This thread probably doesn't make as much sense if you're comparing it to the current game but if PGI ever adds heat penalties such as ammo explosions, reduced movement, etc, the Gauss would be even more superior at all ranges.
Christof Romulus, on 25 September 2015 - 02:20 PM, said:
Unfortunately, every time this post comes up I have to say the same thing over again:
The Gauss charge mechanic serves two purposes. One purpose is to unlink it from the PPC/ERPPC, the other is to prevent it from replacing every other ballistic weapon in the game.
Forcing mechs with TWO Gauss rifles into a sniper field of view sounds fine, until you realize that Timbrawlers are bringing ONE gauss and a bunch of lasers. With your proposed change would also come the extinction of the AC 20, AC 10, AC 5, and potentially the UAC 5 - as the Gauss would be, once again, clearly superior to all of these choices at all times, for various reasons, which I will detail below:
Ac 20 vs Gauss - Gauss has a faster projectile speed (obviously), can be used in torso ballistics with an XL engine (Inner Sphere), has a much farther range (dealing more damage per hit at only a mere 365meters away!), deals damage up to 3x max range, and for 1/7th the heat!?
Ac 10 vs Gauss - I just can't even.
Why aren't people remembering any of this? This has happened before - it's why there is a charge up mechanic NOW. Gauss was the ONLY ballistic weapon except for the UAC 5 (pre jam chance). It generates no heat, it moves at over 2000m/s, it brings full damage over 600m away and deals damage over 1800m away. This isn't even a comparison, this is a joke.
The gauss should not have its charge mechanic removed. Simple as that.
Changing the PPC/ERPPC speeds also plays a part in desyncing the two. People can still get around the chargeup and sync by timing their shots with their fingers.
Also, I think you're missing the point about the enforced minimum zoom. How is it going to replace the AC20 at close ranges when you're forced to be zoomed in? Ever watch a new player that never leaves zoom mode when a light is running around him?
I took the single rifle mechs into account...read the OP.
"Not sure what a lore friendly explanation would be for the distinction between the standard zoom levels of single and dual Gauss mechs but you could make it mandatory across the board for any mechs that carry a Gauss rifle to simulate the minimum range or whatever. This would, of course, affect the usage of whatever other weapons they are carrying but such would be the consequence for having a Gauss rifle."
Next time, try playing your Gauss mechs zoomed in all the time (not Adv. Zoom) and see how easy it is to brawl as compared to when you are able to zoom out.
Mystere, on 25 September 2015 - 02:28 PM, said:
What if I have other weapons (e.g. lasers) in addition to dual gauss? What if I ran out of gauss ammo but have other said weapons?
Sorry...due to PGI's inability to code, you're stuck with that drawback. Unless there was a way to code it so that if Gauss ammo was zero or the weapon was destroyed, your zoom would return to normal but PGI, so...
zagibu, on 25 September 2015 - 02:31 PM, said:
Gauss rifle is fine, it doesn't need changes.
Maybe as it currently stands but not if heat penalties were introduced.
Ultimatum X, on 25 September 2015 - 02:34 PM, said:
So anyone who carries one Gauss is automatically penalized on all of their weapon systems all of the time?
No.
People should get used to the charge up, or admit their inability and just move to an easier weapon. It's really not that hard.
There are weapons for every skill level, one of the things the Laser meta in particular actually grants is that it's more inclusive of various skill levels - certainly far more than Poptarting was (which is why it was probably more hated, as the skill barrier for entry was higher).
I don't have an issue with the chargeup...I leave a Jager/Dire in dual Gauss mode all the time for this reason. I took the chargeup part out of the thread title but the mandatory zoom part is the more relevant section.