The Paulconomy, on 25 September 2015 - 03:28 AM, said:
Oh really?
Translation: Tiers work, b/c people better than me are required to artificially lift me out of my current Tier
Translation: Tier doesn't matter b/c you can just play a lot and get the same result as being good.
Ok, ill try one last time. All i am saying here is that group queue games warp PSR, and that it shouldnt, because it should be an individual skill rating, not a what company you keep rating. Take the following
completely fictional example:
My girlfriend starts playing MWO, because she wants to play games with me. Shes obviously not very good, since she has never played a game like this before. She then plays, but plays mainly in group with me and my unit, because that is the experience she is looking for. So shes in the group, and we try to teach her. We are easily capable of carrying one player, so we win all our games as normal. She gets the odd lucky game where she is ignored and gets a good score, though mostly not pulling her weight. Since its impossible to lose PSR in a win, her PSR constantly increases, and eventually reaches T1. She now tries to play in the solo queue, because shes got hooked on the game, and the system thinks she is a T1 player and matches her with the best in the game, so she gets annihilated. Is that a good outcome? Shes not T1 in actual personal skill...
There are a number of possible fixes to this issue, and to my mind the best one is to remove the win/loss component of PSR. That way its possible for a poor player to play with a group of elite player friends without killing their solo queue experience.
Edited by Widowmaker1981, 25 September 2015 - 03:59 AM.