Venom Turtle, on 23 September 2015 - 12:01 PM, said:
I am having trouble building up the courage to play a real match.
I know this may sound silly, but I generally do not play competitive games. I really like the look and feel of this one though, and I was a big battletech fan when I was much younger.
I did the tutorial, and spent a few hours running around the testing grounds practicing shooting with all the trial mechs. I am just really having trouble psyching myself up to jump into a match with other players, I am worried I will ruin things for my team, or do something else horribly wrong.
Are there any resources out there that might show me what to expect, where to go, who to follow? Just so I am not going in totally blind, it would really help my anxiety. The vast choice of trial mechs is really daunting as well, no idea what I should pick to play.
Thanks for reading, and sorry if this seems like an odd post.
Edit: Missed the sticky with the videos, watching some of those now. Guess I will leave this here in case anyone has some unlisted resources for me to look at.
These forums are a great resource for you, since we pretty much have everything covered.
By the way, we all started being VERY sucky. I did NOT break 100 damage until maybe my 50th match (I was running a near stock COM-2D, but still)
So ask any questions you want. Only stupid question is the one not asked.
Also, check out
http://www.mwo.smurfy-net.de this website has an amazing online mechlab for you to use to tweak your builds, or theory craft them. It's quite helpful, and the "Equipment" section has a LOT of info for you.
It's approved, and even liked by the developers, and uses in-game files, so everything there is accurate.
This is also a guide I made specifically to help new players get the hang of mech construction in MWO.
http://mwomercs.com/...-mech-building/
Follow these few steps, and you'll never be a handicap for your team:
1- Stick with the group
2- When your teammates try to peak out of a corner, give them some room to back pedal behind cover, in case there are 6 enemy mechs around the corner shooting at them. (You'd be surprised how rarely this rule is followed)
3- Your first 25 matches, you will earn increased income, totaling somewhere between 9-11 million C-Bills. It's called a "Cadet Bonus". You'll know you burned through your 25 matches, through the achievement system which tracks that, and you will get a title "Knight Errant"
4- Save EVERY. SINGLE. CBill you make during that period, until you're ready to buy your first mech. Whether you know what mech to buy, or don't, come here and ask around. If you have your heart set on a specific mech, or role, we'll help you with designing good builds that work for you, and advise you on how to best pilot the thing, and what advantages, and disadvantages it has.
5- Do not be demoralized when you lose, because by all that is BBQ'd you'll lose a lot. This game has a learning curve akin to the West Side of Mount Thor (Picture in the spoiler)
Thankfully the Academy is helping mitigate a lot of that, but this thing has been online for all of one day now.
6- Remember that we ALL started sucky, and improved over time, so practice helps, and experience will teach you a lot.
7- Have fun. If you're not having fun, or enjoying the game/challenge, what's the point?
Edited by IraqiWalker, 23 September 2015 - 03:32 PM.