

Non-Comp Mwo Is A Cesspool Of Idiocy.
#1
Posted 23 September 2015 - 07:02 PM
Here are some tips;
- Don't rush until you know where the enemy is coming from.
- Bunch up early-game so nobody gets picked off.
- Bring longer ranged mechs so you're not forced to charge to be halfway useful. Brawlers are for dedicated brawl teams, not pugging where you cannot guarantee that range or support from your team-mates. If half the team charges over the hill to engage the enemy when the other half is sitting back in a firing line, you just lost the game. Congratulations.
- Once you know where the enemy is coming from, move into a firing line to defend against their charge, firing line beats rush almost every time.
- Turn and face an enemy charging into your flank, don't rush into the rest of the team and ignore them. They will not go away, you're just hoping that you can kill the enemies before they can kill your backlines. This is a terrible game plan, revolving around hoping that your team has higher skill than the enemies. Use your heads and think about what you're doing.
- SUPPORT THE ASSAULTS. An assault lost for 200 damage is almost always the teams fault.
This is purportedly the 'thinking mans shooter'. Please, act like you've got some sort of thoughts in those heads of yours.
Waiting for the flames.
#3
Posted 23 September 2015 - 07:14 PM
#4
Posted 23 September 2015 - 07:15 PM
#5
Posted 23 September 2015 - 07:19 PM
#6
Posted 23 September 2015 - 07:25 PM
With that out of the way, allow me to provide a small intermission for this ranting thread.
The crazy part about people playing MWO with no concept of strategy is that some of the best matches are the ones where both teams are total morons. When both teams split up into groups, or even just some insane spread of individual mechs running around like headless chicken... well, those matches are often pretty fun. It's not a nail-biter or a battle of wits like you see in the group queue, but it's just fun and crazy mayhem.
On maps like Tourmaline, Terra Therma or Canyon Network, I love it when both teams just drift all over the map like tumbleweed, because you get really small engagements and you have to think on your feet all the time because you've got friends and allies on multiple fronts.
Since the game modes in MWO are absurdly simplistic for a military game (even Huttball in SWTOR is more complex), the most strategical matches aren't necessarily the most entertaining ones. Sometimes neither team makes a mistake and it's just a bit dull, because there's nothing to force the action.
#7
Posted 23 September 2015 - 07:30 PM
I'll agree though, smaller scale is definitely more fun than this 12v12 deathball crap going around at the moment. That being said, it's not the game-modes that make this game 'strategic' it's the maps, mechs and positions. Huttball specific mechanics were pretty interesting, but the SWTOR gameplay was horrendously simplistic.
@csand, okay.. bring an actual argument next time.. you're likely exactly the sort of person this is aimed at.
Edited by Cerberias, 23 September 2015 - 07:32 PM.
#8
Posted 23 September 2015 - 07:31 PM
Alistair Winter, on 23 September 2015 - 07:25 PM, said:
With that out of the way, allow me to provide a small intermission for this ranting thread.
The crazy part about people playing MWO with no concept of strategy is that some of the best matches are the ones where both teams are total morons. When both teams split up into groups, or even just some insane spread of individual mechs running around like headless chicken... well, those matches are often pretty fun. It's not a nail-biter or a battle of wits like you see in the group queue, but it's just fun and crazy mayhem.
On maps like Tourmaline, Terra Therma or Canyon Network, I love it when both teams just drift all over the map like tumbleweed, because you get really small engagements and you have to think on your feet all the time because you've got friends and allies on multiple fronts.
Since the game modes in MWO are absurdly simplistic for a military game (even Huttball in SWTOR is more complex), the most strategical matches aren't necessarily the most entertaining ones. Sometimes neither team makes a mistake and it's just a bit dull, because there's nothing to force the action.
Aff- and those are fun and chaotic and glorious, but the one sided games are not.
Also- I quite loved SWTOR pvp, a tank actually was useful for something other than flag carrying haha. Hutt ball was surely interesting.
#9
Posted 23 September 2015 - 07:31 PM
Yeah it can be annoying herding kittens.
Teach the new guys a thing or two about the game instead complaining.
Make it enjoyable for them and yourself.
Step up and be a leader.

#10
Posted 23 September 2015 - 07:32 PM
#11
Posted 23 September 2015 - 07:33 PM
billions of years of ancestors evolving the human mind.. the end goal there was not to be good at video games, of that I am certain sir
So in all reality, it's probably more of a waste of a human brain spending the time to be "competetive MWO player" when you put everything in perspective
#12
Posted 23 September 2015 - 07:38 PM
Of course I want puglandia to be a better place, or else I wouldn't have written this post. I don't care if I offend people, offence means nothing, get over it and learn. Be a goddamn adult.
@nova - I call instructions at the start of every game, people never listen, as soon as a blip is sighted they all rush it, without fail. I think herding cats is giving these idiots too much credit as rational thinking organisms. I'd use piranhas.
Edited by Cerberias, 23 September 2015 - 07:39 PM.
#13
Posted 23 September 2015 - 07:40 PM
Novakaine, on 23 September 2015 - 07:31 PM, said:
Yeah it can be annoying herding kittens.
Teach the new guys a thing or two about the game instead complaining.
Make it enjoyable for them and yourself.
Step up and be a leader.

is this supposed to be hannibal? i am not sure if this is accurate; i was under the impression he looked like north africans - like algerians or moroccans
i know some revisionists are pushing hard for him to be part of black studies etc -
but that's all fairly new and based on what? this is a statue of the man from antiquity and his brother basdrugal - from their own coins... this is a painting from a little bit after i believe - the straight or aquilean nose kinda give it away
sorry but i absolutely reject revisionist history
i am sure you can make your case for black rolemodels without resorting to fabrication - if that's what you wanted to do
Edited by Mazzyplz, 23 September 2015 - 07:45 PM.
#14
Posted 23 September 2015 - 07:42 PM
It's incredibly dull and far, far easier. Zoom, use sniper button to scale down DPI on mouse, keep lasers on target for 1 second. 0.5 seconds after firing first 2 ERLL volley hit other button to do same with other torso.
Or, wait for enemy. Charge gauss again and again. Shoot gauss first, then put lasers on target. Reposition to other hill-humping location. Do same again.
Bluntly I find long range matches pretty dull. I've played, literally, thousands.
A brawl, or at least a rolling skirmish at mid/close range, is full of surprises and risks. You've got no safe control of the field and you don't have the free time to reposition, take your snipe and shuffle off. Once the ram has hit the wall you're engaged and the party is on until the booze runs out.
I get that some people miss the super-long range sniper meta. Most don't though.
#15
Posted 23 September 2015 - 07:46 PM
#16
Posted 23 September 2015 - 07:46 PM
Cerberias, on 23 September 2015 - 07:30 PM, said:
I'll agree though, smaller scale is definitely more fun than this 12v12 deathball crap going around at the moment. That being said, it's not the game-modes that make this game 'strategic' it's the maps, mechs and positions. Huttball specific mechanics were pretty interesting, but the SWTOR gameplay was horrendously simplistic.
@csand, okay.. bring an actual argument next time.. you're likely exactly the sort of person this is aimed at.
Dude...Frye vs Takayama is/was the epitome of a skillful, technical fight.
But seriously...what do you expect from this playerbase? There's a bunch of 50-60 year old dudes with probably very little FPS experience, aging reflexes and too much money.
Also, the average person is pretty dumb and this is not as easy to pick up as a regular FPS.
#17
Posted 23 September 2015 - 07:52 PM
Lyoto Machida, on 23 September 2015 - 07:46 PM, said:
But seriously...what do you expect from this playerbase? There's a bunch of 50-60 year old dudes with probably very little FPS experience, aging reflexes and too much money.
Also, the average person is pretty dumb and this is not as easy to pick up as a regular FPS.
Didn't that fight win a "fight of the year" award? Pretty sure I remember watching it and enjoying every...single...second.
Edited by Wolfwood592, 28 September 2015 - 05:05 PM.
#18
Posted 23 September 2015 - 08:00 PM
#19
Posted 23 September 2015 - 08:21 PM
Cerberias, on 23 September 2015 - 07:02 PM, said:
Really? I WISH that was the normal strategy. From what I've seen the normal strategy is, "Find cover and hide behind it. If anything bigger than 40 tons shoots at you, wet yourself. If something under 40 tons starts circling you and shooting at you proceed to panic, shoot wildly, die, then insult the team for not coming to your rescue. If something under 40 tons buzzes past you, chase it. Even if you are in a Dire Wolf and whatever you are chasing is three times your speed, chase it. Also, whatever you do, DON'T target anything. It might provide you with vital information on your opponent's weak spots, let teammates know you are engaged, and/or allow teammates to aid you with IDF, and there is no way you should engage in such dishonorable hacks."
#20
Posted 23 September 2015 - 08:35 PM
Cerberias, on 23 September 2015 - 07:46 PM, said:
No, I'm talking playing against competitive teams in CW. I was in matches that beat competitive teams both in group queue and CW just the other day. Long range sniping is hands down the best opportunity IS has vs Clans in CW and not exploiting that on the maps where it's an option is a waste.
Sniping for IS is largely done with Raven 4X or BLR 1S, maybe 5SS if you have a sniper-heavy deck. You can use 2xGauss, 2xERLLs with a King Crab or dual gauss Jag but those aren't quite up to task for the tonnage they use. You can do alright with the 4R Enforcer or even a BJ 1X with 3ERLLs but end of the day you're better off designing a deck around Thuds, Stalkers, BMs and 1 light. Either a 4X to snipe or a Firestarter if your team/deck needs a brawling light. Maybe a Spider if you going to be ECM for 1 wave.
I get that you want to put forward this position that you are someone worth listening to or are in some way qualified or competent or in some fashion have an opinion that someone would care about.
There is however no reason to think so based on your post. The whole 'I don't care if I offend people' is part of it as it clearly indicates you lack the social skills or competency to relate to human beings to actually provide anything described as 'leadership'.
Good leaders coach and develop other leaders. They lead by example as well as direction and it requires good leadership and communication skills. None of that has been displayed in your posts. All you've said is 'I like sniping and want everyone else to snipe and support me while I snipe even in pug queue and if you don't then you're bad'. Also observing that in a random pug drop game designed for casuals has random pugs playing casually. Not exactly some brilliant observation.
So you have an opinion. As all the posts after your original have indicated, nobody cares, because you are either unwilling or unable to present that opinion and any useful information it may or may not have in a way that is worth respecting.
Edited by MischiefSC, 23 September 2015 - 08:37 PM.
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