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So Balancing ...


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#141 Gas Guzzler

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Posted 10 October 2015 - 02:05 PM

View PostBush Hopper, on 10 October 2015 - 01:54 PM, said:

There needs to be fixed so many things...

3. LRMs (in the absence of ECM...heck it is getting dumb that you can't step out of cover without seeing "Missiles Incomming")


That is why I would like to see LRMs implemented differently, nerfing indirect fire (making it more difficult, requiring TAG, NARC, UAV), but with buffs for direct fire when you have your own locks.

#142 Weeny Machine

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Posted 10 October 2015 - 02:08 PM

View PostGas Guzzler, on 10 October 2015 - 02:05 PM, said:


That is why I would like to see LRMs implemented differently, nerfing indirect fire (making it more difficult, requiring TAG, NARC, UAV), but with buffs for direct fire when you have your own locks.


I second this. The indirect fire part can be obscene. Luckily there are so many scrubs who fire on 800m+.

#143 MischiefSC

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Posted 10 October 2015 - 02:10 PM

View PostGas Guzzler, on 10 October 2015 - 02:05 PM, said:


That is why I would like to see LRMs implemented differently, nerfing indirect fire (making it more difficult, requiring TAG, NARC, UAV), but with buffs for direct fire when you have your own locks.


Fast, flat trajectory with a tight cluster. Faster recycle time than they ahve currently. Firing on indirect gives a slower recycle time, slower flight and arced trajectory and requires a TAGed or NARCed target.

That would make them worth it to me.

#144 Mcgral18

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Posted 10 October 2015 - 02:12 PM

View PostMischiefSC, on 10 October 2015 - 02:10 PM, said:


Fast, flat trajectory with a tight cluster. Faster recycle time than they ahve currently. Firing on indirect gives a slower recycle time, slower flight and arced trajectory and requires a TAGed or NARCed target.

That would make them worth it to me.


OR, longer recycle, but more damage.

They used to have 1.7 damage, way back when.

#145 MischiefSC

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Posted 10 October 2015 - 02:16 PM

View PostMcgral18, on 10 October 2015 - 02:12 PM, said:


OR, longer recycle, but more damage.

They used to have 1.7 damage, way back when.


Make them direct fire, nerf indirect fire. They have had a number of issues along the way. The fundamental issue with LRMs is indirect fire - it's a **** mechanic for a FPS. Locking indirect fire especially. If they can do that, they need nerfed to crap otherwise.

Make them direct fire, make them reasonably fast firing and cool for their weight, make them ~ as fast as an AC5, make SRMs as fast as an AC10.

Then if they need a damage buff, sure. Do it. Just require TAG/NARC for indirect and widen their spread a lot.

#146 Ex Atlas Overlord

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Posted 10 October 2015 - 03:08 PM

View PostMcgral18, on 10 October 2015 - 02:02 PM, said:


"Courage"
I'll go and hide it again. People get the wrong impression.

Nah, if you were actually doing that, you'd be Forum Warrior-ing during the 3 minute+queues between each drop.


Must just be a "comp tier" problem. I find games super fast.

View PostGas Guzzler, on 10 October 2015 - 02:05 PM, said:

That is why I would like to see LRMs implemented differently, nerfing indirect fire but with buffs for direct fire when you have your own locks.


Yeah, and we can take away the arc and make them fire in a straight line...
Then we can reduce the spread and make them do all their damage to a specific spot...
Then we can change the name to something cool... like ballistics or something..

*slow clap*

Edited by The Atlas Overlord, 10 October 2015 - 03:10 PM.






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