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End Of The Road Already


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#21 Robot Kenshiro

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Posted 01 October 2015 - 08:02 AM

View PostDurant Carlyle, on 01 October 2015 - 07:41 AM, said:

Not to worry ... I've already spent enough to cover a lot of you quitters for a few years yet. And I'm not going anywhere.

You go play your other games. We'll be here when you come back.


You aren't the only one who has spent ALOT of money. I'm just stating that this game needs a MASSIVE change. New mechs and new maps ARE NOT change. Some of us would like more than paying for just Mechs. If mechs are the only way to get PGI paid then I would feel sorry for their development team who rely solely on mech packs to fund MWO. I know there's MC packages and I can assure myself and others have bought a fair share of that too. But if you can't see the bigger picture then sure. By all means. Keep funding the whole community.....

#22 Bishop Steiner

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Posted 01 October 2015 - 08:04 AM

View PostLordBraxton, on 01 October 2015 - 07:53 AM, said:

PGI needs to begin aggressively addressing balance or this game will be dead in a year.

You can feel how sick the community has gotten of the same old song and dance.

More and more mechs, the occasional map, but no improvements to core gameplay.

oddly people have been saying that for 3 years now...... I guess if people keep saying it, one of these years it's bound to come true.....

#23 Sarlic

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Posted 01 October 2015 - 08:10 AM

View PostBishop Steiner, on 01 October 2015 - 08:04 AM, said:

oddly people have been saying that for 3 years now...... I guess if people keep saying it, one of these years it's bound to come true.....


The PTS damage control from Russ makes my eyes water. Good start, bad execution just as i though it couldnt be worse.

How can they possible get more feedback when everything is shutdown (within 48 hours?) and have a crapton of proposals. 'PICK ONE' was heard as a echo somewere.

Edited by Sarlic, 01 October 2015 - 08:28 AM.


#24 WarHippy

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Posted 01 October 2015 - 08:14 AM

View PostCathy, on 01 October 2015 - 07:50 AM, said:

I will hang on, for now, P.G.I still got several unseen I want before I bail from M.W.O.
The clock is running, PGI have made excuse after excuse, and now there is going to be a game coming that could wipe 50% off the population of this game on it's opening day.

Additional shipping costs $30 for something I won't see for a year, put me in the not joined the kick starter group, for now, so hanging back from it and waiting to see if it clears the 2.5 mill for the solaris arena.

If it makes the target for PvP to be included I probably won't even bother buying the game, PvP always screws a games balance, it has in every PvE game that's been created, and this will not be the exception

:huh:

That is a pretty ridiculous assertion on your part. The base game was just a skirmish game against AI. The only difference between the PVP version and the base game is that instead of playing against bots you would have the option of playing against players where the exact same rules apply. PVP doesn't screw with the balance, but it can highlight the imbalances that exist with or without PVP that might otherwise be ignored in a pure PVE game. Real people are far better than bots at finding unforeseen outcomes and tricks you would otherwise be unaware of in a predictable PVE environment.

#25 WarHippy

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Posted 01 October 2015 - 08:20 AM

View PostBishop Steiner, on 01 October 2015 - 08:04 AM, said:

oddly people have been saying that for 3 years now...... I guess if people keep saying it, one of these years it's bound to come true.....

For me I have room for two mech games with very different play styles so I don't see why Battletech success would have much of an effect here regardless of how slow they are to change, but for some reason there are some that seem set on one or the other. If that is truly the case they might actually have a point no matter how ridiculous it might seem.

#26 Bishop Steiner

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Posted 01 October 2015 - 08:24 AM

View PostWarHippy, on 01 October 2015 - 08:20 AM, said:

For me I have room for two mech games with very different play styles so I don't see why Battletech success would have much of an effect here regardless of how slow they are to change, but for some reason there are some that seem set on one or the other. If that is truly the case they might actually have a point no matter how ridiculous it might seem.

until my systems refused to play them, had MW3, MW4 and MC2 al being played side by side.

never have been able to get the dosbox MW2 to work, and now that I´m on windows 10, I am guessing all the old stuff is dead. Shame, MW4 actually ran real well on my Windows 8 laptop, and MC2 worked OK on Window 7 (if it would load it would play, but sometimes took 3-4 tries to get it to load right)

#27 0bsidion

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Posted 01 October 2015 - 08:25 AM

View PostWarHippy, on 01 October 2015 - 08:14 AM, said:

Real people are far better than bots at finding unforeseen outcomes and tricks you would otherwise be unaware of in a predictable PVE environment.

Clearly you've never played XCOM :P The AI in that game can be a giant d-bag. Seriously, I've never played any other game where the AI actually seems spiteful. It can also be rather unpredictable, even if you reload the game, it will still often do something different.

#28 WarHippy

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Posted 01 October 2015 - 08:33 AM

View Post0bsidion, on 01 October 2015 - 08:25 AM, said:

Clearly you've never played XCOM :P The AI in that game can be a giant d-bag. Seriously, I've never played any other game where the AI actually seems spiteful. It can also be rather unpredictable, even if you reload the game, it will still often do something different.

I have played it for many many hours. Sure the game is fun, but every match played out pretty much the exact same way. What made it hard was never knowing when a random crit would be in your favor or theirs, and as with most games using AI like that the developers have to build in advantages for the AI to be a challenge for the player. That doesn't scream balance to me.

#29 ThisMachineKillsFascists

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Posted 01 October 2015 - 08:36 AM

hilarious to read that some ppl start to crit pgi after theres soon another bt game. Stockholm at its best

#30 Summon3r

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Posted 01 October 2015 - 08:37 AM

View PostJohnny Z, on 01 October 2015 - 08:00 AM, said:

If they get multi player I would bet on co-op being added.

If it hasnt been annunced yet its a card they are holding.


there are no words for the epicness this would bring

#31 Tyler Valentine

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Posted 01 October 2015 - 08:38 AM

View Postnagdamnit, on 01 October 2015 - 07:46 AM, said:

I've played this game for well over a year now (a big enough commitment). In that time I've spent a bit, grinded a bit and enjoyed it a lot.

I have recently however found myself losing interest more and more. The map and game mode limitations, the grind promoting events, and more importantly the limited tactical options ......................... everyone plays the same maps the same way regardless of the actual objective (constant brainless nascarring anyone).

I've had great fun, and I feel I got a huge return on the limited money I spent, but its getting less fun because its run its course for me. I've used up my enthusiasm or the game. Once that happens then things like grinding events, PGI failing to reward players for actually playing the objective, and the thoughtless nascarring become more annoying.

Its probably time to ease back, play less, and see how the game develop's over time. I'm sure I'll be back (if I ever completely stop playing) and I'm a fan of the game, but a break is probably required.


^^ This. Battletech has definitely had an effect on my enthusiasm for MWO as well, I just want to play that game NOW, but I feel like that will wane once the kickstarter is over and the long wait begins.

#32 Bishop Steiner

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Posted 01 October 2015 - 08:41 AM

View PostTyler Valentine, on 01 October 2015 - 08:38 AM, said:


^^ This. Battletech has definitely had an effect on my enthusiasm for MWO as well, I just want to play that game NOW, but I feel like that will wane once the kickstarter is over and the long wait begins.

turn based vs FPS.
don't see the issue with scratching both itches. I like steak and I like lobster. Surf n Turf, bruh.

#33 MechWarrior5152251

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Posted 01 October 2015 - 08:43 AM

EVERYONE will be back for single player. We were all addicted to MW2 Mercenaries as kids.... I used to keep a Windows 98 machine just to play that game...

#34 Robot Kenshiro

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Posted 01 October 2015 - 08:44 AM

View PostThisMachineKillsFascists, on 01 October 2015 - 08:36 AM, said:

hilarious to read that some ppl start to crit pgi after theres soon another bt game. Stockholm at its best

Yea. It's just not cos BT. To my knowledge... PGI has been under alot of critical hits. BT is just a x100000000000000 damage modifier.

#35 Tyler Valentine

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Posted 01 October 2015 - 08:47 AM

View PostBishop Steiner, on 01 October 2015 - 08:41 AM, said:

turn based vs FPS.
don't see the issue with scratching both itches. I like steak and I like lobster. Surf n Turf, bruh.


I'll play both for sure. I'm just saying that the enthusiasm, production team, concept, etc... of this new game has me so excited that MWO seems a little lackluster lately when I log in.

#36 Sarlic

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Posted 01 October 2015 - 08:49 AM

View PostThisMachineKillsFascists, on 01 October 2015 - 08:36 AM, said:

hilarious to read that some ppl start to crit pgi after theres soon another bt game. Stockholm at its best


PTS was a great succes. I really could tell PGI have major experience. I mean just look at the Atlas D-DC. it was a wise choice to remove the quirks and all. I am positive it will shred clan mechs. I mean they didnt need the quirks in the first place.

Positive!

#37 TLBFestus

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Posted 01 October 2015 - 08:52 AM

Even though I recently spent money on the game for the first time I'm unlikely to spend more in the future either, and for similar reasons to yours.

Adding a bunch more mechs doesn't inflame my loins with passion. I have enough already and it's a surprisingly small number compared to many, many of you. I have ones already that I quite enjoy and I don't feel the need to "collect" them, master everything, or get new mechs in hopes of finding "the one".

I'd be more interested in improved game play, more maps and a re-vamp of premium time to something more palatable. As it stands now, it's simply (for me because I play irregularly) not worth it and only adds c-bills to my already well padded account.

Now with the new Battletech tactic, I'm quite interested because I LIKE turn based strategy. I might even level the playing field for me since those young, twitchy kids won't have their faster reflexes to lord over me. Instead they tend to have the attention span of squirrels and often can't look more than a step ahead. Then again...I've probably lost more brain cells over the decades so it might be a wash.

Only problem......the new game won't be out til early 2017. That's a long time to wait, so I will dabble in MWO and a lot of other games til then.

#38 lol lol lol lol lol lol lol lol

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Posted 01 October 2015 - 08:56 AM

View PostBishop Steiner, on 01 October 2015 - 08:04 AM, said:

oddly people have been saying that for 3 years now...... I guess if people keep saying it, one of these years it's bound to come true.....


On life support is closer to reality. It's at that awkward stage where you don't know if you feel obligated to wait around for the inevitable and it just keeps dragging on, or if you should just leave and keep try to remember the good times when it finally does happen.

I mean, if it wasn't, then CW should be full. Because wasn't that supposed to be the "big thing" everyone was waiting for? But if people wait around for another 3 years or so, then maybe everything will finally be fleshed out.

#39 Robot Kenshiro

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Posted 01 October 2015 - 08:56 AM

View PostTyler Valentine, on 01 October 2015 - 08:47 AM, said:


I'll play both for sure. I'm just saying that the enthusiasm, production team, concept, etc... of this new game has me so excited that MWO seems a little lackluster lately when I log in.


With the creator of BT side by side with the team....that develops some dam awesome mojo for the people that are working on this project. If PGI had him with their team... Yea. I think we all know what would of happened if he was.

#40 Scandinavian Jawbreaker

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Posted 01 October 2015 - 08:58 AM

View PostThisMachineKillsFascists, on 01 October 2015 - 08:36 AM, said:

hilarious to read that some ppl start to crit pgi after theres soon another bt game. Stockholm at its best

Even more hilarious to see wannabe intellect children comparing a computer game to a real life trauma caused by violence. Classy. Don't worry, you'll realize more things when you grow up.





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