Trystan Thorne, on 02 October 2015 - 03:20 PM, said:
I don't know what's going on in the office of PGI or what PGI's plans are.
As far as I can see, their Art Team (especially for the Mechs) is doing a brilliant job. I don't think there is a single Mech in MWO I would call badly designed.
I'm really glad that HBS is picking up the PGI designs for their game.
My concern is the gameplay development. Compared to the Mech development it's crawling.
I just wonder, is their team for gameplay improvements too small?
And for whatever reasons PGI doesn't want to go for easy wins (like Stock Mech Battles or Solaris Maps). But that is way to OT now, sorry.
Anyway, really liking the Warhammer. I hope we'll see some screenshots soon. Also, do they still do some visual tweaks on the special Mechs like they used to for Project Phoenix and the first Clan Pack?
IN PGI, there are people who work on different part of the game, and the biggest retention out there as well as source of income is mechs. People love buying mechs, they do not like however to buy maps and devide the population on who has what maps.
They are working on maps, they have redone River city and Forest colony with Caustic valley coming in 4 days.
They are working on a rebalance to fix problems with the current balancing as well as try to bring out information warfare and such.
They are also working on putting something on those no signal monitors.
They are also working on CW 3.0 that introduces mercs, faction units, and lone wolfs.
They are also removing assault game mode with a new attack/ defend like game mode which involves a union dropship as well as they are modelling an overlord dropship for CW.
Solaris VII maps is probably already done, why is it not in game? because PGI is slowly already working on Solaris VII game mode that will be partly part of CW (because you can dedicate your win to a faction for loyalty points),and also free for all and spectators and weight classes and so on adn on and on, this is planed to come out after CW is finished-ish or at least launched.
Speaking of which ai's have been improved and ai's can now barely turn a mech and such, eventually we will have single player campaign for MW: O and this is also in the works but ai's is being developed first which will help with CW with ai units possibly vehicles like tanks, aerospace fighters, helicopters, etc. Imagine a world an anti aircraft mech like the rifleman or jagermech can shoot down that bomber before the air strike hits or a world where a locust will clear those light armoured vehicles and humvees.
Titannium, on 02 October 2015 - 03:13 PM, said:
9 energy ,1 ballistic, 2 missile, XL 400, that thing is quite to my liking, 12 hardpoints before any inflations and the AMS...
I kinda tempted to play it stock...