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Look At Mwo Graphics In 2012


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#101 Juodas Varnas

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Posted 08 October 2015 - 09:32 AM

View PostRhaythe, on 08 October 2015 - 09:31 AM, said:

Sigh. These CB videos make MWO today look like Hawken.

Pretty sure Hawken had longer TTK than MWO does now :rolleyes:

#102 Rhaythe

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Posted 08 October 2015 - 09:35 AM

View PostJuodas Varnas, on 08 October 2015 - 09:32 AM, said:

Pretty sure Hawken had longer TTK than MWO does now :rolleyes:

You're not wrong. Better game modes, too.

#103 Kh0rn

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Posted 08 October 2015 - 09:38 AM

This was my Atlas there were many like but that one was mine.....now its gone. http://www.abload.de...12_019yrudi.jpg

#104 Juodas Varnas

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Posted 08 October 2015 - 09:40 AM

View PostRhaythe, on 08 October 2015 - 09:35 AM, said:

You're not wrong. Better game modes, too.

Better sound assets and better graphics too (or at least better optimization allowing for better graphics without a loss in performance)

View PostKh0rn, on 08 October 2015 - 09:38 AM, said:

This was my Atlas there were many like but that one was mine.....now its gone. http://www.abload.de...12_019yrudi.jpg

Inverse Kinematics.
I'll miss you, my old friend.
:(

Edited by Juodas Varnas, 08 October 2015 - 11:37 AM.


#105 Rhaythe

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Posted 08 October 2015 - 09:40 AM

View PostJuodas Varnas, on 08 October 2015 - 09:40 AM, said:

Inverse Kinematics.
I'll miss you, my old friend.
:(

So much friggin' this. I could accept the graphical downgrades we have today if they'd just shove IKs back into this game.

#106 Lyoto Machida

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Posted 08 October 2015 - 09:48 AM

I want the ammo explosions back...the spiral Artemis trails would be nice also if the could fix where they hit.



#107 Sader325

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Posted 08 October 2015 - 09:49 AM

View PostKh0rn, on 08 October 2015 - 08:37 AM, said:


Well to be honest from my prospective the mechs are moving way to fast, While some of the current sounds are better there were many more in CB that still best it. Impacts , missiles and Gauss are a example of the better sounds. Im not sure if you played much of CB. But Mechwarrior should be more about slow moving heavy machines of war. Im stuck in Tier 1 in MWO and I hate every moment of it. My Atlas is horridly out performed by even a light mech that takes far to much damage then it should. For me and me only CB was better. The HD texture resolutions for a start , knock down, cheesy weapon sounds , the higher TTK and give that vid I did share was from a new pilot one vid does not prove that pilots played badly it was a single vid of a game, But things like the popcorn ammo explosion , unique damage textures where you can see the laser scrape away armor , cork screw missiles , burning debris on the ground, What we have now is very far from the mech game we longed for. ECM does not work as it should, We have mechs moving far to fast, Its just becoming far to twitchy, Probably the single worst idea was not restricting the mech lab in some way its to late for that now but its thrown a horrid problem that possibly will never be solved. Cause as soon as you attempt any nerf or buff people can now just switch on the fly. If you enjoy the game now thats cool I got no problem but for myself. But going from this to this. Posted Image Killed it for me.


See this is the type of Nostalgia thats dangerous. You list of things that still exist while comparing to something that no longer exists.

A.

That forest colony had a filter, that forest colony also no longer exists. New forest colony has no filter, or a very very slight one. I would need to confirm. Also old forest colony was full of fog. That fog is now gone (or now time dependant).

B.

Laser damage still appls the "hot metal" texture the same as it did before, but it also adds DAMAGE textures as well. Do yourself a favor and go into third person and look at your mech after you've been hit a lot. You're mech lookes FUBAR as if its been through hell (WHICH IT HAS).

HD Textures: Can you prove prove that they arent using the same textures from closed beta?

I already know you can't. I highly doubt they lowered texture quality because It really doesn't effect performance that much.

I model, I create my own textures and I like to reskin other peoples work.

This is the original created for a game I play. This was not created by me.

Posted Image

This is my remodel/reskin of the same work.

Posted Image

I created this samurai skin / textures and some models for another game. So I know what I'm talking about in that regard to textures and how they work.

Downgrading textures would gain them nearly nothing in performance and....

C.

It's a lot of work to downgrade your textures for no ******* reason.

D.

You complain that you want mechs to feel slow and heavy, then complain that your slow and heavy mechs cant keep up with a light.

Make up your mind, you either want to be slow and clunky or nimble and fast you can't be BOTH.

Edited by Sader325, 08 October 2015 - 09:51 AM.


#108 LordBraxton

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Posted 08 October 2015 - 09:55 AM

When will PGI actually admit to these mistakes and begin working on quality control? We have been in a quality control tailspin since day 0. I want CB MWO back. Ive wanted it for years. I remember raging on these forums, and all the white knights screamed back, 'IT'S A BETA, THEY'LL FIX IT!' Never before have I so wanted to be wrong. But here we are, 3 years later, and none of the removed features returned. This game is such wasted potential.

Edited by LordBraxton, 08 October 2015 - 09:56 AM.


#109 Kh0rn

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Posted 08 October 2015 - 10:09 AM

View PostSader325, on 08 October 2015 - 09:49 AM, said:


See this is the type of Nostalgia thats dangerous. You list of things that still exist while comparing to something that no longer exists.

A.

That forest colony had a filter, that forest colony also no longer exists. New forest colony has no filter, or a very very slight one. I would need to confirm. Also old forest colony was full of fog. That fog is now gone (or now time dependant).

B.

Laser damage still appls the "hot metal" texture the same as it did before, but it also adds DAMAGE textures as well. Do yourself a favor and go into third person and look at your mech after you've been hit a lot. You're mech lookes FUBAR as if its been through hell (WHICH IT HAS).

HD Textures: Can you prove prove that they arent using the same textures from closed beta?

I already know you can't. I highly doubt they lowered texture quality because It really doesn't effect performance that much.

I model, I create my own textures and I like to reskin other peoples work.

This is the original created for a game I play. This was not created by me.

Posted Image

This is my remodel/reskin of the same work.

Posted Image

I created this samurai skin / textures and some models for another game. So I know what I'm talking about in that regard to textures and how they work.

Downgrading textures would gain them nearly nothing in performance and....

C.

It's a lot of work to downgrade your textures for no ******* reason.

D.

You complain that you want mechs to feel slow and heavy, then complain that your slow and heavy mechs cant keep up with a light.

Make up your mind, you either want to be slow and clunky or nimble and fast you can't be BOTH.


Yes that was the old forest Colony altho the newest one is improved I still not a fan of the maps in the game but that is because of previous games. I do not have the pictures on hand but they were floating around here. The damage system reflected what you were hit by instead of drawing a generic mesh of bullet holes and marks it showed difference between energy and shell based weapons

And for way of playing the lower , tank like gameplay was where it was at. But the whole light vs Assault thing is that I am fine with the speed of the heavies and assaults but the lighter mechs still feel like a battle armor suit more them a large mech. Even looking back at the other games. But I know why they made em like this was so they could be viable cause the game lacks the proper immersive gamemodes where roles would be needed " Role warfare" But since that is now kinda gone away which I am sad about was looking forward to it.

Sounds are just to dull, The fact each mech has identical foot steps regardless of weight sound. Weapons dont give you the sense of this is a tank sized gun going off. I mean the AC-20 is decent but just not good enough its a 204mm cannon. But the PPC sound is nice also a improvement with the clan weapons. Impact sounds do need to be looked into they don't feel satisfying.

TTK back then was boiled not to lack of skill cause there were already some very skillful pilots. It was based more around no DHS times now had to watch there firing, Personally All I would like to see is a option for the HD graphics to be returned in the form of " Ultra graphics" options and maybe pull back of some of the badass sounds they had. One new thing to be added different sounding foot steps for weight classes make an Assault feel heavy, make a light feel nimble. People over look sounds these days but sounds do play a very important role in feeling what you see before you.

#110 LordBraxton

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Posted 08 October 2015 - 10:19 AM

Kh0rn is spot on. Im not sure where ppl like sader get these ideas... The old damage model was a complete interior texture under the armor, specific to the mech, that you could strip away to 'bare internals.' But that takes effort, and PGI doesn't do effort. The old gameplay was 5x better largely due to the fact that 3025 is slower paced and far more balanced. With clans in the mix, the already poor balance of MWO became abysmal. Now we have no balance and graphics that look 3 years older than closed beta. We wait for 3 minutes for 3 minute matches because anything less than a 35pt alpha is garbage, and most of my main rides hit with something like 50-60 pinpoint damage.

Edited by LordBraxton, 08 October 2015 - 10:23 AM.


#111 Kh0rn

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Posted 08 October 2015 - 10:29 AM

If we going into balance making the game take place during the clan invasion is a bad a idea for a multiplayer game for balance sake. Either 3025-3039 or 3060's But ultimately the biggest problem faced is the fact the total freedom of the mechlab it works great for construction and for fun. But with out proper measures taken and restrictions, taking into consideration what that mechs role was for and why it was build also the variants that came from it. Right now we can just swap out equipment on the fly , even engines and slab it on with no regard for the mech or what it was suppose to do.

#112 Astrocanis

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Posted 08 October 2015 - 10:29 AM

View PostNarcissistic Martyr, on 07 October 2015 - 12:09 AM, said:


I believe that video predates DHS, Pulse lasers, XL engines and especially before the OP Clan tech BS (which ruined battletech and killed the franchise IMO).


I could not agree more.

#113 dwwolf

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Posted 08 October 2015 - 10:55 AM

Star league tech aint bad per se....everything comes with a drawback as far as the weapons go ( except perhaps the lb10x and the gauss rifle).
DHS would increase optempo.
Ditto Xl engine.
War of 3039 would probably still be balanced....still no proper integration of DHS ( only hs external to engine could be changed ).
Limited to 1 or 2 upgrades per mech. ( probably best to nix XL engines ). ( and mwo is pretty much unlimited as far as mechlab goes ).


Unrestricted mechlab killed just about every mech game it touches.

Edited by dwwolf, 08 October 2015 - 11:04 AM.


#114 Narcissistic Martyr

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Posted 08 October 2015 - 11:23 AM

View Postdwwolf, on 08 October 2015 - 10:55 AM, said:

Star league tech aint bad per se....everything comes with a drawback as far as the weapons go ( except perhaps the lb10x and the gauss rifle).
DHS would increase optempo.
Ditto Xl engine.
War of 3039 would probably still be balanced....still no proper integration of DHS ( only hs external to engine could be changed ).
Limited to 1 or 2 upgrades per mech. ( probably best to nix XL engines ). ( and mwo is pretty much unlimited as far as mechlab goes ).


Unrestricted mechlab killed just about every mech game it touches.


In TT, tech level 2 was added to speed up gameplay. That's why gauss is a long range head capper, why XL engines let you die faster and put out more damage, ER PPC added more range, and DHS let you run more light weight energy weapons increasing firepower further still.

#115 EazyEllis

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Posted 08 October 2015 - 11:33 AM

View PostKh0rn, on 08 October 2015 - 09:38 AM, said:

This was my Atlas there were many like but that one was mine.....now its gone. http://www.abload.de...12_019yrudi.jpg



Oh man that is so sick looking

#116 Imperius

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Posted 08 October 2015 - 01:46 PM

Blame toasters and wanting the 12 v 12 I was ok with 8v8 it should have never changed.





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