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Battletech Kickstarter


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#101 Valas

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Posted 27 September 2015 - 07:47 AM

View PostMoenrg, on 26 September 2015 - 04:14 AM, said:

I don't remember any Atlas in the game, nor were there a lot of enemies to fight, but it was turn based. Here's a good write up of the game:

http://www.sarna.net/wiki/BattleTech:_The_Crescent_Hawks'_Inception

And if you want to see it being played:



I remember playing it on a C64 many, many times.


I remember playing that on the C64 as well. The most powerful mech in the game, that I can remember, was the Chameleon training mech you started out with in the opening part of the game. I discovered, that you could just run away to the map edge, not fight, and actually keep the mech. Pretty much nothing after that could really touch it. The second one I played on one of the very first PC's I had. as well as the original Mechwarrior game. More info about their plan would be nice though. I assume that will be forthcoming.

Personally, I'd prefer a remake of the original Mechwarrior Mercs with a solid single player/coop campaign and open ended play. Chances of that happening are pretty slim though I would think.

#102 Gumon Choji

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Posted 27 September 2015 - 02:58 PM

Ahoy. Is diluting the brand wise for PGI?

But otherwise this looks fun. The hex is back as the true superior form of grid paper.

#103 Gumon Choji

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Posted 27 September 2015 - 03:07 PM

Also to all you fellow Crescent Hawks the best thing to do was to play the stocks and run around hoping that your money went up. It took forever. Like a random encounter hunt in FF7 only you made money. Then you purchased training with rocket launchers and mech repair. This saved you later in game when money was easy to get but good mechs were not. Also the Camelion was good. But I recall you could make it great if you upgraded it. Great game but the trator thing could really screw you. Some games it made a kep guy trator and you could not win. Very sad.

#104 DocBach

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Posted 27 September 2015 - 03:09 PM

View PostGumon Choji, on 27 September 2015 - 03:07 PM, said:

Also to all you fellow Crescent Hawks the best thing to do was to play the stocks and run around hoping that your money went up. It took forever. Like a random encounter hunt in FF7 only you made money. Then you purchased training with rocket launchers and mech repair. This saved you later in game when money was easy to get but good mechs were not. Also the Camelion was good. But I recall you could make it great if you upgraded it. Great game but the trator thing could really screw you. Some games it made a kep guy trator and you could not win. Very sad.


I don't think you can customize the Chameleon. Or the Urbanmech, if you destroyed the arena wall in the Starport and ran away with it.

But yeah, the stock market was where it was at. Put a couple C-bills in Nashan Diversified and TharHes, put a weight on the keyboard to make ol' Jason Youngblood run into wall overnight while the market played, come back a gagillionare.

#105 Threat Doc

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Posted 27 September 2015 - 03:31 PM

That would be something to have in this game... the Chameleon... it wasn't a bad little 'Mech, training or otherwise, in the original tabletop, and I think it might do well, here, as well.

View PostGumon Choji, on 27 September 2015 - 02:58 PM, said:

Ahoy. Is diluting the brand wise for PGI?
Not diluting; reinforcing.

#106 SVK Puskin

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Posted 27 September 2015 - 04:14 PM

What is turn-based BattleTech game?

#107 Dahkoht

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Posted 27 September 2015 - 05:15 PM

View PostWard Serpentine, on 26 September 2015 - 12:54 PM, said:

Sorry, I won't be supporting this effort. I was somewhat disappointed with the Shadowrun Returns series that HBS developed as a kickstarter. I purchased it off of Steam when it was available and thought that it kind of fell short, especially in the community (Workshop) content. Hoping that there would have been more improvements, I went ahead and purchased Dragonfall as well. Wasn't impressed. After being burned by MW:T, I cannot, in good conscience, support another product in this manner. MW:O has consumed enough of my resources...



Opposite here , thought the Shadowrun were well done , and gives me more faith in giving money to this kickstarter.

#108 Repasy Cooper

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Posted 27 September 2015 - 08:50 PM

View Poststjobe, on 26 September 2015 - 01:19 PM, said:

FYI: They are the "Shadowrun people". Harebrained Schemes will be making this new BattleTech game, and they've successfully made Shadowrun Returns, Shadowrun: Dragonfall, and Shadowrun: Hong Kong in the last three years.

Why? Because HBS is Jordan Weismann's company, and he (co-)created both Shadowrun and BattleTech.

They've also made them exactly like they plan to do the BattleTech game; use Kickstarter to make it a better game, essentially putting in more and more things as they get more backers.

They've said that possible stretch goals include multiplayer game modes.


Lol dude, I can tell you're as stoked as I am. You should also note that the 'FYI' was unwarranted, as I am well aware of everything you posted.

^_^ I mean srsly, this game WILL be good. With the people working on it, there's no way it couldn't.

#109 martian

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Posted 27 September 2015 - 09:07 PM

View PostValas, on 27 September 2015 - 07:47 AM, said:

The most powerful mech in the game, that I can remember, was the Chameleon training mech you started out with in the opening part of the game. I discovered, that you could just run away to the map edge, not fight, and actually keep the mech. Pretty much nothing after that could really touch it.

Honestly, there were many more mowerful BattleMechs in the game:
  • UrbanMech with its AC-10.
  • Jenner had extreme firepower and was almost indestructible.
  • Commando could crit your weapons and heat sinks in no time and effective force your shutdown and death after one or two rounds of game.
Chameleon was good against Wasps, Stingers and Locusts, with its Machine guns it was terror against Kurita infantry, and that's it.

#110 BloodyProphet

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Posted 27 September 2015 - 09:23 PM

This isnt the SAME company thattried to do something along the Mech Commander lines what? a year or 3 ago would it? Only asking becouse i did buy inot that game and it was good, then it just dissapeared and took all the $$ me and others had put into it.......Been alot of that kinda thing going on in the Game Development area lately... (See DayZ and lots of other Steam "Early Acces" games)

#111 martian

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Posted 27 September 2015 - 09:41 PM

View PostBloodyProphet, on 27 September 2015 - 09:23 PM, said:

This isnt the SAME company thattried to do something along the Mech Commander lines what? a year or 3 ago would it? Only asking becouse i did buy inot that game and it was good, then it just dissapeared and took all the $$ me and others had put into it.......Been alot of that kinda thing going on in the Game Development area lately... (See DayZ and lots of other Steam "Early Acces" games)

I guess that you are talking about IGP (Infinite Game Publishing) and their MechWarrior Tactics (MWT) game.
So IGP is dead and buried and their MechWarrior Tactics is dead too.

The upcoming BattleTech PC Game is produced by Harebrained Schemes, and it has nothing to do with IGP. Completely unrelated companies and games.
HBS has 3 successful Kickstarter projects under its belt.

#112 WVAnonymous

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Posted 27 September 2015 - 10:46 PM

I didn't play HBS' first Shadowrun reboot (Dead Man's Switch) but I did play Dragonfall and Hong Kong. Both are pretty well done for the price point. The side quests are entertaining, and if you're so inclined, replaying missions with different characters adds some flavor (having Racter and Gaichu on the crew really changes up the dialog options).

I plan on at least looking at the Kickstarter for the price/benefit points, but I don't doubt HBS can deliver a finished and well-thought out game.

#113 Arkhangel

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Posted 28 September 2015 - 12:05 AM

View PostScorpionNinja, on 26 September 2015 - 10:41 AM, said:

As I think about this, PGI must have some secret rights % of money for this new game, as a deal to let them use their designs from MWO. Knowing that this new game will be the death of MWO, they have things set up to "pass the torch", onto this new game! (aka MWO will lose 95% of its players, as those jump to this new game completely!)

Folks, time to save your money to spend on the new game coming out, use up your banked premiume time, etc, before its wasted for Nothing! :)

uh, dude? Jordan and PGI have an Art sharing Agreement ;) if nothing else, this could make MWO even better, and give us all our TBS and Mech FPS fixes we need :) it shouldn't really come as too much of a surprise that they listed the Marauder pretty much right after that happened :P other than all the crap HG's been nailed to the wall for lately copywrite wise, Weisman's also one of the few people that can definitely make them shut the hell up on this, which i'm happy about, gonna play both :D

View PostENS Puskin, on 27 September 2015 - 04:14 PM, said:

What is turn-based BattleTech game?

only the game the entire MechWarrior Universe is based off of...you know... nothing too important, only EXTREMELY :P so this is pretty awesome.

#114 martian

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Posted 28 September 2015 - 12:08 AM

Newsflash!

CGL (Catalyst Game Labs) is helping HBS with their upcoming BattleTech PC Game:

Quote

Question: What kind of collaboration (if any) is between CGL and HBS?
CGL's answer: There is some collaboration, yes, just as there was with their Shadowrun games. Catalyst has been advising and assisting Harebrained Schemes.


For your information, CGL is the company that publishes BattleTech Technical Readouts, sourcebooks, maps, rulebooks and scenarios.

#115 DerMaulwurf

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Posted 28 September 2015 - 12:30 AM

I backed the Shadowrun games and was content with what I got for my money. Dead Man's Switch had its issues, but Dragonfall actually improved on these. Hong Kong wasn't much of a step forward, but the roughest stuff had already been smoothed out by Dragonfall and I was happy with more of the same.


HBS has shown, that they can (a) successfully finish their Kickstarters and (b ) recognize the shortcomings of their work and fix the problems. So I will probably modestly back the kickstarter to get the game.

Not too thrilled about the involvement of CGL though. Advising and licensing art is fine, but after the whole Loren Coleman fiasco they should be kept at arms length regarding any business venture.

Edited by DerMaulwurf, 28 September 2015 - 01:14 AM.


#116 martian

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Posted 28 September 2015 - 12:51 AM

View PostDerMaulwurf, on 28 September 2015 - 12:30 AM, said:

Not too thrilled about the involvement of CGL though. Advising and licensing art is fine, but after the whole Loren Coleman fiasco they should be kept at arms length regarding any business venture.

As far as I know, CGL in general and Coleman in particular have no access to HBS' finance.

#117 Vellron2005

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Posted 28 September 2015 - 01:10 AM

As far as BATTLETECH is concerned, I imagine it will be something similar to the old "Mission force: Cyberstorm game, and If they menage to make it anything like that, in terms of fluff, immersion and micro-menagement while keeping the real-time battle aspect engaging, it will be a great game.

Hopefully the BT setting will be fully brought to life..

As far as MWO is concerned, yeah... probably not a very wise thing to do, since I can allready see that once battletech hits, the MWO playerbase will drop by half at least... if not more.

MWO will be hard pressed to keep players interested.

#118 martian

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Posted 28 September 2015 - 01:15 AM

View PostVellron2005, on 28 September 2015 - 01:10 AM, said:

As far as MWO is concerned, yeah... probably not a very wise thing to do, since I can allready see that once battletech hits, the MWO playerbase will drop by half at least... if not more.

MWO has still about one and half year before BattleTech PC Game is published.

View PostVellron2005, on 28 September 2015 - 01:10 AM, said:

MWO will be hard pressed to keep players interested.

Who knows? Maybe PGI will finally offer some real content in MWO instead of releasing new 'Mech packs, to keep MWO players interested.

#119 DerMaulwurf

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Posted 28 September 2015 - 01:28 AM

View Postmartian, on 28 September 2015 - 12:51 AM, said:

As far as I know, CGL in general and Coleman in particular have no access to HBS' finance.


DIdn't expect HBS to be that stupid in any case. It's just that any involvement of CGL leaves a sour taste in my mouth.

However some degree of involvement was to be expected for any Battletech project and I think HBS can do a good job. I'm just hoping that they keep certain parties as far from the game as feasible.

#120 Vellron2005

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Posted 28 September 2015 - 02:31 AM

View Postmartian, on 28 September 2015 - 01:15 AM, said:

MWO has still about one and half year before BattleTech PC Game is published.


Who knows? Maybe PGI will finally offer some real content in MWO instead of releasing new 'Mech packs, to keep MWO players interested.


More likely, one of these two developers will absorb the other's project.. and continue milking it untill it too, runs its course..

I anticipate that PGI will in the end, absorb Hairbrained or vice versa, and MWO will slowly faze out as players move on to a more "fluffy" videogame..





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