Homeskilit, on 29 September 2015 - 09:44 PM, said:
One of the reasons the Death Ball is so effective is because people do not understand it nor how to counter it, so I will attempt to explain it.
The Firing Line (Red troops) and Death Ball (Blue troops) were the primary tactics in the Napoleonic Era of warfare. The French favored the Death Ball (called a Column) and used it to great effect, in fact they nearly conquered all of Europe with this tactic. Why? Because no one could stand toe to toe with them. When you are in a thin line and the mass of enemy is coming towards you it is frightening, everyone broke. So why do we not call Europe France right now? Because the English had DISCIPLINE! (Not going to discuss the winter campaign in Russia right now).
Notice how many front facing Red guys are able to fire? Notice how many front facing Blue guys are able to fire? That means ALL the red guys are pouring their fire into the Blue guys in front? The Blue guys will lose. Now your team is going to take damage and you are going to lose troops, but the Line will prevail every time as long as they HOLD. For every player who does not participate in the Firing Line, the ability for it to stop the Death Ball drops.
Now once the Firing Line has been achieved, and the Death Ball has been stopped, the game changes, you must now adapt to these changes in order to win. It is completely possible the other team sees your Firing Line and adjusts their strategy, It is up to you and your team to determine what best to do from then on, but a complete, unwavering Firing Line will always stop a Death Ball.
True, but both the British and the French had training and communication. Something most PUGs lack.
I've given up on the firing line, personally. The death ball is easy to call for and maintain. I do try to find a buddy mech and focus targets with that player. I let them do whatever, I keep out of their firing lane, I don't get behind them, if they back up towards me I move my butt away. The advantage for me (usually in a medium mech) is the enemy aggro goes to the buddy (usually an assault, but I'll pair with a heavy if it comes to it) turns into mobile cover for me. The upside for him is, I keep the fleas off their backs and I open armor sections for them to exploit and get kills.
the buddy system works and it requires zero communication. Of course, sometimes, the buddy is incompatible with me. I'm a short and medium range brawler, so if I happen to shadow a LRM boat or GR cheese dire, when I figure out they're going to cower in the back, I abandon them and find a new buddy.
Beyond that I'll call out targets on coms. Its amazing what a couple of statements like "Focus Charlie Atlas" and "Foxtrot Jager is soft CT, finish him" can do for a game. I even do this after I'm dead and I'm observing someone. I've seen losing games turn around when someone simply calls out targets and really simple intel.