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Time To Bring Up Dx12 Again. Pgi Time To Start Working On It As A Steam Selling Point.

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#1 Imperius

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Posted 07 October 2015 - 06:11 AM

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Many of you claimed I was wrong Windows 10 wasn't going to be a fast adoption, well looks like I was right and Windows 10 is taking off.

I'm not at home to run the survey to check how many have DX12 capable CPU's but keep in mind DX12 is supposed to work with GeForce 470+ according to Nvidia's support.

#2 Speedy Plysitkos

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Posted 07 October 2015 - 06:13 AM

Rebuilding current game into DX12 would take approx 3-5 yers.

#3 Imperius

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Posted 07 October 2015 - 06:16 AM

View PostTitannium, on 07 October 2015 - 06:13 AM, said:

Rebuilding current game into DX12 would take approx 3-5 yers.


False adding support is about a 3 month process for Cryengine.

#4 TWIAFU

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Posted 07 October 2015 - 06:19 AM

View PostTitannium, on 07 October 2015 - 06:13 AM, said:

Rebuilding current game into DX12 would take approx 3-5 yers.


But, he was right in fortune telling that a free OS would somehow take off and people would use it.

Who else but the OP could have figured that out. Give him some credit for taking credit for Win10's appeal.

Batting 1000, of course rebuilding MWO, in light of what we have been told, would be cake.

#5 Speedy Plysitkos

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Posted 07 October 2015 - 06:23 AM

View PostImperius, on 07 October 2015 - 06:16 AM, said:

False adding support is about a 3 month process for Cryengine.
Sry, but your a little.... off here.

#6 Imperius

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Posted 07 October 2015 - 06:26 AM

View PostTWIAFU, on 07 October 2015 - 06:19 AM, said:


But, he was right in fortune telling that a free OS would somehow take off and people would use it.

Who else but the OP could have figured that out. Give him some credit for taking credit for Win10's appeal.

Batting 1000, of course rebuilding MWO, in light of what we have been told, would be cake.


Not my fault people can't see the obvious and say stupid things like a free upgrade wouldn't take off. DX 12 is a game changer for processor heavy games like MWO.

View PostTitannium, on 07 October 2015 - 06:23 AM, said:

Sry, but your a little.... off here.


You're correct I added about a month in half to how much longer it takes.


http://blogs.nvidia....x-12-cryengine/

Edited by Imperius, 07 October 2015 - 06:30 AM.


#7 Speedy Plysitkos

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Posted 07 October 2015 - 06:30 AM

Imperius, I see you have defintely no idea....

#8 Imperius

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Posted 07 October 2015 - 06:32 AM

View PostTitannium, on 07 October 2015 - 06:30 AM, said:

Imperius, I see you have defintely no idea....


Provide evidence that proves I'm wrong?

#9 Ghogiel

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Posted 07 October 2015 - 06:35 AM

View PostImperius, on 07 October 2015 - 06:16 AM, said:

False adding support is about a 3 month process for Cryengine.

PGI took over a year to impliment DX11 whch CE3 natively supports.

It's just not happening any time soon.

#10 Speedy Plysitkos

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Posted 07 October 2015 - 06:39 AM

View PostImperius, on 07 October 2015 - 06:32 AM, said:

Provide evidence that proves I'm wrong?

Read a little more, then article that sustain from 3 sentences. Then youll know.

#11 Imperius

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Posted 07 October 2015 - 06:47 AM

View PostGhogiel, on 07 October 2015 - 06:35 AM, said:

PGI took over a year to impliment DX11 whch CE3 natively supports.

It's just not happening any time soon.


If I remember correctly it was pushed aside for most of that year. So only PGI knows how long it actually took and how long it will take. Adding the API to Cryengine and getting rid of dx9 would do wonders for this game.

#12 MrEdweird

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Posted 07 October 2015 - 06:55 AM

I'm not sure of the level of access PGI has to newer versions of the CryEngine core.
For now, they have bigger worries. It's nice that you think you're informed - but you're asking for proof against what you think without providing any of your own. Is there any reason you think this specific project has exactly 0 issues in the way of this happening, outside of PGI's own technical expertise and abilities? What makes you feel so certain that PGI are 100% ready to go on DX12? The differences may be extremely large to the point where they'd have to change the architecture behind animations and mech skeletons etc., whereas this may not have been the case when they went to DX11.

Perhaps if the game looked like it did in early beta...

I run it on max settings on a i7-4720HQ/GTX980M (Roughly equivalent to a stock 3770 and desktop 780) laptop with 2x DSR and it never drops below 50fps.

Also, I recall reading that feature level support is going to be more important than whether or not the GPUs support the base DX12 API. For example, 900 series have feature level 12_1 support with some limitations but earlier cards don't.

Edited by Edweird, 07 October 2015 - 06:57 AM.


#13 Speedy Plysitkos

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Posted 07 October 2015 - 06:58 AM

View PostEdweird, on 07 October 2015 - 06:55 AM, said:

I run it on max settings on a i7-4720HQ/GTX980M (Roughly equivalent to a stock 3770 and desktop 780) laptop with 2x DSR and it never drops below 50fps.

.


Alienware ? :ph34r:

#14 MrEdweird

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Posted 07 October 2015 - 07:03 AM

ASUS G751JY. One of the ones whose owners got screwed over by nVidia where they made new models that support G-SYNC which are 100% identical save for a G-SYNC sticker on the front. And they cost the same and they're still selling the old ones and there's been no feedback about the issue from MSI, ASUS, Aorus etc. about the issue. And it sucks. Because technically, all laptops that have an eDP connection to the monitor (which is most if not all laptops with IPS displays...) should work with G-SYNC and they don't need any additional hardware because of the direct interface to the GPU.

Win10 has done wonders for performance in some games and G-SYNC makes them even better. MWO looks lovely with G-SYNC on (I tried it with a set of leaked beta drivers that proved what I said above).

The water-cooled GX700 is coming up next and it'll have a desktop GTX980 in a laptop frame...

Edited by Edweird, 07 October 2015 - 07:15 AM.


#15 Imperius

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Posted 07 October 2015 - 07:18 AM

View PostEdweird, on 07 October 2015 - 07:03 AM, said:

ASUS G751JY. One of the ones whose owners got screwed over by nVidia where they made new models that support G-SYNC which are 100% identical save for a G-SYNC sticker on the front. And they cost the same and they're still selling the old ones and there's been no feedback about the issue from MSI, ASUS, Aorus etc. about the issue. And it sucks. Because technically, all laptops that have an eDP connection to the monitor should work with G-SYNC and they don't need any additional hardware because of the direct interface to the GPU.

Win10 has done wonders for performance in some games and G-SYNC makes them even better. MWO looks lovely with G-SYNC on (I tried it with a set of leaked beta drivers that proved what I said above).

The water-cooled GX700 is coming up next and it'll have a desktop GTX980 in a laptop frame...

I'm not asking for DX 12.1 just the basic DX 12 API support to be added so those who have Windows 10 can get more out of MWO, like turning back on some features we lost since the beta like inverse kinematics.

It could take longer but we won't know till PGI talks about it more. I do know that they haven't been able to upgrade Cryengine at all to keep dx9 support for potato machines. A trend that should go away since dx9 is like .2% of steam.

#16 TLBFestus

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Posted 07 October 2015 - 07:52 AM

View PostTitannium, on 07 October 2015 - 06:13 AM, said:

Rebuilding current game into DX12 would take approx 3-5 yers.

View PostImperius, on 07 October 2015 - 06:16 AM, said:

False adding support is about a 3 month process for Cryengine.



I believe that the original post was calculating it in "PGI" years.

#17 Almond Brown

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Posted 07 October 2015 - 08:06 AM

View PostTitannium, on 07 October 2015 - 06:30 AM, said:

Imperius, I see you have definitely no idea....


Quote

It took two engineers just six weeks to port King of Wushu from DirectX 11 to DX12, and its performance improvements are stunning.


You did not read the listed article right?

Edited by Almond Brown, 07 October 2015 - 08:06 AM.


#18 Imperius

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Posted 07 October 2015 - 08:12 AM

View PostAlmond Brown, on 07 October 2015 - 08:06 AM, said:




You did not read the listed article right?

Some people like to think DX12 support is building the game for dx12 then they like to throw in a PGI insult. It's no wonder PGI don't read the forums right?

Yeah he didn't read, in theory they should have the same amount of work to port. I added a month to it because they would need to update the Cryengine to the latest build. Which may take a bit more time but the improvements would be worth it.

Edited by Imperius, 07 October 2015 - 12:03 PM.


#19 McValium

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Posted 07 October 2015 - 08:34 AM

It has been stated on a couple of streams by pgi that dx12 would require a cryengine update.
the problem is the higher cryengine version does not support dx9 anymore, and if you cut dx9 you destroy your customer base in a f2p title.

#20 Imperius

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Posted 07 October 2015 - 08:49 AM

View PostMcValium, on 07 October 2015 - 08:34 AM, said:

It has been stated on a couple of streams by pgi that dx12 would require a cryengine update.
the problem is the higher cryengine version does not support dx9 anymore, and if you cut dx9 you destroy your customer base in a f2p title.


False! If you're still running dx9 you most likely aren't giving the game revenue. Dx9 is way too old time to upgrade sorry not sorry for the 2%





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