Anjian, on 02 October 2015 - 07:25 AM, said:
CW is unsustainable at this point. I don't see any economic reason to put more work on it any longer. Likely Russ saw that too, around the time when the last map Vitric Forge came out. There were supposed to be 12 maps for CW, one for each slice of the planet.
Better to put your efforts and resources where 90% of your player base is playing at. Not every idea is a good one and sometimes you have to admit your losses.
IMO, they implemented it wrong.
They shouldn't have come out with Invasion and the 4 mechs per player thing out of the gate. They should have gone the efficient route and recycled modes and maps. They should have rolled assault, skirmish and conquest into CW and made those PUG games mean something on the Inner Sphere map. They should have come up with a CW idea that had space for teams to fight teams, and PUGs, solos and small groups too.
Instead they came out with Invasion, said to the community "hey tryhard teams, this one's for you" Which immediately divided the community and invited snobbery and trolling. CW fractured the community more, not less which I think was PGI's desire. Add on the fact that several teams got so bored with CW and the game in-general, their only purpose became trolling the players as much as possible and drive everybody out they can. CW's lack of depth was ripe for this kind of social engineering and those trolls won. Pretty much everybody's been driven out of CW.
Most nights when I look at the IS map, I only see maybe 48 total players on all 10 planets Davion can attack or defend. This game has tens of thousands of players, that's pathetic.
So the fix is easy. Quit trying to be fancy with CW, and start making Assault, Skirmish and Conquest games have some kind of affect on the IS map and have players earn points with the houses from it. Drive all games towards the IS map. That's where the drama is and that's were everybody can go and see what's going on, where the games are, who's playing and where they want to focus their games.
Its fine to have a game mode geared towards organized teams, but it should be in addition to, regular game play, not the only game play in CW.
The factions need more players, as it is now, one or two large teams can dominate a faction's population and then run the table in CW. Look at the map right now.
What we have in CW is not at all what I imagined it based of what PGI was saying before the launch. I avoid it like the plague.