stjobe, on 16 October 2015 - 09:22 AM, said:
There's not a plethora of 'mechs out there carrying triple AC/20s either. Due to no split criticals and weight, of course, but still.
No, the most effective AC build out there I've seen to date is a Direwhale sporting an UAC20, UAC10, UAC5 and UAC2, believe it or not.
Damn near never ending stream of death with no heat penalties at all...
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It is indeed. On the other hand, its ammo is inert and cannot explode at all, and it has 30% less crit slots than an AC/20 (which generally carry at least 3-4 tons of rather volatile ammo). Swings and roundabouts, if you ask me.
Yep, another indicator that the gauss in of itself is NOT unbalanced.
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Why would anyone ever want to chain-fire Gauss rifles? What's the use-case? Where's the drawback?
One example - I've done this frequently in my crab to great effect:
Terra Therma, get to the center, drop down, stand in the lava, firing gauss. Trust me, standing in the lava you quickly build up to 90% heat and if you don't think 2 extra heat every 3 seconds doesn't make a difference vs. 1 heat every 3 seconds, well, you've obviously not tried it yourself.
It's surprising how long it takes people to think of looking in the lava pit. With no lasers to give your position away people have to "THINK" to look down. Usually they spin around and around looking for the invisible sniper...
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The charge-up mechanic was implemented to do exactly this; to force the Gauss out of close-in fighting. It was simply too good at any range from knife-fighting to sniping. This is a design decision, and frankly a few other long-range direct-fire weapons could also use similar or other mechanics to stop them being used as brawling weapons.
Yes, and now it's more balanced with the charge mechanic so that only people with skill can utilize them as a non-sniping/brawling weapon.
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I do agree whole-heartedly with you on the subject of the missing heat penalties, but I find your vehemence in regards to the Gauss Rifle being mistreated a bit baffling. It used to be the hands-down best weapon in the game; since the charge-up mechanic it is still one of the best weapons in the game.
Yes, it "used to be" and now it is among some of the "best weapons" in the game.
My vehemence springs from the fact that it has such huge drawbacks already and for years the people crying for nerfs fall into one or more of the following categories:
1. They just don't realize it's not gauss they're mad at, it's the Clan OPness they're actually having issues with.
2. They tend to play stupidly. They WANT to be allowed to move across open field in a straight line without being shot at. They don't realize that once they eliminate gauss, the NEXT thing they'll be bitching about are long range AC's and lasers.
3. The light pilot mad that he occasionally gets hit and possibly killed with gauss. He secretly believes that his speed should make him invulnerable and that it makes perfect sense that he should be able to take his 20 to 40 ton 'mech at 150+ kph and pinball off of 100 ton 'mechs all the while firing his laser vomit, and come out the other side with only scuffed paint.
4. Haven't bothered/are incapable learning how to use it themselves and are also unreasonably mad that anyone else uses it, and think it should be removed from the game because it's "too hard for them to understand", the "I just don't get gauss so it should not exist" crowd.