaults ?


12 replies to this topic

#1 Kamahl

    Rookie

  • The Nimble
  • 7 posts

Posted 24 September 2015 - 02:37 AM

(TLDR near the end)
I've bought 3 different assault mechs and 3 different heavy mechs.

The 3 Assaults were the King Crab 000, Stalker Misery and the Direwolf. I did not enjoy a single one of them due to their immense immobility. Normally I play light so the transition was really hard for me to get even decent games because I got caught out almost every game. I did not master any of these but I had all the basic skills for these mechs which in my opinion didnt help the mobility a lot.

The 3 Heavies I played are the Timberwolf, the Jagermech and the Thunderbolts. I absolutly hated the jagermechs mobility, and a lot of other stuff that I even ended up selling it. I mastered the Thunderbolts, and I really like these. For me personally these are mobile enough for me to enjoy and after mastering them I think they are quite mobile for heavies. The Timberwolf is also pretty mobile but I really dont like the acceleration / decceleration of it.

So this leads me to the questions I have :
1. Are there any mobile Assaults ? Maybe I would like the executioner and gargoyle but Im not sure if I want to risk 17-20 mio cbills.
2. I noticed every Clan heavy mech has a speed of 81.0 kph and with speed tweak theyre at 89.1 kph. Is every mech the same in terms of mobility ? Or is there a difference in Torso turn rate, accl + deccl and that sort of stuff ?
3. Is the Thunderbolt 5SS with a std 300 a mobile heavy ? or are there even more mobile heavies ?

TLDR :
bought 3 assaults, enjoyed none of them due to lack of mobility, bought 3 heavies enjoyed one of them heavily, one moderatly, one absolutly not. does every Clan heavy have the same mobility ? Is the thunderbolt 5ss with std300 a mobile heavy ? Executioner / Gargoyle = mobile Assaults ?

Thanks !

#2 NeoCodex

    Member

  • PipPipPipPipPipPipPip
  • The Predator
  • The Predator
  • 799 posts

Posted 24 September 2015 - 02:46 AM

No, Timber Wolf is pretty much the most mobile with the most firepower and good hitboxes you can get.

Clan heavies have equal torso twist rates its tied to the engine. It's just that Ebon Jaguar feels more sluggish in comparison because it doesn't have arm actuators, and it's generally built more of a long range fighter than a brawler, which should be pretty obvious when looking at it.

Mobile Assaults? Well that used to be Victor, but I wouldn't recommend it these days. Maybe all this will change with the next major rebalance (in a month or two?). Gargoyle is horrible, dont' try. Executioner can work, MASC and jump jets sure fit into the "mobile assault" thing but I wouldn't keep your hopes up. It's mainly most energy hardpoints being veeery low on the right arm while torso mounted ballistics are nice.

Certainly Warhawk is somewhat mobile. But it has it's own "problems". I do like it tough. Not an expert on Thunderbolts, so that's as much as I can help. In terms of mobiltiy you also have to look at things like do they have arm actuators and what weapons can you fit there, because some mechs that have their weapons torso bound certainly doesn't make them feel "agile", if that's what you were looking for, as this is important too.

#3 dragnier1

    Member

  • PipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 1,054 posts

Posted 24 September 2015 - 03:23 AM

I think catapults are quite mobile, good twist range and twist speed. Flimsy though.

Warhawks are relatively mobile. Torso twist is limited.

#4 TheLuc

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 746 posts

Posted 24 September 2015 - 03:27 AM

ever thought of the Banshee ?

#5 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 24 September 2015 - 03:28 AM

the 81KPH clan Heavy/assault Mechs are all about the same in terms of walking and turning, however they all have different torso twist range but twist speed is about the same.

the Summoner and Timber wolf can fit Jumpjets (unremovable from the Summoner and S torsos have fixed Jumpjets for the Timber Wolf) giving them the best mobility, however the Timby had far more tonnage for weapons and better omnipods with more of a range of hardpoints.

it terms of tonnage Clan Mechs have fixed equipment as well as engines, structure and armor, so in terms of available tonnage with max armor rounded to the half ton, the EBJ has 28.5, the TBR has 27.5, the MDD has 26, HBR has 23, SMN has 20.5 and GAR has 19.5

#6 Spare Parts Bin

    Member

  • PipPipPipPipPipPipPipPip
  • Wild Dog
  • Wild Dog
  • 1,743 posts
  • LocationSearching alternate universes via temporal wormhole generator.

Posted 24 September 2015 - 05:23 AM

I like my Ebon Jaguars, so much in fact I plan to buy one more. The Timberwolf and IS Cataphracts are fine also.

Your struggles mirror my own before I decided to just let a Mech or Omni be what it is and build around its strengths and limitations.

#7 Kamahl

    Rookie

  • The Nimble
  • 7 posts

Posted 24 September 2015 - 06:33 AM

I'm really suprised to hear that the warhawk is mobile while no one mentions the executioner ?
With the same speed as the warhawk but 4 jumpjets and MASC I imagined the executioner to be much more mobile.

Is the ebon jaguar less agile than the timberwolf ?

#8 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,160 posts
  • LocationThe Far Country

Posted 24 September 2015 - 06:55 AM

Most mobile assaults: EXE, GAR, WHK. On the IS side, BLRs stand out to me (try a 330-335 STD and torso lasers). Most others require an XL to feel mobile.

#9 Chados

    Member

  • PipPipPipPipPipPipPipPip
  • 1,948 posts
  • LocationSomewhere...over the Rainbow

Posted 24 September 2015 - 08:31 AM

I run Victors and disagree that they are not worth the effort. They are underrated, and play like heavies, they are a rough equivalent to the Clan's 70-ton Summoner. They have four jump jets and great mobility, and more staying power than most IS heavies other than the Thunderbolt. But they aren't 'mechs that can lead a push, they will go down fast and hard in that role. They are mobile heavy weapon carriers these days and can pack an AC20 and two PPCs or large pulse lasers. They have limited hard points and need an XL engine bigger than a 320 for best practice, which makes them somewhat fragile. They may be 80 tonners but they cannot be played like traditional assaults anymore.

If you didn't like the KGC or Misery you will not like the Banshee either, I find it ponderous. I think the TBR for all it is a 75t heavy is actually one of the top assaults in the game now. The Executioner might be s good choice, and the Gargoyle is much like an improved Victor but for lack of jets.

Edited by Chados, 24 September 2015 - 08:33 AM.


#10 Palor

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 372 posts
  • Twitch: Link
  • LocationManitowoc WI

Posted 24 September 2015 - 08:44 AM

The Dragons with a maxed out 360 engine can go 106kph after quirk. They are nimble and deadly in skilled hands, but overall they lack firepower and require the XL. You really have to play a dragon to its quirks to get much use out of them.

#11 Torezu

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 329 posts

Posted 24 September 2015 - 09:21 AM

A BNC-3M with an XL 400 and speed tweak moves at 75 kph and twists/turns like a mech 15-20t lighter. And it still has (with default armor, endo, and the engine loaded full of 16 DHS) 35.5t and 27 crits left for whatever you want to cram in it. I like to run mine with 4 LPLs and 4 MLs.

#12 RagingOyster

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 462 posts
  • LocationBaltimore, Maryland

Posted 24 September 2015 - 09:50 AM

There are some assaults that you can get going pretty quick if you max the engines out.

Victors are speedy, although they aren't the MetaMechs they used to be.
Battlemasters are also quite nimble and you can boat lasers with the best of them.
Gargoyles aren't the most "competitive" chassis out there but they are fast.
Warhawk is fast as well, and packs quite a mean weapons loadout.

As far as mobile heavies,

Timber Wolves are the best you can get. Fast, nimble, JJs, good hitboxes and plenty of weapons
Ebon Jaguar has a small profile and good weapon options as well, and it's quick to boot.
Cataphracts offer pretty solid firepower and you can get them going pretty fast
Orions are tanky and fairly fast, I love my ON1-P

Yes, Clan mechs are all basically the same (within their weight classes) as far as speed. There will be differences in agility due to accel/deccel, JJs and such. There will also be differences in torso twist and aiming (because some mechs do not have arm actuators)

IS mechs have much more variety in terms of mobility, since any given mech could have a tiny engine and go 40-50kph or be maxed out and run 80-120kph but no omnipods means more restrictive weapon options

#13 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 24 September 2015 - 04:02 PM

I'd suggest the Executioner as an assault and the Ebon Jaguar as a heavy.

The Executioner works very well as a brawler with a UAC and some small pulse lasers or even srms, if you want it can also run with some long range weapons, and if you care about high mounted guns the torso slots are up there for all that Gauss+PPC or whatever you want to use. The MASC in it allows you to accelerate nearly instantly and turn faster than some mediums. I elited mine and it can run over 86kph when MASC is on and feels like playing an oversized medium with Atlas level armor and some pretty heavy firepower.

The Ebon Jaguar is one of my favorite mechs to play and it can run any build pretty well. If you want LRMs you can get up to 80 tubes over 4 launchers, if you want Lasers you can boat up to 8 of them and have 2 ballistics with those 8, if you want ballistics you can have up to 3 cannons at once. Theres so much variety with this mech that sometimes I just change up the loadout and it feels like a completely different mech. I also went and elited these and the things feel very mobile and manueverable. They go just under 90kph when tweaked, so I can keep up with the light and medium lances or hunt down heavier mechs. The armor isn't as heavy as some of the other heavy mechs, but Its never been much of an issue to me, the thing spreads damage like a champ.

I'm a clanner at heart.


EDIT:
Oh, and the Executioner has jump jets, I kinda forget about those sometimes, but honestly they do help get over logs on bog and up platforms on mining collective and some other places.

Edited by Dakota1000, 24 September 2015 - 04:03 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users