Louis Brofist, on 25 September 2015 - 08:09 AM, said:
I don't like it. It doesn't suit a real time action PC game. I like the consequences of heat as they are right now. You overheat, you shut down. This would make it unnecessarily convoluted and would be a turn off for most players.
Now as for details like ghost heat and how heat scales etc. that's a different story. That's open for debate and we don't have an ideal solution at the moment I believe.
I wouldn't mind to have stylistic effects like HUD flicker, smoke etc when you get hot, that's fine.
The problem is people aren't overheating often enough is what they're getting at, considering that you hardly see ACs, Missiles and etc in favor of the easy-mode lasers and stuff. Especially when it comes to mechs like the Timber and the Dire.
What this would do is encourage more mixed builds, ACs, Missiles, it would also necessitate buffs and nerfs to certain weapons, such as buffing machine guns, and certain penalties with lasers. Such as plain old increasing their heat values, rather than the absurd ghost heat mechanic.
As far as the ghost heat and heat scale, that's exactly what this would address. Ghost heat is a monumental failure, I think we all agree on that, what we need is a proper heat scale with proper penalties for increasing your heat over time, or by alpha-ing.
This IS that proper heat scale and the accompanying penalties.
There's a hundred other reasons that people could give, some of them good and viable, some of them utter nonsense, but this one is the best idea I've ever seen on these forums.