Exiting The Underhive!?
#1
Posted 24 September 2015 - 05:26 AM
#2
Posted 24 September 2015 - 06:13 AM
As match score is hugely based around damage done (which was clearly shown by last weekend's challenge) a rather sure way of advancing is by doing a lot of damage. Not necessarily applying damage to the correct part but just damage in general because every two points of damage is worth 1 matchpoint. (check out your matchscores, just divide your damage by 2 and see how much it makes up of your score, it can be scary).
To illustrate, this weekend I took out my GaussJager for an excellent game, 5 kills with about 320 damage. Some assists, won, survived. Got 204 match score iirc. O_o
So the answer to your question could very well be: LRM-mechs, or Clan mechs that can boat Streaks. Both weapon systems can reap huge rewards versus players with less skill, letting you rack up great damage and thus match score. As you go up in ranks you'll find that people will wise up to these tactics though.
If you're not fond of guided missiles you'll probably need another mech with a big damage output. Which suggests a Heavy or Assault.
You like to play Lights? Sorry, but skillfully rear-coring and killing that enemy Assault hardly netted you any damage, no match score for you!!!
That's the state of the current match score I'm afraid. I'm not happy about it but that's what it is.
But really, I just don't bother. I'm middle of Tier 4 and I know I'm not a bad player, I just favor fun over Tier rating. And for me fun means constantly levelling new mechs. Most in the Light category. It may not be good for my match scores but you know what? "Tier, schmier.".
#3
Posted 24 September 2015 - 08:46 AM
I'm not worried about it, frankly. I'll take that 2000 drops to get there. That T5 rating only means that I ought to see meta über comp players rarely. Unfortunately, Captain Tryhard and his enormously cheery and effervescent sidekick Metagirl seem to hang out in north Tier 4 and throw awesome fits in VoIP if the rest of us Underhivers aren't doing what we're told....even when it's not going to work (like base-camping your own base in an assault match and ceding initiative to the other team). Mostly, and thankfully, the other Underhivers aren't the good Captain or his lady friend-they're cool folks out for fun, some of whom are talented drop callers, leading to much melee action and use of every weapon system in the game. Frankly, I'm okay with that.
#4
Posted 24 September 2015 - 08:58 AM
Do lots of damage.
KDR is meaningless for tier, so don't bother trying to preserve it.
Trial TDR-9SE isn't bad if you're a new player. I got my alt to mid T3 in it.
#5
Posted 24 September 2015 - 09:29 AM
#6
Posted 24 September 2015 - 11:26 AM
Chados, on 24 September 2015 - 08:46 AM, said:
Oh god, I laughed so much at this, thank you Chados, you just made my evening!!
#7
Posted 24 September 2015 - 11:35 AM
#8
Posted 24 September 2015 - 12:47 PM
Dang. I've witnessed the first-to-fight, first-to-die adventures of that dynamic duo!
Also, that'd make a badass web comic. Is Critical Hits even around any more?
"The Interplanetary Adventures of Captain Tryhard and Metagirl"
Copyright that immediately.
#9
Posted 24 September 2015 - 01:07 PM
Vlad Ward, on 24 September 2015 - 08:58 AM, said:
Do lots of damage.
KDR is meaningless for tier, so don't bother trying to preserve it.
Trial TDR-9SE isn't bad if you're a new player. I got my alt to mid T3 in it.
Do lots of damage AND play as part of the team.
Only half of Match Score is damage, other half is from teamwork.
Spare Parts Bin, on 24 September 2015 - 05:26 AM, said:
Two words;
Group Queue.
#10
Posted 24 September 2015 - 06:05 PM
Bigbacon, on 24 September 2015 - 11:35 AM, said:
Vlad Ward, on 24 September 2015 - 08:58 AM, said:
Do lots of damage.
KDR is meaningless for tier, so don't bother trying to preserve it.
Trial TDR-9SE isn't bad if you're a new player. I got my alt to mid T3 in it.
TWIAFU, on 24 September 2015 - 01:07 PM, said:
Do lots of damage AND play as part of the team.
Only half of Match Score is damage, other half is from teamwork.
Two words;
Group Queue.
Thanks guys especially Chados. Maybe things will come together after I buy and basic another Ebon Jaguar. I then plan to finish eliting my T-Wolves/master my Warhawk.
#11
Posted 24 September 2015 - 06:12 PM
As far as what one must do... One must not only get better, but they also have to do "unspeakable*" things... (Typically: be a bit of a coward. Snipe, hide, reposition, repeat.Try to live as long as possible and/or not die in a match. Win matches.)
*By unspeakable... for me that meant following a... "meta". Yes. You heard it. I followed a meta in the game! Don't look at me! The shame! (I was toying with a dual CERLL Arctic Cheetah. I knew I could do well it in before, as snipe and run isn't a new strategy for me. However, if I want a better PSR, that's basically my way to get it up.)
Personally speaking (even though I'm challenging myself to get to T3), I wouldn't worry about PSR. Just play the game in a way you enjoy. As long as you feel you are having fun, then all is "working as intended". If you ever want a challenge, then raising PSR is always an option.
(One flaw with PSR, I don't preform the same from mech to mech, variant to variant, or even loadout to loadout. It also seems to be heavily bias towards winning...)
Edited by Tesunie, 24 September 2015 - 06:20 PM.
#12
Posted 24 September 2015 - 06:59 PM
#13
Posted 24 September 2015 - 07:18 PM
Chados, on 24 September 2015 - 06:59 PM, said:
Clan mechs are nice. Clan tech does have it's advantages. However, I feel that IS mechs have their own advantages as well. It's mostly in how you use them.
#16
Posted 25 September 2015 - 02:43 AM
Elizander, on 24 September 2015 - 08:13 PM, said:
Why are you picking two of the worst clan heavies?
Because I like hard mode ? I run *Victors and Catapults,* for goodness' sake!
Jokes aside, I seem to gravitate to the underdog, and enjoy finding ways to make them work in my particular idiom.
#17
Posted 25 September 2015 - 03:07 AM
#18
Posted 25 September 2015 - 03:14 AM
Vlad Ward, on 24 September 2015 - 08:58 AM, said:
When you really think about it, KDR has always been meaningless, unless you`ve never died... Otherwise you`re just another respawned ghost, just like everyone else that died.
Not to mention it says nothing about your capacity for teamplay, tactical prowess, or actual skill.... I just shows that` you´re good at "frag-stealing", something no real warrior would ever complain about because you probably saved his life by doing it, and irrelevant of that you can now both proceed to engage the next enemy.
The only thing KDR has ever been good for in MWO is pre-pubescent e-peening.
#19
Posted 25 September 2015 - 04:59 AM
Chados, on 24 September 2015 - 06:59 PM, said:
Chados, on 25 September 2015 - 02:43 AM, said:
Because I like hard mode ? I run *Victors and Catapults,* for goodness' sake!
Jokes aside, I seem to gravitate to the underdog, and enjoy finding ways to make them work in my particular idiom.
You like challenges I suggest LRM equipped Adders, and Gauss/Laser Vomit Warhawks, both Omnis are good but both have limitations. If after Mastering the Adders try Gauss Stormcrows.
What little time I have for MWO/CW I plan to try to improve my PSR.
#20
Posted 28 September 2015 - 06:46 AM
http://mwomercs.com/...ng-skill-level/
Under the current system, even very low scores on a win can result in PSR increase. The scores required to increase under a loss are much much higher. PGI has not released numbers, but the numbers in the relevant threads show your real hope lies in being on teams that win consistently.
Also, damage is the most important thing you can do to increase matchscore. Damage/2 is now added directly to your matchscore (used to be damage/10):
http://mwomercs.com/...ed-for-science/
Edited by Anachronda, 28 September 2015 - 06:47 AM.
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