Jump to content

Why Do The Nascar?


86 replies to this topic

#1 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 15 September 2015 - 11:03 PM

Guy asked me this on Crimson straight and I had no real answer for it. Why DOES one team run through the saddle and one team run through the city?

Why DO we NASCAR?

#2 William Mountbank

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 671 posts
  • LocationBayern

Posted 15 September 2015 - 11:05 PM

To keep away from enemy lights, and to catch enemy assaults from behind.

#3 Armored Yokai

    Member

  • PipPipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 1,950 posts
  • LocationHouston,TX

Posted 15 September 2015 - 11:10 PM

Why nascar's even a sport is my question

#4 Random Carnage

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 946 posts
  • LocationNew Zealand

Posted 15 September 2015 - 11:14 PM

Because they're dumbarses. Period. Any NASCAR tactic is at best a trade that catches and slaughters the red assault lance at the cost of them doing the same to your assaults. The sooner apologists of this tactic go through puberty and realise that such things are not good team play, the better. Unfortunately, the way the zones and the mechs are set up, it encourages this play style from fast mechs chasing the C bills rather than working as a team.

It is what it is.

In my Dire, if I see a NASCAR forming, I stop, find some cover and wait for the enevitable roll. I can usually take out one red in the process before I get fu*ked, and it beats being cored in the back while trying to keep up with the fools on my own side as they dissapear off into the distance.

#5 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 15 September 2015 - 11:19 PM

because many IS mechs have heavier gunned right side, and this make speople go counterclockwise, since going clockwise would mean meeting the opponents with your weakside, while they show you their strong side. That small difference ein initial firepower is actally, very signifcant, because showing half the mech and the entire mech is mattering a lot.

#6 TheCharlatan

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,037 posts

Posted 15 September 2015 - 11:24 PM

We nascar in PUG because it's a simple tactic that (almost) nobody fails to understand.
If you don't want to nascar, tell your team: propose a different solution, like "let's hold ground in D6" or something like that.
Sometimes PUGs will listen and cooperate, and it will be fun.
Sometimes they wont, and then you should keep nascar-ing and accept the PUG life.

View PostLily from animove, on 15 September 2015 - 11:19 PM, said:

because many IS mechs have heavier gunned right side, and this make speople go counterclockwise, since going clockwise would mean meeting the opponents with your weakside, while they show you their strong side. That small difference ein initial firepower is actally, very signifcant, because showing half the mech and the entire mech is mattering a lot.


Also this.

Edited by TheCharlatan, 15 September 2015 - 11:25 PM.


#7 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 15 September 2015 - 11:26 PM

Usually it's the overeager light and medium pilots that do this and the rest are 'forced' to follow because of blobdeathball mentality.

I always tell my team to go left in Caustic. Saves us a ton of time running around. If your team is better you win, if your team is worse you lose and you save a lot of time from running around in circles either way.

"Let's go left and just fight them right away instead of running around and wasting time." usually works at the start of the match.

Edited by Elizander, 15 September 2015 - 11:28 PM.


#8 Random Carnage

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 946 posts
  • LocationNew Zealand

Posted 15 September 2015 - 11:26 PM

View PostLily from animove, on 15 September 2015 - 11:19 PM, said:

because many IS mechs have heavier gunned right side, and this make speople go counterclockwise, since going clockwise would mean meeting the opponents with your weakside, while they show you their strong side. That small difference ein initial firepower is actally, very signifcant, because showing half the mech and the entire mech is mattering a lot.

Mmm...kinda. In theory, perhaps. In reality, there is usually sufficient cover to set up an effective fireing line that would be far more effective than what can be gained by right side peeking by one or two mechs at a time, which is generally how most NASCAR scenarios play out once contact is actually made.

#9 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 15 September 2015 - 11:31 PM

Yeah. In puglandoa, simple tactics become automatic not because they are good per set but rather because they are simple, and if everyone does the same thing out of the gate, your team is working together as opposed to everyone doing their own thing. Thus, a pug team who NASCAR's vs. A dispersed unorganzied pug team just wins. If both teams NASCAR, its basically up to which team has fewer slow mechs.

But yeah, fundamentally the above - be it NASCAR, or hold-the-!mountaintop on Alpine, or whatever else - a "default" strategy that everyone understands leads to more wins than the absence of one.

God, I hate NASCAR though. It's stupid. A simple firing line crushes it with ease =/

View PostElizander, on 15 September 2015 - 11:26 PM, said:

Usually it's the overeager light and medium pilots that do this and the rest are 'forced' to follow because of blobdeathball mentality.

I always tell my team to go left in Caustic. Saves us a ton of time running around. If your team is better you win, if your team is worse you lose and you save a lot of time from running around in circles either way.

"Let's go left and just fight them right away instead of running around and wasting time." usually works at the start of the match.
I do this if our assaults spawn on the left. Just go that way, and natural speeds mean you death ball just as you encounter the enemies faster mechs. Squish.

#10 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 15 September 2015 - 11:34 PM

View PostRandom Carnage, on 15 September 2015 - 11:26 PM, said:

Mmm...kinda. In theory, perhaps. In reality, there is usually sufficient cover to set up an effective fireing line that would be far more effective than what can be gained by right side peeking by one or two mechs at a time, which is generally how most NASCAR scenarios play out once contact is actually made.



this only works with good coordination, and this is not what pugland can do on regular basis. And therefore it happens rarely

Edited by Lily from animove, 15 September 2015 - 11:35 PM.


#11 Chuck Jager

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,031 posts

Posted 15 September 2015 - 11:35 PM

Nascar is so polite a term for I do not want to fight unless it is an easy target.
Tonight I had my poor unleveled EBJ and 3 twolves have a hellbringer jump in the middle of us. I was torn up and I turn around and notice the Twolves are now back behind our second line. They just kept going around the hill and nobody took out the lone HBR with 5v1.
I see a force of 4-5 turn tail at 2-3 red squares. This is not nascar it is fat kids who never got picked for real sports teams running away from the ball as it bounces towards them.

#12 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 15 September 2015 - 11:52 PM

View PostChuck YeaGurr, on 15 September 2015 - 11:35 PM, said:

Nascar is so polite a term for I do not want to fight unless it is an easy target.


Thats every game tho; Thats why you dont attack ppl in EVE unless you outnumber then 5 to one and then only if you can jump more ppl n lol

#13 Sarlic

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 4,519 posts
  • LocationEurope

Posted 15 September 2015 - 11:57 PM

You should see the amount of derpiness in the New Forest Colony. Or River City. How much times some folks are still glued on old habits staying at the Citadel.

Old and bad habits i say. If its get repeated enough any monkey would do the same.

Edited by Sarlic, 16 September 2015 - 12:19 AM.


#14 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 16 September 2015 - 12:06 AM

View PostElizander, on 15 September 2015 - 11:26 PM, said:

Usually it's the overeager light and medium pilots that do this and the rest are 'forced' to follow because of blobdeathball mentality.

I always tell my team to go left in Caustic. Saves us a ton of time running around. If your team is better you win, if your team is worse you lose and you save a lot of time from running around in circles either way.

"Let's go left and just fight them right away instead of running around and wasting time." usually works at the start of the match.


Bingo because as a light your pay day is guaranteed by 2 things

Discon

Noob direwolf pilot

#15 Speedy Plysitkos

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,460 posts
  • LocationMech Junkyard

Posted 16 September 2015 - 12:36 AM

because so little good daytona games nowadays... vrrrrrrnnnn

#16 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,444 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 16 September 2015 - 12:51 AM

I mostly go where most of the team goes...

On most maps, there are only two modes of play, go to the center or nascar..

its trying to outmanouver enemy lights and "suprise" the enemy... and the suprise comes if one team simply doesn't move at all..

Ironic, no?

#17 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,031 posts
  • LocationAt the other end of the pretty lights.

Posted 16 September 2015 - 01:07 AM

View PostRandom Carnage, on 15 September 2015 - 11:14 PM, said:

Because they're dumbarses. Period. Any NASCAR tactic is at best a trade that catches and slaughters the red assault lance at the cost of them doing the same to your assaults. The sooner apologists of this tactic go through puberty and realise that such things are not good team play, the better. Unfortunately, the way the zones and the mechs are set up, it encourages this play style from fast mechs chasing the C bills rather than working as a team.

It is what it is.

In my Dire, if I see a NASCAR forming, I stop, find some cover and wait for the enevitable roll. I can usually take out one red in the process before I get fu*ked, and it beats being cored in the back while trying to keep up with the fools on my own side as they dissapear off into the distance.


If the enemy team has 3 Dires and your team has 3 XL toting battlemasters its actually not a bad plan, because your assaults keep up fine and dont get killed, but the enemy team loses all their firepower.

The issue is teams doing it when they dont have the right mechs for it, not doing it at all.

#18 aniviron

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,752 posts

Posted 16 September 2015 - 01:24 AM

It's fairly simple. If you move to flank in one direction and the other team moves to flank in the other, you wind up walking in a circle around whatever central terrain feature there is, as every map has one.

As lily from Animove says, this started waaay in the days of yore, when Cataphracts and Highlanders were king- many IS mechs are "right handed" with their main weapons on the right side, but this is particularly true for most mechs that have been meta in the past. Were there a more even mix of left and right handed mechs, both teams wouldn't always be flanking to the right, and we wouldn't have NASCAR.

#19 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 16 September 2015 - 01:29 AM

View PostMechwarrior Buddah, on 15 September 2015 - 11:03 PM, said:

Guy asked me this on Crimson straight and I had no real answer for it. Why DOES one team run through the saddle and one team run through the city?

Why DO we NASCAR?

One of three common choices. /thread.

#20 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 16 September 2015 - 01:39 AM

Posted Image


In MWO, flanking always means circling the enemy. This misconception leads to NASCAR. "omg we're being flanked! Flank their flank!"

Edited by Alistair Winter, 16 September 2015 - 01:41 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users