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End Of The Road Already


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#41 0bsidion

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Posted 01 October 2015 - 08:59 AM

View PostWarHippy, on 01 October 2015 - 08:33 AM, said:

I have played it for many many hours. Sure the game is fun, but every match played out pretty much the exact same way. What made it hard was never knowing when a random crit would be in your favor or theirs, and as with most games using AI like that the developers have to build in advantages for the AI to be a challenge for the player. That doesn't scream balance to me.

I wish I had recorded my games. In one example, I had this thin man bolt off in to the FoW after I had downed his 2 compatriots on this UFO crash mission. I was like, OK, whatever, and started moving forward again. Several turns later, he pops out of the FoW behind me, and one shots one of my best soldiers in the back. He had circled completely around, keeping out of my sight the whole time, just to ambush me later.

Another example, again I had one of my best soldiers get crtically wounded and bleeding out, and a sectopod, which will explode upon death, just sat there right by the soldier so I couldn't kill it without killing her, until she bled out. She had the second heart gene enhancement so it's not like it was just a few turns. All my other soldiers were just out of it's range too, so it would have had to move to attack them, but it didn't. Man I was pissed.

Maybe your game never did anything like that to you, but it did crap like that to me constantly. Just spiteful things.

#42 TLBFestus

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Posted 01 October 2015 - 09:00 AM

View PostSarlic, on 01 October 2015 - 08:10 AM, said:

The PTS damage control from Russ makes my eyes water. Good start, bad execution just as i though it couldnt be worse.

How can they possible get more feedback when everything is shutdown (within 48 hours?) and have a crapton of proposals. 'PICK ONE' was heard as a echo somewere.



The game might not physically close Bishop, but metaphorically speaking, it's dying in players minds and hearts because of the stale game play. I still enjoy the game play myself, but only in fits an starts these days as sometimes it's just "rinse, lather, repeat" and i think I'm getting split ends.

#43 Robot Kenshiro

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Posted 01 October 2015 - 09:01 AM

View PostSarlic, on 01 October 2015 - 08:49 AM, said:


PTS was a great succes. I really could tell PGI have major experience. I mean just look at the Atlas D-DC. it was a wise choice to remove the quirks and all. I am positive it will shred clan mechs. I mean they didnt need the quirks in the first place.

Positive!

I feel for you Sarlic. Took my atlas out to bust out the rust and cob webs recently. Still love it :-)

#44 Idealsuspect

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Posted 01 October 2015 - 09:05 AM

Starwars Battlefront 3 look like AWESOME !! I am waiting for a MWLL 2 too.

#45 Revis Volek

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Posted 01 October 2015 - 09:06 AM

Its not the same game so i dont see myself going anywhere...

FPS vs Tactical RPG style

Literally two completely different monsters, they just happen to have the same monsters (or mechs) as the sprites lol. This game offers things HBS' will not, and vice versa. I dont see a reason to drop this game just because someone made one similar.

I dont jump every time a company asks me too...But most of us here ask how high? While throwing cash at these people to each his own but its literally a few pictures on a kick starter right now and some cool fluff like jackets.

When i see a Beta and a real product i will take a look...until then its just Mechwarrior tactics to me.

#46 Robot Kenshiro

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Posted 01 October 2015 - 09:08 AM

View Post0bsidion, on 01 October 2015 - 08:59 AM, said:

I wish I had recorded my games. In one example, I had this thin man bolt off in to the FoW after I had downed his 2 compatriots on this UFO crash mission. I was like, OK, whatever, and started moving forward again. Several turns later, he pops out of the FoW behind me, and one shots one of my best soldiers in the back. He had circled completely around, keeping out of my sight the whole time, just to ambush me later.

Another example, again I had one of my best soldiers get crtically wounded and bleeding out, and a sectopod, which will explode upon death, just sat there right by the soldier so I couldn't kill it without killing her, until she bled out. She had the second heart gene enhancement so it's not like it was just a few turns. All my other soldiers were just out of it's range too, so it would have had to move to attack them, but it didn't. Man I was pissed.

Maybe your game never did anything like that to you, but it did crap like that to me constantly. Just spiteful things.

This my friend..... I can relate. When the AI would taunt me like this I had to rage quit a few times lol

#47 Robot Kenshiro

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Posted 01 October 2015 - 09:14 AM

View PostDarthRevis, on 01 October 2015 - 09:06 AM, said:


FPS vs Tactical RPG style


True. But MWO FPS with 1 game mode gets old. And we all know what I mean when I say there's only 1 mode. In all honesty.
But BT. Will definitely look forward to some footage screen shots etc to see how it looks. A game with the BT creator is surely to be a big win for the most part.

#48 0bsidion

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Posted 01 October 2015 - 09:14 AM

View PostRobot Kenshiro, on 01 October 2015 - 09:08 AM, said:

This my friend..... I can relate. When the AI would taunt me like this I had to rage quit a few times lol

I don't know whether to be glad I wasn't the only one or sympathize. I've never had another game make me love it and hate it at the same time in quite the same way. I definitely used up every curse word in my vocabulary on it though, and probably even made up a few.

#49 Revis Volek

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Posted 01 October 2015 - 09:18 AM

View PostRobot Kenshiro, on 01 October 2015 - 08:44 AM, said:

Yea. It's just not cos BT. To my knowledge... PGI has been under alot of critical hits. BT is just a x100000000000000 damage modifier.



They are using PGI's assets, how is it a critical hit if they are making money off you in another game as well?

Yea...roll that ball of wax around a little.

View PostRobot Kenshiro, on 01 October 2015 - 09:14 AM, said:

True. But MWO FPS with 1 game mode gets old. And we all know what I mean when I say there's only 1 mode. In all honesty.
But BT. Will definitely look forward to some footage screen shots etc to see how it looks. A game with the BT creator is surely to be a big win for the most part.



It may be one mode to you...I happen to enjoy this game and like i said will play both.

You cutting on or talking down about PGI is not going to convince me of anything...

Have fun, dont let the door hit ya.

#50 Brody319

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Posted 01 October 2015 - 09:33 AM

View Post0bsidion, on 01 October 2015 - 07:35 AM, said:

The Battletech game by HBS won't be out for another 2 years, so it seems pretty early on to jump ship.



Oh yeah. FO 4 will probably eat up so many hours for me if it's anything like the previous games. I don't like that they dumped the skill system, claiming it was 'too confusing for players'. I mean really? Confusing to who? I've been playing RPGs with skill systems like that since I was like 10 years old.

It is confusing because you could have a Charisma of 1 yet be a master of speech and trade. It is confusing because Specials outside of Strength, Intelligence, and Luck don't really matter since it is the skills that govern them that matter.


--
In response to OP. Everyone gets burned out eventually, you are only making it worse by forcing yourself to play more. I got burned out of TF2 so I stopped for a while, I eventually came back to it.

#51 Mystere

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Posted 01 October 2015 - 09:41 AM

A purely turn-based game is not my thing, especially in the 21st Century.

#52 0bsidion

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Posted 01 October 2015 - 09:48 AM

View PostBrody319, on 01 October 2015 - 09:33 AM, said:

It is confusing because you could have a Charisma of 1 yet be a master of speech and trade. It is confusing because Specials outside of Strength, Intelligence, and Luck don't really matter since it is the skills that govern them that matter.


Well, Charisma is more to do with being popular or attractive. Being a master of speech and/or trade is usually more about knowing your subject matter, or at least knowing more about it than who you're talking to, and articulating it. There are people who are good at giving speeches that aren't particularly popular or attractive. Would Charisma help with those two skills? Sure, but they're more knowledge based than anything.

#53 Rakshasa

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Posted 01 October 2015 - 09:48 AM

One of the things I'm hoping for is for BattleTech to introduce decent new mechanics which will bleed back into MWO in a kind of feedback loop and shake up some of the stale elements of MWO's current system. New players probably won't care and the old guard/TT purists can't complain if they're developed by Jordan Weisman himself right? :lol:

Edited by Rakshasa, 01 October 2015 - 09:50 AM.


#54 Robot Kenshiro

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Posted 01 October 2015 - 09:55 AM

View PostDarthRevis, on 01 October 2015 - 09:18 AM, said:



They are using PGI's assets, how is it a critical hit if they are making money off you in another game as well?

Yea...roll that ball of wax around a little.




It may be one mode to you...I happen to enjoy this game and like i said will play both.

You cutting on or talking down about PGI is not going to convince me of anything...

Have fun, dont let the door hit ya.


I know they are using PGI's. Would you say no to the creator of those designs and lore behind most of those "assets". I think not. And that critical hit goes to MWO. Not PGI. Tell me. If everyone miraculously left MWO to play BT. what would happen to MWO. *crickets in the back ground* what was that about that ball of wax? If was to fund BT in which in return would fund PGI in some way I'm fine with that...why? Cos it's BT. A Different game. So yes. I'd throw money at HBS with a commission fee to PGI.

And if the game modes please then by all means. Play away. What's on today's agenda...oh. all game modes are labeled different but it's just death match.
And no. I won't let the door hit me. I said I'd still play the game. But won't be dishing out money for mechs which we have a LARGE selection to choose from.
A whole assortment of mechs. A handful of maps. And even less than a handful of game modes which are th e same...
And again. I credit PGI for efforts of change and what not. But the negatives out weigh the positives they may present. Work is in order yes. It's time consuming. Yes. Change takes time yes. 3 years this game has been online yes? And CW is the fruit of those 3 years and clan mechs and now psr and a crap load of changes which ppl either hate or love. I play the game as the game presents itself. With or without quirks or balancing I'd still play it. I'll finish by saying. I'll throw money at PGI if they said to me. Hey we're trying to fund campaign missions. Sure here you go. But they chuck us mechs. Here. Have some mechs get off our backs. That my friend. Can only last so long.
So there's my rant on that quote.

#55 Mystere

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Posted 01 October 2015 - 10:01 AM

View PostRakshasa, on 01 October 2015 - 09:48 AM, said:

One of the things I'm hoping for is for BattleTech to introduce decent new mechanics which will bleed back into MWO in a kind of feedback loop and shake up some of the stale elements of MWO's current system. New players probably won't care and the old guard/TT purists can't complain if they're developed by Jordan Weisman himself right? :lol:


Weren't the much despised 3050 and Clans also Jordan's ideas?

:ph34r:

<runs for the hills>

#56 Brody319

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Posted 01 October 2015 - 10:02 AM

View Post0bsidion, on 01 October 2015 - 09:48 AM, said:

Well, Charisma is more to do with being popular or attractive. Being a master of speech and/or trade is usually more about knowing your subject matter, or at least knowing more about it than who you're talking to, and articulating it. There are people who are good at giving speeches that aren't particularly popular or attractive. Would Charisma help with those two skills? Sure, but they're more knowledge based than anything.


What about the ability to become a master lockpick by shooting a gun? Or becoming a master of science with the intelligence of a potato.

#57 Rebas Kradd

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Posted 01 October 2015 - 10:03 AM

View PostRobot Kenshiro, on 01 October 2015 - 07:15 AM, said:

for some of us it's time to zip the wallet up until something HUGE changes in this game. And no. I'm not talking balancing. I give 2 sh*ts about that. To me that's just wasting time. Some of you might say it isn't. But I think it is. The amount of time they could of spent on reworking the 3 current modes for puglandia would of been more beneficial to ALL of us as a whole community.


I wholeheartedly agree with this. Far more people have probably quit because of gameplay staleness than because of bad balance. You could have perfect balance and people would still get bored because every match plays out the same damn way as the last one.

#58 Speedy Plysitkos

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Posted 01 October 2015 - 10:14 AM

MGV ? u serious ?

#59 Summon3r

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Posted 01 October 2015 - 10:15 AM

View PostMystere, on 01 October 2015 - 10:01 AM, said:


Weren't the much despised 3050 and Clans also Jordan's ideas?

:ph34r:

<runs for the hills>


much dispised? maybe for half the community but the other half and id dare to say maybe more then half considering the impact of the original Mechwarrior 2 had love the clans.

if a stretch goal pops up that includes the possibilty of me having a Summoner and Executioner i will instantly double down on teh $275 ive already pledged.

#60 Robot Kenshiro

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Posted 01 October 2015 - 10:28 AM

Love both IS and Clan mechs. I think the Sci fi behind the whole thing is great. Can you imagine if George Lucas made a battletech movie..... yeah... one can only dream.





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