Odanan, on 05 October 2015 - 05:42 AM, said:
OK, let's do this:
ARC-2R
LA 1E +1E
LT 1M
CT 2E
RT 1M
RA 1E +1E
ARC-EW
LA 1M
LT 1M +1M
CT 1M (+1M?)
RT 1M +1M
RA 1M
ARC-5S
LA 1E, 1M
LT 2M
CT 2E
RT 1M
RA 1E, 1M
ARC-2S
LA 1E
LT 2M
CT 2E
RT 2M
RA 1E
ARC-2K
LA 1E +1E
LT 1M +1M
CT
RT 1M +1M
RA 1E +1E
ARC-5R
LA 1E +2E
LT 1M
CT
RT 1M
RA 1E +2E
ARC-4M
LA 1E
LT 1M +1M
CT 2E
RT 1M +1M
RA 1E
ARC-2W
LA 1E
LT 2M +1M
CT
RT 2M +1M
RA 1E
ARC-2Rb (I would keep this variant out of the game, but could be made different by unusual quirks)
LA 1E +1E
LT 1M
CT 1E
RT 1M
RA 1E +1E
And... ARC-PHN "Phantom", Morgan Kell's hero mech.
LA 1E
LT 2M + ECM
CT 1E
RT 2M
RA 1E
Sure, the Archer looks much better than the Catapult, with 2 more hardpoints, but it doesn't have jump jets and could have worst hitboxes.
After the Archer? One more standalone pack with Rifleman or Crusader (both are cool). The remaining heavy Unseen would fit nicely in a Resistance II pack (with Wasp, Phoenix Hawk and Longbow).
BTW, the dream of having the Macross Unseen back has come true. This is a major achievement for PGI and the Battletech IP.
Edited by Odanan, 06 October 2015 - 03:07 PM.