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T5 Is Awesome


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#21 El Bandito

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Posted 04 October 2015 - 08:09 AM

View PostTitannium, on 04 October 2015 - 08:07 AM, said:

which stat ? yes my wl is negative whole time.


The stats which you can screenshot and post it here. Go to Profile > Stats on top of this page.

View PostSplashDown, on 04 October 2015 - 08:09 AM, said:

LOOOOOOOOOOL you sir are awesome....you should post this in every thread where the IS carebears complain about clans being OP =)


WTF are you talking about? The number of Clan mechs per team was 3 vs. 4. Hardly any difference. And the losing team had weaker Clan mechs such as the Mad Dog, Shadow Cat, and the Nova.

Edited by El Bandito, 04 October 2015 - 08:12 AM.


#22 KHETTI

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Posted 04 October 2015 - 08:09 AM

At tier 2 12-0 stomps happen, but thats down to very little room to under perform or make mistakes.
It seems at that level everyones contribution or lack off has a huge impact on the outcome of games, only time i see a wipe out its obvious one team didn't do the business.

#23 Speedy Plysitkos

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Posted 04 October 2015 - 08:13 AM

View PostEl Bandito, on 04 October 2015 - 08:02 AM, said:





After all, you said:



And if you can reach T3 in a month, then PSR is not as punishing as you claimed it is.


that meant, If i started may 2014, been in my trial period till november, build decent mechs in december, and start from Jan 2015 with clean shield, ill be T3.

Not saying anything about month..

View PostSplashDown, on 04 October 2015 - 08:09 AM, said:


LOOOOOOOOOOL you sir are awesome....you should post this in every thread where the IS carebears complain about clans being OP =)


um, why ?

EDIT: now i got it. he meant the other screen MALs doing 900 + 800 damage in 1 match.

Edited by Titannium, 04 October 2015 - 08:20 AM.


#24 El Bandito

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Posted 04 October 2015 - 08:20 AM

View PostTitannium, on 04 October 2015 - 08:13 AM, said:

that meant, If i started may 2014, been in my trial period till november, build decent mechs in december, and start from Jan 2015 with clean shield, ill be T3.

Not saying anything about month..


I see. Still waiting on your stats screenie though.

Edited by El Bandito, 04 October 2015 - 08:21 AM.


#25 Speedy Plysitkos

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Posted 04 October 2015 - 08:23 AM

View PostEl Bandito, on 04 October 2015 - 08:20 AM, said:



I see. That may or may not be true. Still waiting on your stats screenie though.


my stats are not good, cause they reflect ALL matches since i started. you cant see much there (btw i posted them all in other thread back). Much interesting would be my LAST 100 matches, but i cant get this info, PGI not providing.

Safe period for newbies, or reflect last 200+- matches would be for PSR a healing fountain, i say. thats all.

#26 SkyHammyr

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Posted 04 October 2015 - 08:27 AM

View PostEl Bandito, on 04 October 2015 - 05:19 AM, said:

Here is another match, over in 3:42.
Posted Image

No matter the tier people always blame their team for the loss though. They should know better at higher tiers. Complaining about PSR after a loss when they had Coburn in their team? For shame...


What I find particularly interesting about this match (beside the EIGHT guys on the losing side with sub-100 match score (seriously, why log in if you don't want to play!?!)) is that NONE of these guys would have made the 300 score cut for the Payback Event.

An example of how overall damage is not necessarily an indication of skill and should not be graded as such.

#27 Kubernetes

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Posted 04 October 2015 - 08:27 AM

Stomps still happen at higher levels, but in general the matches are better/more fun/more challenging.

I started a new account two weeks ago and I've climbed from high Tier 4 to mid Tier 3 (1.25 w/l, 1.96 k/d). There's more randomness in lower tier matches because you get more players on both sides who freelance rambo or simply don't know anything.

If you're a better player than your rating, you've pretty much got to carry every match. You should be doing enough damage so that you lose PSR in less than half your losses. If your performance above is typical in a loss, your PSR should be climbing steadily.

#28 El Bandito

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Posted 04 October 2015 - 08:35 AM

View PostTitannium, on 04 October 2015 - 08:23 AM, said:

my stats are not good, cause they reflect ALL matches since i started. you cant see much there (btw i posted them all in other thread back). Much interesting would be my LAST 100 matches, but i cant get this info, PGI not providing.

Safe period for newbies, or reflect last 200+- matches would be for PSR a healing fountain, i say. thats all.


Nah, I heard enough. As long as your overall WLR is negative, then PSR is doing its job right. Good players will jump tiers fast enough anyway. I'll see your progress a month or two from now.

Edited by El Bandito, 04 October 2015 - 08:36 AM.


#29 Speedy Plysitkos

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Posted 04 October 2015 - 08:37 AM

View PostEl Bandito, on 04 October 2015 - 08:35 AM, said:



Nah, I heard enough. As long as your overall WLR is negative, then PSR is doing its job right. Good players will jump tiers fast enough anyway.


my KDR was 0.23 , wl +- same. you know, In T5 people do not cooperate (at least trying) as in T1/2 which means, uping your WL is MUCH harder then in T1/2.

#30 DAYLEET

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Posted 04 October 2015 - 08:39 AM

View PostChemie, on 04 October 2015 - 05:05 AM, said:

I suspect all Tiers still see lots of 12-0. The Tier is not skill but games played (and won) counter.

Paul decided that more games = more skill which is not true. He design a ranking system that if his assumption was correct would work, but since it isn't, it doesn't.

Therefore, you get matched with players who have similar wins...which leads to these 12-0


Until we have a player base that support tier(never get mix bags of tier together) and a long enough time in a "locked" tier environment to settle everyone where they belong, we wont know for sure. If every loss didnt lower/stall your xp and if losing a tier wasnt possible id say sure, it's just an xp bar.

AFAIK, MWO isnt about "player skill", it's about knowledge and how you use it. Some people have far greater knowledge than me about the game. They can tell with certainty by the loadout of any mech if they sport a XL or not, i only learn which weakness mech have and call it a day. Stuff like that takes time/dedication to learn. This isnt a fps where if you are good at fps you just perform well on day one, even on the very best mech.

#31 Speedy Plysitkos

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Posted 04 October 2015 - 08:39 AM

View PostSkyHammr, on 04 October 2015 - 08:27 AM, said:



is that NONE of these guys would have made the 300 score cut for the Payback Event.

An example of how overall damage is not necessarily an indication of skill and should not be graded as such.


well its incredible... they won 12-0 but none qualify for lower 300 point barrier..... insane calculating.

#32 jlawsl

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Posted 04 October 2015 - 08:43 AM

Another thing to add to this discussion of tiers is that like many have said, the tier system isn't exactly a measure of skill. There are plenty of players out there(I would hope), that get bored with the same mech, same build constantly. I will play almost any weight class, except heavy, seeing as how the heavy queue is always above everything else 99% of the time outside of mech release times. I also get bored of the same builds over and over again. But, when I do play a build I am particular to, I tend to do very well despite a win or a loss. Other times, I have to chalk it up to just playing a goofy build or being in the wrong place at the wrong time. Its probably why I am tier 3 right now. And I am fine with that. I never cared much for a ranking system anyway. As we already see, putting people into separate ranks makes no difference in the game play. In fact, the number of one sided victories seems to be the same, if not a little more then it was before.

If this were to be implemented in a productive way, I think it should be done on a by-chassis basis. Its really annoying to get your shiny new toys with no skill upgrades and have to play it against other kitted out mechs. Leveling the things can be a real pain because of it. Another thing this tier system does is force people into a certain style of game play. The higher "skill" level you play at, the more predictable and repetitive the game play gets. Some of these supposed low tier players throw a wrench into the mix and make the game more exciting. Sometimes you watch them and cringe at their total lack of perception and piloting skill, but we all started somewhere. I like playing with a more diverse group as opposed to people that play 3-4 clan chassis and 3-4 IS chassis. We all have our favorites, but as in many games, computer, card, tabletop etc, meta gaming ruins the diversity that makes the game fun to play in the first place. If that is the case, they should just get rid of all of the sub-par mechs and only use the successful ones with specific builds.

#33 Speedy Plysitkos

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Posted 04 October 2015 - 08:43 AM

Q:

if i do match-score 401 and then 596 like here http://i.imgur.com/NuGPVig.jpg

will the PSR movement benefit the better matchscore higher, or it will give me same PSR points for 401 and 596 matchscore ?

#34 Kubernetes

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Posted 04 October 2015 - 08:50 AM

View PostTitannium, on 04 October 2015 - 08:37 AM, said:


my KDR was 0.23 , wl +- same. you know, In T5 people do not cooperate (at least trying) as in T1/2 which means, uping your WL is MUCH harder then in T1/2.


.23 w/l is not random. You've got uncooperative T5s on your team, but so does the enemy. If you are really a much better player than your current designation, you should be well over 1.0 in your most recent matches. Also, you can consistently raise your PSR by pumping out lots of damage even in losses.

#35 Ted Wayz

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Posted 04 October 2015 - 08:52 AM

View PostEl Bandito, on 04 October 2015 - 07:02 AM, said:


Making newbies fight T1-2 players from the beginning will be far more punishing, IMO.

If you are good enough, you can get to T3 easily. Lets see how will your rating change 1 month from now.

You forget PSR is about teamwork. Why is it punishing to newbies to be teamed up with skilled players who have learned teamwork (paul's words, not mine)? And why wouldn't be in the best interest of T1 and T2 players to train up newbies if they were seeded into matches?

Something isn't matching up here.

#36 bad arcade kitty

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Posted 04 October 2015 - 08:53 AM

View PostTitannium, on 04 October 2015 - 08:23 AM, said:

my stats are not good, cause they reflect ALL matches since i started. you cant see much there (btw i posted them all in other thread back). Much interesting would be my LAST 100 matches, but i cant get this info, PGI not providing.

Safe period for newbies, or reflect last 200+- matches would be for PSR a healing fountain, i say. thats all.


i think there is a chrome plugin which can make exactly that

i have a stats problem too, i began to play in this april, was down ~500 deaths over kills after playing with 3 fps and then 10 fps (partially upgraded pc, bought a new cpu and motherboard, it turned out it wasn't enough, had to buy a new gpu later) for a while

i filled that gap and went ~400 kills over deaths, still it hurts my statistics making my kdr worse than it could be
as for the winrate i had it 45% when i had 3 fps and got it positive when i got 10 fps, but well, i was a dedicated capper back then, that stuff really helps your team when you have problems with shooting

right after the psr introduction my games got much easier, i suppose i was placed in t4 or t5 and raised to low t3, right now im high t3 and moving ahead with a good speed, i want to get t2 because people already called me scrub for having only t3, t1 is an option, not sure if i want it... the main reason to aim for t1 it's to never play with new players which are placed in t4

View PostTitannium, on 04 October 2015 - 08:37 AM, said:

my KDR was 0.23 , wl +- same. you know, In T5 people do not cooperate (at least trying) as in T1/2 which means, uping your WL is MUCH harder then in T1/2.


on the higher tiers your enemies will be tougher too, sometimes you will even meet a raid boss like proton or twinky

#37 Screech

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Posted 04 October 2015 - 08:53 AM

Seriously, the horse is dead.

#38 Speedy Plysitkos

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Posted 04 October 2015 - 09:04 AM

anyone knows answer for my question ? im curios.....

http://mwomercs.com/...72#entry4742072

Edited by Titannium, 04 October 2015 - 09:10 AM.


#39 Tiamat of the Sea

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Posted 04 October 2015 - 09:08 AM

View PostTed Wayz, on 04 October 2015 - 08:52 AM, said:

You forget PSR is about teamwork. Why is it punishing to newbies to be teamed up with skilled players who have learned teamwork (paul's words, not mine)? And why wouldn't be in the best interest of T1 and T2 players to train up newbies if they were seeded into matches?

Something isn't matching up here.



The reason there's a mismatch is teammate prediction.

If one pilot is experienced and the other is not, they will react differently. Usually the experienced pilot will make the better decision, but not always- you have to account for not knowing the opposing pilot's decision process.

Magnify this to twelve people and varying levels of experience and varying observations of enemy pilot actions, and you get a serious screwball in the works.

The effect of massed fire and moving together is such that if you are on a team who mostly decide differently from you, regardless of whether or not you made the better decision, you are frequently going to get jumped by multiple opponents and hammered into the floor before you can do anything significant.

Even VOIP only helps so much, because there are a remarkable number of people who will either ignore the VOIP, turn it off completely, or specifically refuse to listen to their teammates with it because (their voice is annoying/last time they followed that person's direction it didn't work out perfectly/last time they tried the plan suggested it didn't work out perfectly/they know better than this jerk on the voice comms/etc.).

#40 El Bandito

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Posted 04 October 2015 - 09:09 AM

View PostTed Wayz, on 04 October 2015 - 08:52 AM, said:

You forget PSR is about teamwork. Why is it punishing to newbies to be teamed up with skilled players who have learned teamwork (paul's words, not mine)? And why wouldn't be in the best interest of T1 and T2 players to train up newbies if they were seeded into matches?

Something isn't matching up here.


Nah. Only thing T1-T2 players do to newbies is farm them for C-Bills. You don't see other games pitting newbies against high rankers.

Edited by El Bandito, 04 October 2015 - 09:13 AM.






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