Payback Event
#201
Posted 30 September 2015 - 11:10 PM
For example a guy in a match last night got the following stats which make it easy to deduce:
42 Match Score, 0 Kills, 1 Assist and 76 Damage.
Damage get's you 1/2 it's equivalent in Match Score, an assist gets you 4.
#202
Posted 01 October 2015 - 01:51 AM
But in my SCR i got more scouting, more spotting, more UAV and more assists than in my other mechs. I think, unless someone does all the work (or PGI spills the beans) and gives a real spreadsheet how matchscore is calculated, all we can do is guess. Anyways it makes it much easier to complain.
Thanks for the free C-bills and the free MC PGI.
#203
Posted 01 October 2015 - 04:26 AM
This ambivalence is something surprising me all the time.
#204
Posted 01 October 2015 - 05:43 AM
So my question is: For whom was this event made?
Progamers? I guess some cbills are allways welcome but...
Beginners? never ever. But those are the guys/girls who have the need of ingame currency.
Im clueless about the idea behind that event, sorry.
#205
Posted 01 October 2015 - 05:57 AM
And for Progamers 50k is not much, cause it makes more Fun to earn 250k-400k per Match with a favorite Mech than playing a forced class which gave 150k + 50k Eventbonus (less Money as with normal playstyle).
Edited by John Werner, 01 October 2015 - 05:58 AM.
#206
Posted 01 October 2015 - 06:07 AM
Mike McSullivan, on 01 October 2015 - 05:43 AM, said:
So my question is: For whom was this event made?
Progamers? I guess some cbills are allways welcome but...
Beginners? never ever. But those are the guys/girls who have the need of ingame currency.
Im clueless about the idea behind that event, sorry.
Yeah agreed. As a beginner the 300 was a tough one . Only managed it like 10-15 times out of maybe 100 games? I think it would of been much better if it was like 200 or 250....Found the 300 really hard to get in PUGs
#207
Posted 01 October 2015 - 06:35 AM
#208
Posted 01 October 2015 - 06:53 AM
I play, as ever, and when i win something additional while doing so, i enjoy it.
greetings
el piro
#209
Posted 01 October 2015 - 07:05 AM
#210
Posted 01 October 2015 - 07:30 AM
IG 88, on 29 September 2015 - 07:13 AM, said:
I like your idea. But, it does give the suicide runners and disconnect puppies rewards. Something more along the lines of
IF Player W = Match Score X (something above suicide rush level)
AND Team Average Match Score = Y (something to compensate for a few disconnects and poor players)
THEN CBill Reward = Z
This way the suicide rushers won't get anything. The disconnected players won't get anything. Especially the greedy SOBs who sit in the back and let their team die, so they can get their 300 Match Score killing cored mechs, won't get anything if the average match score is not met. People would be more inclined to stick with the team and make sure they don't melt.
Problem is, I don't think they have the programming staff to accomplish this. I think they have a preset program that they just change the numbers in. Something along the lines of (but actual program may be much more complex):
IF Player W = Match Score X
THEN CBill Reward = Z
I stayed away mostly as protest, only playing a few games to warm up for NBT drops Monday and Tuesday. But, from the sounds of it, there was a lot of shady actions in order to get 300 match. Plus, the meta, nothing but meta.
Should enjoy some games tonight with friends now that event is over
Pragr, on 01 October 2015 - 04:26 AM, said:
Agree completely.
#211
Posted 01 October 2015 - 09:08 AM
Redbird One, on 01 October 2015 - 06:35 AM, said:
DMG/2
Kill × 6
Assist × 4
(Too) Heavily weighted towards damage dealt.
Edited by PFC Carsten, 01 October 2015 - 09:09 AM.
#212
Posted 01 October 2015 - 09:28 AM
PFC Carsten, on 01 October 2015 - 09:08 AM, said:
Kill × 6
Assist × 4
(Too) Heavily weighted towards damage dealt.
Actually there might have been a few spotting assists and the like, I also think they are tinkering with weight class being a determining factor on match score.
I think PGI's problem with these events is that they do not seem to have anyone that can safely extrapolate much of anything so they use horrible events to try and figure out where to put the numbers.
#213
Posted 01 October 2015 - 10:12 AM
#214
Posted 01 October 2015 - 04:05 PM
#215
Posted 01 October 2015 - 10:12 PM
Quote
Edited by Pragr, 01 October 2015 - 10:12 PM.
#216
Posted 02 October 2015 - 02:20 PM
#217
Posted 02 October 2015 - 05:14 PM
Rewards will be injected today at approximately 7PM PDT (October 3rd at 2:00 AM UTC).
#219
Posted 02 October 2015 - 06:23 PM
#220
Posted 02 October 2015 - 06:41 PM
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