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The Future Of Mwo 2.0


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#1 Tombstoner

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Posted 30 September 2015 - 09:27 AM

http://mwomercs.com/...BC%BD%EF%BE%89/

Given the success of the new MW kick starter.

What are peoples opinions regarding the future development of a MWO 2.0.

Would a MWO 2.0 be based off the new design?
MWO art work is clearly PGI's greatest accomplishment and asset. No reason the kick starter has to reinvent the art work when a great new set already exists. leaves me thinking some synergy is possible.

or are they incompatible and directly compete with each other.

#2 Mcgral18

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Posted 30 September 2015 - 09:28 AM

Turn Based is very different to Real Time
They don't really compete, just complement.



For an MWO 2...well, I don't expect one.
Someone might make another MW when PGI loses the license, or a Mod (MWLL), but it probably won't be picked up by someone big.

Edited by Mcgral18, 30 September 2015 - 09:30 AM.


#3 Yellonet

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Posted 30 September 2015 - 09:37 AM

View PostMcgral18, on 30 September 2015 - 09:28 AM, said:

Turn Based is very different to Real Time
They don't really compete, just complement.



For an MWO 2...well, I don't expect one.
Someone might make another MW when PGI loses the license, or a Mod (MWLL), but it probably won't be picked up by someone big.

Well, nothing good ever comes from big companies picking up niche franchises anyway.

#4 Rhaythe

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Posted 30 September 2015 - 09:42 AM

Games that hit "2.0" are generally front-loaded in terms of development. They normally follow the standard dev release model of plan->program->qa->release. MWO follows a more active lifecycle in that the game will never "finished" insomuch as someday abandoned. Not saying games that live and die in that fashion don't break ground. I kind of point to Killing Floor as an example, in that it existed for a very long time in active dev, though 2 seems to follow the more traditional development model.

Do I expect to see Mechwarrior Online 2? Not really. But that doesn't mean it won't iteratively become a very different game over its lifecycle. Arguably, I could make the point that MWO today is vastly different enough from MWO in closed beta to be a very different game. So that would make what we have today MWO 2. Ish.

#5 Alistair Winter

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Posted 30 September 2015 - 09:42 AM

MWO2 is the reason I think PGI needs to stop vomiting hundred-dollar mech packs. If they want to do some kind of crowd funding for MWO2, there's no way they're getting money from hundreds of thousands of players who recently spent up to a thousand dollars on more on MWO1 mech packs. Market saturation is real, they need to give players a chance to hunger for new content.

How tempting is it really to start spending several hundred dollars on MWO2 when you've only just finished collecting MWO1 mechs? And how many people will have faith that MWO2 will be significantly different from MWO1, the way things are going now? We still haven't seen PVE or the finished CW or even Solaris.

I don't think we'll see MWO2 before 2018 or 2019, if not later. It would be a mistake to make that game too soon.

#6 Gas Guzzler

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Posted 30 September 2015 - 09:46 AM

Battletech would be a great game to have on my second monitor while I am waiting to drop in MWO.

#7 Bigbacon

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Posted 30 September 2015 - 09:48 AM

View PostAlistair Winter, on 30 September 2015 - 09:42 AM, said:

MWO2 is the reason I think PGI needs to stop vomiting hundred-dollar mech packs. If they want to do some kind of crowd funding for MWO2, there's no way they're getting money from hundreds of thousands of players who recently spent up to a thousand dollars on more on MWO1 mech packs. Market saturation is real, they need to give players a chance to hunger for new content.

How tempting is it really to start spending several hundred dollars on MWO2 when you've only just finished collecting MWO1 mechs? And how many people will have faith that MWO2 will be significantly different from MWO1, the way things are going now? We still haven't seen PVE or the finished CW or even Solaris.

I don't think we'll see MWO2 before 2018 or 2019, if not later. It would be a mistake to make that game too soon.


that and the fact that the folks that spent money here aren't going to do it because they got burned so badly by the MWO1 experience.

#8 Death Proof

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Posted 30 September 2015 - 09:52 AM

View PostRhaythe, on 30 September 2015 - 09:42 AM, said:

Do I expect to see Mechwarrior Online 2? Not really. But that doesn't mean it won't iteratively become a very different game over its lifecycle. Arguably, I could make the point that MWO today is vastly different enough from MWO in closed beta to be a very different game. So that would make what we have today MWO 2. Ish.


Yep. I don't foresee a "launch" of a separate MWO 2.0 ever happening; the game will simply evolve into it over time.

#9 Uncl Munkeh

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Posted 30 September 2015 - 09:53 AM

View PostMcgral18, on 30 September 2015 - 09:28 AM, said:

For an MWO 2...well, I don't expect one.
Someone might make another MW ....


There are multiple timelines that the current MWO engine could provide the foundation for.

What's the point though, when PGI just tries to balance the game or keep it "even" or "fair" but then allows the META to mandate which mechs are used.

Even if we had different timelines, the game itself really wouldn't change from the path its on.

And while I enjoy this game immensely, I agree the with post. This is it until the license moves to another publishing house.

#10 Johnny Z

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Posted 30 September 2015 - 09:54 AM

All I know is that this kickstarter shows the interest in having story, setting, plot in a Battletech game. I think Mechwarrior Online is doing great in alot of areas but juust hurtin in the atmosphere area. Maybe this whole Battletech kickstarter will somehow make a difference there.

#11 RedDragon

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Posted 30 September 2015 - 09:54 AM

MWO 2.0 would be a disaster, financially. I mean how do you get people to spend on Kickstarter? You make promises. And when we know one thing from PGI, it is that they can't keep theirs. Some of the people who just have too much money would surely back it, but if the game was made by PGI again, there would only be a fraction of the backers that hat faith in MWO at its beginning. Just take a look at Transverse ...
The only thing that keeps MWO 1.0 afloat is the fact that it's the only BT game out there currently and that some people have invested too much money already to just let it go.

#12 Davegt27

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Posted 30 September 2015 - 10:12 AM

here is a crazy question

did HBS buy Mechworrior tactics engine?

#13 Almond Brown

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Posted 30 September 2015 - 10:25 AM

View PostBigbacon, on 30 September 2015 - 09:48 AM, said:


that and the fact that the folks that spent money here aren't going to do it because they got burned so badly by the MWO1 experience.


Care to elaborate on "burned"? We are driving around in BattleMechs killing other BattleMechs. The whole thought of any PVE and or "Solaris" type game play is only a possible future thought for PGI due to the success MWO has been to this point.

MWO is a F2P game that never had any intention of PVE stuff. Only with time and success at the cash register has those things been made a possibility.

What PGI/IGP started out with is what was bought. Times have changed. Granted, CW is yet to fulfill its full niche but to many folks just assume "perfection" to be had on day one when they are not the ones doing the creating.

"Haters are Gonna Hate". Sadly, that is the only true constant around here.

View PostJohnny Z, on 30 September 2015 - 09:54 AM, said:

All I know is that this kickstarter shows the interest in having story, setting, plot in a Battletech game. I think Mechwarrior Online is doing great in alot of areas but juust hurtin in the atmosphere area. Maybe this whole Battletech kickstarter will somehow make a difference there.


Maybe HBS can trade PGI their Story, Lore etc etc for Mech Models... ;)

#14 Davegt27

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Posted 30 September 2015 - 10:35 AM

Quote

Tactics was a browser game and did not run on Unity as far i know.





I am not real savvy on what the definition of a browser game is but according to this it uses the unity engine



Time stamp 3:39 to 3:42

Edited by Davegt27, 30 September 2015 - 10:36 AM.


#15 0bsidion

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Posted 30 September 2015 - 10:40 AM

I think you're getting ahead of yourself there OP. They haven't finished with MWO 1.0 yet. I'd kinda like to see that happen first.

#16 Rebas Kradd

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Posted 30 September 2015 - 11:17 AM

There are so many places this game can still go, that I'm not worried about MWO2.

#17 El Penguin

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Posted 30 September 2015 - 11:33 AM

MW Tactics was made with Unity engine. I highly doubt they got any code from them especially when they are running off Unity 5 and not 4 which can cause some issues upgrading (not worth the hassle). I also think they wouldnt cheap out on skipping the process of programming the basic gameplay mechanics which I think could of been done better anyway.

I also doubt we will get a "MWO 2" and would personally just want MWO to be expanded. I only see F2P titles get a sequel when the previous is very outdated by many years.

#18 Thorqemada

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Posted 30 September 2015 - 11:39 AM

The "Great Rebalance" will be MWO 2.0...

#19 Triordinant

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Posted 30 September 2015 - 11:41 AM

I'd much rather see a return to the original vision: Mechwarrior 5.



#20 Mechteric

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Posted 30 September 2015 - 11:42 AM

Kickstarter seems more appropriate for a single player campaign Mechwarrior game, rather than the likes of MWO.

Edited by CapperDeluxe, 30 September 2015 - 11:43 AM.






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