Nightmare1, on 29 September 2015 - 07:58 PM, said:
Ima stop you right there, pilot ability should not come into play here because the best hopper pilot is not going to be able to compete against the best pilot of a better pilot. Let's not move the goal post here.
Nightmare1, on 29 September 2015 - 07:58 PM, said:
If there is a lone mech in a brawl, someone is doing it wrong. I understand in PUG brawls, this does happen, but in PUGs, a lot of things happen. The problem is that the moment you introduce even a little bit of coordination these sort of things do not happen.
Nightmare1, on 29 September 2015 - 07:58 PM, said:
FTFY. They are not great brawlers, they are great short range poke mechs. Any Splatcrow or small laser/pulse Nova should be able to kill both in a scrum/infight, but scrums are rare in PUG matches unfortunately (or at least when I play).
Nightmare1, on 29 September 2015 - 07:58 PM, said:
Again, you use PUGs as the sole determination for this. In PUG matches, you can get away with a lot, including being a harasser. This all changes with actual coordination or actual planning. Caustic, Forest, and River City all have plenty of areas for a long range team to hold without any appreciable approach for a brawl team. Frozen and Bog are probably the only maps in rotation that really allow for brawls in coordinated maps at decent tonnages.
Nightmare1, on 29 September 2015 - 07:58 PM, said:
You were holding it up as an example of IS superiority, but if that weapon system as a whole is irrelevant outside of one mech, does that "superiority" really matter in the scheme of things? My answer is no, so let's not pretend like suddenly it means Clan mechs are hamstrung.
Nightmare1, on 29 September 2015 - 07:58 PM, said:
This is a double-edge sword, you know that right? I swear people bring this up like it is some excuse for things to stay the same. First, let me put this in simple terms, if most people just want to have "fun", then why even care about balance? If you care about balance, then on some level you are a little bit of a meta tryhard whether you want to admit it or not, because guess what they worry about? Efficiency, what allows them to kill the enemy the best.
Second, I don't know about you, but when most people play a game, they don't try to find the worst weapon first, they try to find the best stuff to kill things. I'd be willing to bet, most people tend to want to win and will try to find a way to do it rather than continuously hamstring themselves. You only hamstring yourself if the current players aren't presenting enough of a challenge.
Nightmare1, on 29 September 2015 - 07:58 PM, said:
Most comp or comp-like players would disagree with you thus why you see threads like this.
Edited by Quicksilver Kalasa, 30 September 2015 - 10:06 AM.