Ammo Change
Problem: Tonnage. They're too heavy when you factor all the weapons, ammo, and CASE(?).
Solution: Add more ammo/ton. The goal I would aim for is 200 damage per ton of Ammo. Similar to what you did for the AC/10 a few months back. Don't want to bother mathing it out? No problem! I'll do all the work for you.
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- AC/2: 75 -> 100
- AC/5: 30 -> 40
- UAC/5: 30 -> 40
- AC/10: unchanged
- LB10X: 15 -> 20
- AC/20: 7 -> 10
- M-Gun: 2,000 -> 2,500
- Clan UAC/2: 75 -> 100
- Clan UAC/5: 60 -> 80
- Clan UAC/10: Unchanged
- Clan UAC/20: 28 -> 40
- Clan M-Gun: 2,000 -> 2,500
- LB2X: 75 -> 100
- LB5X: 30 -> 40
- LB10X: 15 -> 20
- LB20X: 7 -> 10
AC/2, UAC/2, and LB2X Change:
Problem: They're way too hot!
Solution: Change heat from 1 -> 0.5
LBX Change
Problem: They can't really compete with other autocannons and if you want spread damage, you might as well use an SRM 6.
Solution: Increase pellet damage from 1 -> 1.3 (LB10x would do 13 damage now)
Note: You'll notice that I left out Gauss. For the time being I think we should leave it's ammo/ton where it is.
Note2: You will also notice that the new LBX damage increase breaks the 200 dmg/ton guideline. I think when you factor in the the spread and missing it all evens out.
Bonus Fix:
Give AC/2 and AC/2 derivatives Weapon Cooldown Modules please!
Edited by Jman5, 29 September 2015 - 12:12 PM.