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Fixed Equipment Really Should Go.


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#61 C E Dwyer

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Posted 30 March 2016 - 11:57 PM

View PostSader325, on 07 October 2015 - 10:49 AM, said:

https://www.twitch.t...r325/v/57703210






Honestly when it comes to fixed equipment, you're only punishing the mechs no one takes.

I would love to buy an executioner but the 12 tons of locked equipment just makes it a bad heavy.

I would love to create a dakka nova, but fixed heatsinks are worthless and I don't need that many jump jets.

I would love to create some fun ballistic warhawk builds, but nope tons and tons of fix heatsinks.


So what to people take instead? Ebons, TBRs, Direwolves.

People choose to bring nothing but the popular clan mechs because so many clan mechs are stifled by their fixed equipment.

You want to see summoners, warhawks, executioners, novas with fun diversified builds running around the field? Unlock their equipment and let us choose.


This video does a great job of explaining this.



As other have said the locked items are a balancing mechanic.

There are only three Clan mechs that need any help, Mist Lynx, Ice Ferret, Summoner, though with the summoner, it might just be our perception because the other clan heavies are so good.

The reason people take the mechs you mention isn't because the others are weak, its because they are so good, though I would rather field a Warhawk in a pug because the Dires lack of mobility.

Edit

ok I should have read the entire thread, not just the opening post, as I regret adding my own now as this looks like a nine year olds tantrum, because he can't have own way, than an adult talk about the merrits and demerrits of fixed equipment

Edited by Cathy, 31 March 2016 - 12:02 AM.


#62 Sader325

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Posted 31 March 2016 - 05:00 AM

View PostCathy, on 30 March 2016 - 11:57 PM, said:



As other have said the locked items are a balancing mechanic.

There are only three Clan mechs that need any help, Mist Lynx, Ice Ferret, Summoner, though with the summoner, it might just be our perception because the other clan heavies are so good.

The reason people take the mechs you mention isn't because the others are weak, its because they are so good, though I would rather field a Warhawk in a pug because the Dires lack of mobility.

Edit

ok I should have read the entire thread, not just the opening post, as I regret adding my own now as this looks like a nine year olds tantrum, because he can't have own way, than an adult talk about the merrits and demerrits of fixed equipment


I'm happy I could help you justify that high horse you got yourself there.

#63 Thorn Hallis

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Posted 31 March 2016 - 05:41 AM

I'd be ok with the fixed equipment if PGI would show some more love to the (badly) affected chassis. Like more hardpoints for the Thor, better hitboxes for the Nova, or unique quirks - you name it.

#64 Nyte Kitsune

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Posted 31 March 2016 - 05:59 AM

UH.. For Omni's.. NO, They're supposed to have those fixed slots, even in the old TT game. I mean even with the fixed slots you can still pack more firepower, armor and HS on them than any IS mech. So what's there to complain about.

Really now, you can at least complain about things that really do need a fix, like PPC's and Gauss, which suck right now, PPC's fire too slow and are way too hot, and Gauss are too ungainly to use, unless you're standing perfectly still which is usually a death sentence.

#65 Cybrid 0x0t2md2w

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Posted 31 March 2016 - 06:36 AM

If you guys really wanna stick it to pgi and try to get the game changed and balanced BETTER, use the best mechs, weapons, load outs and tell people the same right in front of pgi for months. Because they have "obsolete" mechs, weapons, variants and load outs that aren't worth **** with the mech or quirks they put out half the time. And they aren't bothering to listen very well either unfortunately. So spite them the one way you can that will force their hand using their own balance logic if it's still messed up.

They likely wont help any of the lower tonnage of each weight class without it. You want to make the game more fun and enjoyable without being an overbalanced pile of crap that it is right? Sure sure the game is "fun", but it can be 10x more fun if they did it "right". That's the kicker. Pgi made their own mechs, weapons, load outs and variants obsolete. Just like they don't want to do with changing IS XL to be like clan xl and so forth in their idea of balance, but make these changes to the flamer but take so long to bother with the rest.

Edited by Cybrid 0x0t2md2w, 31 March 2016 - 06:39 AM.


#66 CDLord HHGD

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Posted 31 March 2016 - 09:09 AM

Fixed equipment should be reaffirmed by forcing it back to the Adder's Flamer.

#67 Gideon Grey

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Posted 31 March 2016 - 10:10 AM

View Postcdlord, on 31 March 2016 - 09:09 AM, said:

Fixed equipment should be reaffirmed by forcing it back to the Adder's Flamer.


And adding a second fixed one would show confidence in the newly buffed flamer... 8)

#68 Jackal Noble

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Posted 31 March 2016 - 12:52 PM

Or here's a new concept, how about just for the sake of customization? That's half the fun is building your own setup. Kind of hard to do when 1/2 the available tonnage is locked. So you got 3000 points in the gargoyle and so because of that it's a super viable chassis. Cool story bro. Another thing, the reason why pilots choose aforementioned clan mechs is because there really aren't a whole lot of options in any weight class. Easy mode?! Kk go home you are drunk.

#69 FearNotDeath

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Posted 31 March 2016 - 01:35 PM

Bring in the Warhawk F and take away the locked heat sinks.

#70 cazidin

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Posted 31 March 2016 - 02:24 PM

Unfortunately, since PGI is adamantly opposed to unlocking equipment, FF or Endo Steel the only option remaining would be to quirk these mechs to compensate for their lack of hard points, tonnage or locked in equipment.

#71 Nightmare1

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Posted 31 March 2016 - 03:29 PM

Yeah, fixed equipment made most of the OmniMechs DOA. It's pretty sorry.

I pre-ordered Wave I and never play it. There's only three chassis that are worth running when the mood strikes me; only about three individual Mechs out of the entire pack are Mastered and I still haven't bothered to Basic some of them. There's no point. I just play solid IS and eat Clanners alive.

View Postcdlord, on 31 March 2016 - 09:09 AM, said:

Fixed equipment should be reaffirmed by forcing it back to the Adder's Flamer.


I really hope that's sarcasm.

If it's not, then you might need to see a doctor for these delusions you're having, lol.

#72 Navid A1

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Posted 31 March 2016 - 05:24 PM

Just let me throw away that useless MASC out of my shadowcats and you can nerf the rest of my clan mechs all you want.

#73 Brandarr Gunnarson

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Posted 31 March 2016 - 08:44 PM

Just want to add a strong "No" to this concept as a general rule change.

Locked equipment is not a function of IS/Clan, it's a function of Battlemech/Omnimech.

When IS Omnimechs come out (as they surely will), they should have their equipment locked, too.

That's a good balancing mechanism against being able to switch hardpoints via Omnipods. That said, some Omnimechs would benefit from a greater selection of Omnipods and/or case-by-case changes of the locked equipment.

CAP in Myst Lynx really shouldn't be locked. Summoner really should be just given ES structure (but it should remain locked equipment).

#74 Seal Farmer

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Posted 31 March 2016 - 08:49 PM

Fix the bad mechs, Clan and Inner Sphere, not buff all Clan mechs.

#75 LegendaryArticuno

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Posted 31 March 2016 - 09:06 PM

View PostSerpieri, on 30 March 2016 - 08:19 PM, said:

Very few mechwarriors had custom builds.


Every MechWarrior and MechCommander game disagrees.

The only reason why these games were successful during its time was because of all the customization options.

#76 CDLord HHGD

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Posted 01 April 2016 - 05:17 AM

View PostNightmare1, on 31 March 2016 - 03:29 PM, said:

Yeah, fixed equipment made most of the OmniMechs DOA. It's pretty sorry.

I pre-ordered Wave I and never play it. There's only three chassis that are worth running when the mood strikes me; only about three individual Mechs out of the entire pack are Mastered and I still haven't bothered to Basic some of them. There's no point. I just play solid IS and eat Clanners alive.



I really hope that's sarcasm.

If it's not, then you might need to see a doctor for these delusions you're having, lol.

It's not and no, I'm as sane as the rest of you.

#77 TercieI

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Posted 01 April 2016 - 05:33 AM

View Postcdlord, on 01 April 2016 - 05:17 AM, said:

It's not and no, I'm as sane as the rest of you.


Now, there's a low bar... ;)

#78 Rushmoar

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Posted 01 April 2016 - 06:12 AM

View PostSader325, on 07 October 2015 - 12:31 PM, said:

Then whats the problem with removing them?



Why drop a summoner when I can drop an Ebon?

Why drop a nova when I can drop a stormcrow?

Why drop an executioner when I can drop a timberwolf?

This is a question PGI has to ask themselves and what they want their vision of this game will evolve into.

If they do make any changes it should be that heat sinks in the engine can be removed only. Nothing else.

#79 Nightmare1

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Posted 01 April 2016 - 06:13 AM

View Postcdlord, on 01 April 2016 - 05:17 AM, said:

It's not and no, I'm as sane as the rest of you.


No, that's definitely crazy talk, so not sane. Sorry to break it to you. Posted Image

#80 Gyrok

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Posted 01 April 2016 - 06:13 AM

View PostKushko, on 07 October 2015 - 10:59 AM, said:

it would still help the top end ones and lets be honest, they're far too good as it is


-FULL STOP-

What clan mechs are too good?

The best mechs are all IS right now...

Are you trolling, or are you seriously one of those twits who still thinks clan mechs are OP? Because Clans are certainly not OP anymore...IS has been stronger for quite a while now...and not just a little bit either.

Edited by Gyrok, 01 April 2016 - 06:14 AM.






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