Setraa, on 26 September 2015 - 12:56 AM, said:
Waiting for this since Mechforce, soooo happy =D
I haven't been waiting for it since MechForce, but I really did enjoy the rankings for playing in MFNA.
______________________________
I'm reading a LOT of negativity in this particular thread about MWO, and I need to take a moment point a couple of things out...
1) Jordan Weisman, who co-created BattleTech with L. Ross Babcock III, and Mitch Gitelman, who wrote the greater portion of the stories we played for MechWarrior II, Ghost Bear's Legacy, Mercenaries, MechCommander, MechWarrior III, Desperate Measures/Gold, Pirate's Moon, and MechCommander II, as well as Shadowrun Returns: Dead Man's Switch, Dragonfall, and Hong Kong -which it has been pointed out all three have been delivered complete and on-time- are going to be building this new game, as well. These are the original people who conceived and built the BattleTech universe, both on tabletop and in the computer games, and delivered some of the most beloved game-play we've had over the years. The fact is they are now taking over where everyone who worked on MechWarrior: Tactics stopped, building a new iso game we can all enjoy. If you can't have faith in that sort of resume, and are unwilling to figure out what the rest of the BattleTech universe is about, being far above and beyond the simple combat, then that's just sad.
2) Picture, for a moment, that PGI is sharing with Harebrained Schemes (HBS) the BattleMech chassis' of MechWarrior Online for this new BattleTech game. Now, picture sharing of more, between PGI and HBS, for various other assets in the future, such as the Mercenary MechWarrior logistics and management we were initially promised here, but that will actually be delivered, in accordance with the original game books, which were extraordinarily detailed, by the way, in this new BattleTech venture. What else will be shared? Will we be getting not one game that actually works with the brilliant original source material, one that is an isometric game that is turn-based, allowing you to have time to pick your moves, and then shows you a movie of the execution of those actions, like MechWarrior: Tactics did -I'm not saying this is the direction HBS is moving in with the new game, but I think it's a distinct possibility-, but two games that actually work within the source material of the universe, the latter being MechWarrior Online, here?
Those of you who are putting down MechWarrior Online, after they have graciously agreed to share Flying Debris' 'Mech designs, are overlooking the possibility that this could be a start to getting MechWarrior Online finally into the working order that many of us, especially we veterans of the universe of BattleTech, have wanted since these games began being produced two decades ago. Think beyond what we've all suffered, come to one of the two podcasts this coming Monday, read the Kickstarter page this coming Tuesday, and then make your decision, but don't do so in a vacuum. Do so with the open mind and understanding that the creator of BattleTech will be in charge of this venture, as well.
Edited by Kay Wolf, 26 September 2015 - 08:54 AM.