martian, on 29 October 2015 - 01:33 PM, said:
That's not correct. Almost always you roll on the full body hit table.
Er, no. Please consult pp.144-153 of your copy of
Total Warfare. I quote, for punching: "Determine damage location by rolling 1D6 and consulting the appropriate column of the ’Mech Punch Location Table based on whether the ’Mech is a biped or four-legged design." (
Total Warfare, p.145)
Here's the 'Mech Punch Location Table:
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(
Total Warfare, p.145)
Likewise, kicks use the 'Mech Kick Location Table (on page 147 in
Total Warfare), which only has legs as locations.
DFA, as I posted above, uses the punch location table for damage to the target, and the kick location table for damage to the attacker.
It is ONLY when charging you use the regular (full-body) hit location table, and damage from charging is split into 5-damage groups which are rolled for separately (this is also done for DFA, but NOT for punching and kicking - damage from those are applied as one hit to one location).
This means that the Hatchetman I used as an example above, when making a DFA against a target, does not have
one 1-in-6 chance of damaging the head of the target, but
three 1-in-6 chances to do so (for 5 + 5 + 4 damage, respectively). If it punches, it has one 1-in-6 chance to hit the head.
Edited by stjobe, 29 October 2015 - 01:57 PM.