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WoT - MechOnline credit vs c-bills question.


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#21 BoudahXL

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Posted 11 July 2012 - 07:46 AM

View Postmonev, on 08 July 2012 - 10:08 AM, said:

I'm sure the balance of repair cost to money earned in battle is one of the main things they are testing in the Beta right now. And it is one of the most important aspects to making the game a success or failure.

If you make tons of profit in every fight (win or lose) then there will be far less incentive to get those premium accounts that allow the game to exist. On the other side, if it's virtually impossible to maintain a mechbay using only the F2P rewards, then those players will just become frustrated and quit. That will leave us all with a diminished player base for matches, and the size of the player base is the lifeblood of any multi-player game.

I'm sure they understand these well, and will do their best to do it right.


This is the kind of reply I was hoping for in this thread,

#22 Bodha

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Posted 11 July 2012 - 08:00 AM

View Postmonev, on 08 July 2012 - 10:08 AM, said:

I'm sure the balance of repair cost to money earned in battle is one of the main things they are testing in the Beta right now. And it is one of the most important aspects to making the game a success or failure.

If you make tons of profit in every fight (win or lose) then there will be far less incentive to get those premium accounts that allow the game to exist. On the other side, if it's virtually impossible to maintain a mechbay using only the F2P rewards, then those players will just become frustrated and quit. That will leave us all with a diminished player base for matches, and the size of the player base is the lifeblood of any multi-player game.

I'm sure they understand these well, and will do their best to do it right.


Im hoping they strike the balance towards medium mechs. Medium mechs should be able to make decent profits w/o premium. Not a hugh amount but an average player should still be gaining credits. Heavy mech with average pilot and no premium should NOT make money most matches. However a very skilled pilot w/o premium should still be able to make a sliver of profit in an assault mech. This will take fine tuning and it is possible.

btw for those that say you can't make profit in WoT on higher tiers w/o premium.... I ran w/o premium for a few weeks to test that out. I was able to play my tier 8-10s doing doubles primarily and break even or make a small profit each night w/o premium. However that small profit was no where near enough to purchase another high tier tank in what I would consider a reasonable amount of time. I think MWO won't have a huge issue getting to that level of balancing.

#23 Ravyn

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Posted 11 July 2012 - 08:26 AM

View PostBodha, on 11 July 2012 - 08:00 AM, said:


Im hoping they strike the balance towards medium mechs. Medium mechs should be able to make decent profits w/o premium. Not a hugh amount but an average player should still be gaining credits. Heavy mech with average pilot and no premium should NOT make money most matches. However a very skilled pilot w/o premium should still be able to make a sliver of profit in an assault mech. This will take fine tuning and it is possible.

btw for those that say you can't make profit in WoT on higher tiers w/o premium.... I ran w/o premium for a few weeks to test that out. I was able to play my tier 8-10s doing doubles primarily and break even or make a small profit each night w/o premium. However that small profit was no where near enough to purchase another high tier tank in what I would consider a reasonable amount of time. I think MWO won't have a huge issue getting to that level of balancing.



Agreed, I'd be happy to pay for a premium account, if it fits this model. I honestly don't think WoT's premium model is that bad.

#24 Solarisjock

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Posted 11 July 2012 - 08:48 AM

if you open up the techmanual, and look at the master gear list of what costs what, you will notice that the costs of basic Level 1 tech is about 50-75% of its tech 2 variant. Large Laser vs ER large laser, i believe it is 100k vs 200k (away from books so i am not 100% on those costs.) i think this is how the F2P account will run into issues is when they try and run the latest and greatest tech, they will start falling short on the credits required to keep it well maintained.


The nice thing about this is in the BT universe, a basic large laser will always do the same amount of damage, regardless of how fancy the target is. this means that you will never have the situation in WOT where your new T8 tank with the stock gun suddenly gets to face down a Maus, it is just about impossible for most stock T8 guns to hurt the Maus.

#25 StaticPappy

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Posted 11 July 2012 - 10:30 AM

Well I guess MWO credit an c-bill is like gold an silver in WOT. Well I sure hope so!

I can see already that tons of free "crying all the time" players are here. They "MWO" need money or you have no game!

WoT is a very good, NO GREAT, model to follow.
If MWO is not VERY MUCH like WoT... it is fail and i will have nice mech's for a crap system I dont play.

It's not a tank but the system of pay 2 win free 2 play blah blah blah works an works well.

Basically if you are broke an cant spend a penny on the game you will not be having all the fun i am. So dont play or understand the you can do it for free but it will be the hard way and NO ONE wants to hear you crying all the time about it!

#26 AlienInvader

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Posted 11 July 2012 - 10:57 AM

View PostStaticPappy, on 11 July 2012 - 10:30 AM, said:

Basically if you are broke an cant spend a penny on the game you will not be having all the fun i am. So dont play or understand the you can do it for free but it will be the hard way and NO ONE wants to hear you crying all the time about it!

Oh but there will be tons of threads about payers being overpowered vs just free-2-play once MWO is released. I guarantee it !!!

There will always be those who will never understand that free-2-play is NOT freeware and free-2-players are not entitled to everthing that is accessible by those who pay (even if it's just time vs paying for increased rate of xp/c-bills).

Edited by AlienInvader, 11 July 2012 - 10:58 AM.


#27 Outrider01

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Posted 11 July 2012 - 11:23 AM

View PostBoudahXL, on 08 July 2012 - 07:58 AM, said:

Let's cut to the chase.

In WoT you are awarded credits for battle, Then substract repair bill and ammo bill, in the end after tier 7 you end up losing credits for losing matches.

Then you missed the point of the mid tier tanks and god I had wished WG made repair costs so damn high that you rage everytime your tier 10 tank was destroyed (and all tanks were destroyed at the end of every match as a "maintenance fee" even if you won without a scratch). Basicly, you should be paying out your *** and your wallet is crying how unfair it is to run the tier 8-10 tanks. Not even the free players should of been able to play more then one tier 10 match every few days (Maus is 30k, should be 300,000 K). A ball busting, nut crushing since of lost that would require you to pay to play.

Otherwise my wise plan of playing tier 5 tanks for a good length of time to make profit would of been superb except for the wrench in the plan called other people, but like every other stupid hairless ape on this planet but me everyone went and rushed to tier 8+ flooding the MM with dudes who only play the last 3 tiers (kept track, over a 2 week period I landed like 20 matches with tier 5 tanks on top while playing 2-3 hours a day). Stupid 450 hitpoint pinatas are worthless, one shot and good by any chance to make profit while I wait another 10 minutes per tank that gets locked up. But hey, who else didn't think it wasn't a stupid idea to make profit first then go for the top tanks...oh wait it was dudes like you who rushed to the top then whined about how much they lose like you and told those asking for a stricter MM to HTFU (BTW, I did mention...tier 5 tanks...only once per day...over a 2 week period...not fun)

View PostAlienInvader, on 08 July 2012 - 09:53 AM, said:

Well in WoT one can stop at tier 5/6 and still make credits most of the time. So they are not forced to spend money. They can play like this forever and ever. People with lots of time on their hands have made it to tier 10 without spending anything.

I lol everytime someone says something like that, because rarely do I ever see tier 5/6 tanks on top. Usually tier 7 and almost always tier 8, try tier 6 and its almost always tier 9/10. WG should fix those freeloaders playing tier 8-10 all day, I did mention 300k repair costs for a Maus. Sure, they still get to play it for free but after a dozen matches its back to several days to grind it back up in lower tiers. Driving a tier 10 should be a priviledge by paying for it, not a free loader right just because they logged in

#28 Zynk

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Posted 11 July 2012 - 11:32 AM

View PostDer Zivilist, on 08 July 2012 - 08:02 AM, said:

There are no tiers in MWO. However, Light 'Mechs are said to be the cheapest to repair and Assault 'Mechs are said to be the most expensive.

Also, you can pilot 'Mechs that are outfit entirely with energy weapons (if you so choose), thereby removing ammo costs from the equation. So for example, take a Jenner (Light 'Mech) and toss out the SRM4, leaving only the lasers. That should be a super-cheap 'Mech to maintain.

Beyond that, I cannot answer your questions because the economy has not been officially detailed by the devs. And people in the beta are bound by NDA to remain silent.

Rather then just tossing the SRM 4 swap it for a Streak SRM-2 for same weight you can also add case.

sSRM-2 only fires when it has lock less wasted ammo so more cost effective.

#29 Ghosth

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Posted 11 July 2012 - 12:20 PM

The one thing that no one seems to talk about as regards costs and repairs.
Its true in Wot and I suspect will be true here.

If you rush out, and commit suicide without accomplishing much chances are your going to lose money.

If however you play a bit more like a TD, find a good spot, snipe a bit, use cover, move when needed. You won't take as many hits, hence won't need as much repair, so probably make more money.

Part of it is up to how you choose to play it.





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