Well, some of the stuff PGI has developed negates my abilities and stuff that supports my abilities has not the same big Impact so i am somewhat handicapped by the progress of the game.
•knowledge of the map
Average - i dont use it to dictate me my moevement, i fight where the fight is, fundamentally i would probably doing better on randomly generated maps making decisions on the fly about movement/cover etc.
God - i hate Idiot Hill on Alpine...
MWO really needs random placed stuff to fight for that breaks up the boring "move there do this" gameplay!
•weapon usage: range / charge / duration...
Good - i know how to use my Weapons albeit it may not be the usage others prefer...my favourite Main-Weapon is the AC10 supplemented by whatever else fits the Mech like SRM4 or ML.
•fast and sure - aim
Below Average - i do not come from the Twitch Gaming - PvP for me was allways Sport games like Soccer, Ice Hockey, American Football, Racing Games (Car and Motorcycle) and MilSims (Falcon 3.0), i never developed CoD Skills and my Eyesight has become to bad lately anyway.
In real Sports in my youth i played Soccer, rode the Bike and drove Carts - was 1 Season in a Shooters Club but that really is not my world.
•controll of your mech
Good - use Joystick + Mouse though these are cheap Standard Controllers with no special gaming capability.
•reading of maps
Good - i have had a great movement prediction pre-Seismic and was able to flank and move but the development of MWO has rendered that pretty useless.
•Multitasking
Good - i can use several different Weapon Systems together, have an Eye on the Map and Support/Defend/Attack as necessary.
My favoured matchmode is "Conquest" (but i have anything enabled) and Skirmish is the least liked mode since Assault got rid of Turrets.
In the Mechlab i tailor my Mechs around my needs til i feel they work well for me.
I have not a single Mech that is based on Templates/Smurfy - all of them are original me.
PS: Yeah - on top of all my Sins i also do not manipulate my Gamma Settings...
Edited by Thorqemada, 24 September 2015 - 09:39 PM.